Summary: Sensitive position data of other players printed in all client logs
Game Version: (A20 B237)
Platform: (PC )
OS/Version: (Windows )
CPU Model: 5900x
System Memory: 48 GB
GPU Model and VRAM: RX 6900xt
Screen Resolution: (2560x1440)
Video Settings: (/ / / Ultra /))
Game mode: (MP host )
Did you wipe old saves? (Yes/)
Did you start a new game? (Yes/)
Did you validate your files? (Yes/)
Are you using any mods? (No)
EAC on
Status: NEW
Bug Description:
Currently, the game posts sensitive position information into all clients logs, such that Bedroll positions, Vehicle positions (potentially claims?) can be looked up. Log parsers already exist enough.
I am hoping this is a debugging log out which was forgotten, however, the crucial position data of other palyers should only exist on the server log and the player who placed the bedroll / vehicle.
While I understand, that for most sorts of gameplay this "bug" is not a priority, for hide and seek role play as well as pvp this is effectively breaking.
Detailed steps to reproduce the bug:
1) Join a server & wait
2) Check our client output log frequently
3) know positions of vehicles placed and bedrolls placed
Actual result: (description of what is occurring)
Log shows crucial positioning data:
E.g.:
2021-12-21T10:59:11 2903.157 INF ChangeBlocks BlockSleepingBag EOS_0002ce0189464a318dd62de46a5b481f, 573, 50, -274, addTrue
2021-12-21T10:37:24 1596.540 INF 106061 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=165719], (-1501.5, 81.1, 1902.9) (chunk -94, 118), rbPos (-1984.0, 80.0, 1040.0)
Expected result: (what you expect to occur)
Only the server should log such data + at most the client placing the blocks/entity should see such data in his own log
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