Summary: (a short description of the bug)
Game Version: A20.3 (it surely worked a few versions before as well...)
Platform: PC
OS/Version: Windows10
Game mode: Client on dedi; any world
Are you using any mods? No
EAC on or off? On
Status: NEW
Bug Description:
Fire debuff (both torch and molotov) has weird quality of doubling experience from kills if you finish off your targets with a torch or pipebomb/grenades (while they are burning). For torch kills also works if debuff is applied on last hit.
Torch kills are a bit too easy to exploit, and molotov+explosive really makes electricity unwanted (explosives are already better in my opinion(up to lvl40 at least; I find endgame extremely boring since I have all I want by getting to T4 quests...), so why bother with end game electricity..?)
If you think explosives/molotovs are hard to get... Well, as long as there are fetch/burried supplies quests which reward molotovs and pipes and you can buy grenades <100coins each, they are about infinite...
I really liked this exploit while it lasted, but it makes for extreme early snowballing which cuts the best part of the game (the early game) in half...
Detailed steps to reproduce the bug:
1) set enemy on fire
2) while hes burning, finish him with pipe bomb/grenade (any type) or with a torch
Actual result: (description of what is occurring)
you got two kills for one zombie!
Expected result: (what you expect to occur)
a single kill
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