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  • Assembly mismatch between Client & Server, still printing vehicle and sleeping bag positions to all clients


    giKoN

    Summary: Assembly mismatch between Client & Server, still printing vehicle and sleeping bag positions to all clients

     

    Game Version: (A20.1 B.5)

    Platform: (PC )

    OS/Version: (Windows )

    CPU Model:  5900x

    System Memory: 48 GB

    GPU Model and VRAM: RX 6900xt

    Screen Resolution: (2560x1440)

    Video Settings: (/ / / Ultra /))

    Game mode: (MP host)

     

    Did you wipe old saves? (Yes/)

    Did you start a new game? (Yes/)

    Did you validate your files? (Yes/)

    Are you using any mods? (No)

    EAC on

     

    Status: Related to report:

     

     

    Bug Description:

    Luckily, it seems like the Dev's considered the log.out for bedrolls & vehicles, and removed the line from the assembly. However, unfortunately the line was only removed from the Dedicated Server Assembly, which now no longer prints out the bedroll positions in the server log, but no change to bedroll positions on the client.

     

    Detailed steps to reproduce the bug:

     

    1) Join a server with multiple players

    2) Check console for information where they place down vehicles or bedrolls

     

     

    Actual result: (description of what is occurring)

    Log shows crucial positioning data:

    E.g.:

    2021-12-21T10:59:11 2903.157 INF ChangeBlocks BlockSleepingBag EOS_0002ce0189464a318dd62de46a5b481f, 573, 50, -274, addTrue

    2021-12-21T10:37:24 1596.540 INF 106061 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=165719], (-1501.5, 81.1, 1902.9) (chunk -94, 118), rbPos (-1984.0, 80.0, 1040.0)

     

    unknown.png

     

    Expected result: (what you expect to occur)

    Only the server should log such data + at most the client placing the blocks/entity should see such data in his own log

     

     


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