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  • Twitch event bug: DropHeldItem


    Obsessive Compulsive

    Summary: (a short description of the bug)

    Triggering the twitch event DropHeldItem will spawn a copy of the held item but will not remove the item from the targets inventory

     

    Game Version: (A18 b155 / A18.1 bxxx / etc)

    A20.6(b9)

     

    Platform: (Steam / XBL)
    Steam

     

    OS/Version: (Windows / Linux / Mac)

    Windows

     

    CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc)

    Ryzen 5 3600

     

    System Memory: (4 GB / 8 GB / 16 GB / etc)

    32 GB

     

    GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc)

    AMD 5500XT

     

    Screen Resolution: (width and height)
    1920x1080

     

    Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))
    Custom, mostly medium

     

    Game mode: (MP host / MP client / SP / Client on dedi, RWG or NAV)
    Client on dedi

     

    Did you wipe old saves? (Yes/No)

    No
     

    Did you start a new game? (Yes/No)
    Yes

     

    Did you validate your files? (Yes/No)
    Yes

     

    Are you using any mods? (Yes/No)
    Yes

     

    EAC on or off?
    On

     

    Status: NEW

     

    Bug Description:
    I am running the twitch event Drop Held Item on myself which leads to the held item being spawn in front of the character but the held item remains in hand.

     

    Detailed steps to reproduce the bug:

     

    1) Run twitch event Drop Held Item on a player

    2) Observe the held item being spawned in front of the target but the item remains in the inventory

     

    Actual result: (description of what is occurring):
    I have access to the assembly code and can see that it is coded for a server, not the local client. This is good in the case of spawning the item in to the world but fails to remove the item from client inventory due to calling on EntityAlive instead of the LocalPlayer.

     

    Expected result: (what you expect to occur):
    Running Drop Held Item on a target should spawn the item in to the world as it currently does but also remove the item from their inventory


    User Feedback

    Recommended Comments

    I'm not seeing this in our latest internal builds. Going to move this to cannot repro in that case, if you're able to get this to reoccur on a new build in the future, please let us know as there would have been a regression. I'll also bring your notes regarding being coded for a server to Fubar's attention. Thank you!

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