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  • HIgh Ram and Vram usage after loading world


    Texas_rz

    Summary: after loading 

     

    Game Version: A 20 experimental

    Platform: PC

    OS/Version: Windows 10

    CPU Model: Intel i5 9400f 

    System Memory: 16 GB 

    GPU Model and VRAM: (Nvidia GTX 1650 Super 4 GB

    Screen Resolution: 1920 x 1080

    Video Settings: Medium

    Game mode: SP RWG 

     

    Did you wipe old saves? Yes

    Did you start a new game? Yes

    Did you validate your files? Yes

    Are you using any mods? No

    EAC on

     

    Status: NEW

     

    Bug Description:  

     

    Detailed steps to reproduce the bug:

     

    1) Load game and check Ram and Vram usage

    2) 

    3)

     

    Actual result: Game is consuming high Ram during RWG. While playing using high Ram and Vram and also Vsync is not working i don't know why?

     

    Expected result: (Lower Ram and Vram usage. let me know if this this normal or to be expected)

     

    VRam usage Screenshot https://imgur.com/a/ZmB1pwo

     

    Ram usage Screenshot https://imgur.com/a/tpksrlN

     

    Game image where results are taken https://imgur.com/a/yZDcgmq

     

    RWG INFO

    there is no  generationinfo.txt file only map_info.xml in C:\Users\You\AppData\Roaming\7DaysToDie\GeneratedWorlds\West Xuyofu Territory

     

    <?xml version="1.0" encoding="UTF-8"?>
    <MapInfo>
      <property name="Scale" value="1" />
      <property name="HeightMapSize" value="8192,8192" />
      <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" />
      <property name="FixedWaterLevel" value="false" />
      <property name="RandomGeneratedWorld" value="true" />
      <property name="GameVersion" value="Alpha.20.0.218" />
      <property name="GenerationSeed" value="" />
    </MapInfo>

     

     


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    This report is incomplete. Let me clarify:

     

    There's no high VRAM usage after loading world.

     

    The high VRAM usage (more than double the normal one) happens JUST after generation, on the first load or subsequent loads within the same gameplay session if you do not restart Steam.

     

    That is due to the memory not clearing properly after generating the map. If the player restarts STEAM, the issue is solved.

     

    Nevertheless, Memory should clear right after generation. Player shouldn't need to restart Steam once to solve this issue.

     

    This bug has been reported by me in a19. Not fixed.

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    ok

    On 12/9/2021 at 2:19 AM, Blake_ said:

    This report is incomplete. Let me clarify:

     

    There's no high VRAM usage after loading world.

     

    The high VRAM usage (more than double the normal one) happens JUST after generation, on the first load or subsequent loads within the same gameplay session if you do not restart Steam.

     

    That is due to the memory not clearing properly after generating the map. If the player restarts STEAM, the issue is solved.

     

    Nevertheless, Memory should clear right after generation. Player shouldn't need to restart Steam once to solve this issue.

     

    This bug has been reported by me in a19. Not fixed.

    ok that was helpful

     

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