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  • Sensitive position data of other players printed in all client logs


    Summary: Sensitive position data of other players printed in all client logs


    Game Version: (A20 B237)

    Platform: (PC )

    OS/Version: (Windows )

    CPU Model:  5900x

    System Memory: 48 GB

    GPU Model and VRAM: RX 6900xt

    Screen Resolution: (2560x1440)

    Video Settings: (/ / / Ultra /))

    Game mode: (MP host )


    Did you wipe old saves? (Yes/)

    Did you start a new game? (Yes/)

    Did you validate your files? (Yes/)

    Are you using any mods? (No)

    EAC on


    Status: NEW


    Bug Description:

    Currently, the game posts sensitive position information into all clients logs, such that Bedroll positions, Vehicle positions (potentially claims?) can be looked up. Log parsers already exist enough.

    I am hoping this is a debugging log out which was forgotten, however, the crucial position data of other palyers should only exist on the server log and the player who placed the bedroll / vehicle.


    While I understand, that for most sorts of gameplay this "bug" is not a priority, for hide and seek role play as well as pvp this is effectively breaking.



    Detailed steps to reproduce the bug:


    1) Join a server & wait

    2) Check our client output log frequently

    3) know positions of vehicles placed and bedrolls placed 


    Actual result: (description of what is occurring)

    Log shows crucial positioning data:


    2021-12-21T10:59:11 2903.157 INF ChangeBlocks BlockSleepingBag EOS_0002ce0189464a318dd62de46a5b481f, 573, 50, -274, addTrue

    2021-12-21T10:37:24 1596.540 INF 106061 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=165719], (-1501.5, 81.1, 1902.9) (chunk -94, 118), rbPos (-1984.0, 80.0, 1040.0)



    Expected result: (what you expect to occur)


    Only the server should log such data + at most the client placing the blocks/entity should see such data in his own log

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