Summary: (a short description of the bug)
Game Version: A20.3
Platform: PC
OS/Version: Windows 10
CPU Model: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz 3.60 GHz
System Memory: 16.0 GB
GPU Model and VRAM: nVidia GeForce RTX 3070 8GB
Screen Resolution: 2560X1440
Video Settings: High
Game mode: MP host
Did you wipe old saves? No
Did you start a new game? No
Did you validate your files? Yes
Are you using any mods? No
EAC on or off?
Status: NEW
Bug Description: Attempted to pick a lock at the same time another player was picking it. When he completed it first, I escaped out which used a lockpick. From then on, any container I looted would use a lockpick and made the audible sound like a failed lockpick. Even if you no longer have any lockpicks in your inventory, it still shows you using one. Logging out and back into the world does allow you to stop consuming lockpicks.
Detailed steps to reproduce the bug:
1) If someone begins picking a lock.
2) Second player begins picking the lock.
3) First player succeeds and opens the container.
4) Second player hits ESC to back out of lockpick while player 1 is in container.
5) Player 2 consumes a lockpick when you open any container, including containers which are not lockable (trash etc.).
Actual result: Lockpicks consumed on any container opened.
Expected result: Containers open without using lockpicks.
https://medal.tv/games/7-days-to-die/clips/c8s2g3XLAcl37/d1337X97CpcM?invite=cr-MSxTNFcsMzg3NjEyNDcs
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