Summary: NullReferenceException occurs if you try to modify a placed vehicle and then modify another item from your inventory
Game Version: Alpha 20.3 b3
Platform: PC
OS/Version: Windows 10
CPU Model: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
System Memory: 8GB
GPU Model and VRAM: AMD Radeon R9 M275X (4075MB?)
Screen Resolution: 1280x720
Video Settings: Potato (Lowest)
Game mode: SP
Did you wipe old saves? Not since A20.0
Did you start a new game? Game created on 3/20/22
Did you validate your files? Validated 4/4/22
Are you using any mods? No
EAC on or off? On
Status: NEW
Bug Description:
Detailed steps to reproduce the bug:
1) Place an equipment item or tool/weapon in your inventory
2) Place a vehicle down
3) Hold E in front of the vehicle and click Open
4) While the vehicle modifications are open on the left, click on an equipment/tool/weapon and try to modify that
Actual result: An error occurs
video: https://imgur.com/a/wlYup1j
logs: https://pastebin.com/h3XAAgdx
NullReferenceException: Object reference not set to an instance of an object at XUiC_AssembleWindow.set_ItemStack (ItemStack value) [0x00007] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiC_AssembleWindowGroup.set_ItemStack (ItemStack value) [0x00007] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiC_AssembleWindowGroup.OnOpen () [0x00011] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiWindowGroup.OnOpen () [0x00006] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at ItemActionEntryAssemble.OnActivated () [0x000b8] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiC_ItemActionEntry.OnPressAction (XUiController _sender, System.Int32 _mouseButton) [0x00040] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at UIEventListener.OnClick () [0x0001c] in <39cf8b713b17414c9e5ddfff01d6df19>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessEvents() UICamera:Update()
Expected result: Opens modify UI for the item (my use case being I wanted to swap the dye from my bike and put it on an equipment I had in my inventory)
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