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  • Game freezes before the funpimps logo


    Darth Scorn
    • Version: v1.0

    The game won't get past the "This title is Pre-Release software." message.

     

    I've had the game installed so I tried all of the below but keep getting stuck at the same point:

    • reset all settings to default
    • deleted all user data
    • cleared the registry entires
    • moved the install folder to another drive
    • completely uninstalled then deleted the game folder before reinstalling

     

    Latest log file:

     

    Mono path[0] = 'W:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
    Mono config path = 'W:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
    [Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers.
    Loading player data from W:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
    Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
    [Subsystems] Discovering subsystems at path W:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
    Forcing GfxDevice: Direct3D 11
    GfxDevice: creating device client; threaded=1; jobified=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce RTX 3060 (ID=0x2503)
        Vendor:   NVIDIA
        VRAM:     12115 MB
        Driver:   32.0.15.5585
    Begin MonoManager ReloadAssembly
    - Loaded All Assemblies, in  1.481 seconds
    - Finished resetting the current domain, in  0.002 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 1.580300 ms
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 3.050000 ms
    2024-07-26T19:25:22 0.095 INF Backtrace Initialized
    2024-07-26T19:25:22 0.147 INF Version: V 1.0 (b333) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit
    2024-07-26T19:25:22 0.150 INF System information:
    2024-07-26T19:25:22 0.153 INF    OS: Windows 11  (10.0.22631) 64bit
    2024-07-26T19:25:22 0.156 INF    CPU: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz (cores: 8)
    2024-07-26T19:25:22 0.158 INF    RAM: 16302 MB
    2024-07-26T19:25:22 0.161 INF    GPU: NVIDIA GeForce RTX 3060 (12115 MB)
    2024-07-26T19:25:22 0.172 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
    2024-07-26T19:25:22 0.178 INF Local UTC offset: 9 hours
    2024-07-26T19:25:22 0.222 INF Command line arguments: W:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -logfile C:\Users\craig.DEATHSTAR\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-07-26__19-25-17.txt
    2024-07-26T19:25:22 0.227 INF UserDataFolder: C:\Users\craig.DEATHSTAR\AppData\Roaming/7DaysToDie
    2024-07-26T19:25:22 0.234 INF [Platform] Init
    2024-07-26T19:25:22 0.341 INF [Platform] Using native platform: Steam
    2024-07-26T19:25:22 0.347 INF [Platform] Using cross platform: EOS
    2024-07-26T19:25:22 0.352 INF [Platform] Using server platform: Steam
    2024-07-26T19:25:22 0.356 INF [Platform] Using server platform: XBL
    2024-07-26T19:25:22 0.360 INF [Platform] Using server platform: PSN
    2024-07-26T19:25:22 0.382 INF Starting PlayerInputManager...
    2024-07-26T19:25:22 0.392 INF InControl (version 1.8.9 build 9376, native module = True, XInput = True)
    2024-07-26T19:25:22 0.408 INF InControl (version 1.8.9 build 9376)
    2024-07-26T19:25:22 0.442 INF InControl Native (version 1.0.6)
    2024-07-26T19:25:23 0.667 INF [InControl] NativeInputDeviceManager enabled.
    2024-07-26T19:25:23 0.703 INF [Platform] Initializing Steam
    2024-07-26T19:25:23 0.926 INF [Steamworks.NET] SteamAPI_Init() ok
    2024-07-26T19:25:23 0.929 INF [Steamworks.NET] Registering auth callbacks
    2024-07-26T19:25:23 0.934 INF Not running in Big Picture Mode, no on-screen keyboard available
    2024-07-26T19:25:23 0.936 INF [Platform] Initializing EOS
    2024-07-26T19:25:23 0.983 INF [EOS] Initialize: Success
    2024-07-26T19:25:23 1.042 INF [EOS-Voice] Successfully initialized.
    2024-07-26T19:25:23 1.045 INF [EOS-ACC] Not started with EAC, anticheat disabled
    2024-07-26T19:25:23 1.049 INF [Platform] Initializing XBL
    2024-07-26T19:25:23 1.054 INF [Platform] Initializing PSN
    2024-07-26T19:25:23 1.058 INF [SaveDataUtils] InitStatic Begin
    2024-07-26T19:25:23 1.062 INF [SaveDataUtils] SdPlayerPrefs -> Unity
    2024-07-26T19:25:23 1.064 INF [SaveDataUtils] InitStatic Complete
    2024-07-26T19:25:23 1.089 INF Last played version: V 1.0
    UnauthorizedAccessException: Access to the path "W:\SteamLibrary\steamapps\common\7 Days To Die\Data\Config\Localization.txt" is denied.
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <467a840a914a47078e4ae9b0b1e8779e>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
      at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
      at SdFile.ReadAllBytes (System.String path) [0x00011] in <40e9b6e9762f43cf836123d0f549ad32>:0 
      at Localization.LoadCsv (System.String _filename, System.Boolean _patch) [0x00000] in <40e9b6e9762f43cf836123d0f549ad32>:0 
      at Localization.LoadBaseDictionaries () [0x0003c] in <40e9b6e9762f43cf836123d0f549ad32>:0 
      at Localization.LoadAndSelectLanguage (System.String _language, System.Boolean _forceReload) [0x00016] in <40e9b6e9762f43cf836123d0f549ad32>:0 
      at Localization.Init () [0x00078] in <40e9b6e9762f43cf836123d0f549ad32>:0 
      at GameEntrypoint.Entrypoint () [0x000f0] in <40e9b6e9762f43cf836123d0f549ad32>:0 
      at GameEntrypoint.Awake () [0x00000] in <40e9b6e9762f43cf836123d0f549ad32>:0 

    Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5920.
    Total: 2.062300 ms (FindLiveObjects: 0.325700 ms CreateObjectMapping: 0.320900 ms MarkObjects: 1.355900 ms  DeleteObjects: 0.059300 ms)

    Memory Statistics:
    [ALLOC_TEMP_TLS] TLS Allocator
      StackAllocators : 
        [ALLOC_TEMP_MAIN]
          Peak usage frame count: [0-1.0 KB]: 24573 frames, [8.0 KB-16.0 KB]: 393 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
          Initial Block Size 4.0 MB
          Current Block Size 4.0 MB
          Peak Allocated Bytes 2.9 MB
          Overflow Count 1
        [ALLOC_TEMP_Loading.AsyncRead]
          Initial Block Size 64.0 KB
          Current Block Size 124.0 KB
          Peak Allocated Bytes 121.2 KB
          Overflow Count 0
        [ALLOC_TEMP_Loading.PreloadManager]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 129.2 KB
          Overflow Count 8
        [ALLOC_TEMP_Background Job.Worker 8]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 6]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 2.6 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 0]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 2.6 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 10]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 9]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 5]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 2.6 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 14]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 6]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 4]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 2.6 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 3]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 2.6 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 12]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_EnlightenWorker] x 4
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 15]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 1]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 2]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 7]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_UnityGfxDeviceWorker]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 2.1 KB
          Overflow Count 0
        [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 138 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 5]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 13]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 1]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 2.6 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 2]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 3.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 3]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 11]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 0]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 4]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_BatchDeleteObjects]
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
    [ALLOC_DEFAULT] Dual Thread Allocator
      Peak main deferred allocation count 62
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 267590
            32B: 13 Subsections = 6656 buckets. Failed count: 104927
            48B: 49 Subsections = 16725 buckets. Failed count: 10808
            64B: 31 Subsections = 7936 buckets. Failed count: 3494
            80B: 150 Subsections = 30720 buckets. Failed count: 42757
            96B: 8 Subsections = 1365 buckets. Failed count: 739
            112B: 2 Subsections = 292 buckets. Failed count: 48
            128B: 2 Subsections = 256 buckets. Failed count: 544
        [ALLOC_DEFAULT_MAIN]
          Peak usage frame count: [16.0 MB-32.0 MB]: 24967 frames, [32.0 MB-64.0 MB]: 1 frames
          Requested Block Size 16.0 MB
          Peak Block count 2
          Peak Allocated memory 34.6 MB
          Peak Large allocation bytes 8.0 MB
        [ALLOC_DEFAULT_THREAD]
          Peak usage frame count: [8.0 MB-16.0 MB]: 24968 frames
          Requested Block Size 16.0 MB
          Peak Block count 1
          Peak Allocated memory 9.2 MB
          Peak Large allocation bytes 0 B
    [ALLOC_TEMP_JOB_1_FRAME]
      Initial Block Size 2.0 MB
      Used Block Count 0
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_2_FRAMES]
      Initial Block Size 2.0 MB
      Used Block Count 0
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_ASYNC (Background)]
      Initial Block Size 1.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_GFX] Dual Thread Allocator
      Peak main deferred allocation count 4
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 267590
            32B: 13 Subsections = 6656 buckets. Failed count: 104927
            48B: 49 Subsections = 16725 buckets. Failed count: 10808
            64B: 31 Subsections = 7936 buckets. Failed count: 3494
            80B: 150 Subsections = 30720 buckets. Failed count: 42757
            96B: 8 Subsections = 1365 buckets. Failed count: 739
            112B: 2 Subsections = 292 buckets. Failed count: 48
            128B: 2 Subsections = 256 buckets. Failed count: 544
        [ALLOC_GFX_MAIN]
          Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 24966 frames, [128.0 KB-256.0 KB]: 1 frames
          Requested Block Size 16.0 MB
          Peak Block count 1
          Peak Allocated memory 181.2 KB
          Peak Large allocation bytes 0 B
        [ALLOC_GFX_THREAD]
          Peak usage frame count: [0-1.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 60 frames, [256.0 KB-0.5 MB]: 24907 frames
          Requested Block Size 16.0 MB
          Peak Block count 1
          Peak Allocated memory 259.6 KB
          Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS] Dual Thread Allocator
      Peak main deferred allocation count 34
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 267590
            32B: 13 Subsections = 6656 buckets. Failed count: 104927
            48B: 49 Subsections = 16725 buckets. Failed count: 10808
            64B: 31 Subsections = 7936 buckets. Failed count: 3494
            80B: 150 Subsections = 30720 buckets. Failed count: 42757
            96B: 8 Subsections = 1365 buckets. Failed count: 739
            112B: 2 Subsections = 292 buckets. Failed count: 48
            128B: 2 Subsections = 256 buckets. Failed count: 544
        [ALLOC_CACHEOBJECTS_MAIN]
          Peak usage frame count: [32.0 MB-64.0 MB]: 24968 frames
          Requested Block Size 4.0 MB
          Peak Block count 7
          Peak Allocated memory 58.5 MB
          Peak Large allocation bytes 35.7 MB
        [ALLOC_CACHEOBJECTS_THREAD]
          Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 24967 frames
          Requested Block Size 4.0 MB
          Peak Block count 1
          Peak Allocated memory 22.2 MB
          Peak Large allocation bytes 21.4 MB
    [ALLOC_TYPETREE] Dual Thread Allocator
      Peak main deferred allocation count 0
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 267590
            32B: 13 Subsections = 6656 buckets. Failed count: 104927
            48B: 49 Subsections = 16725 buckets. Failed count: 10808
            64B: 31 Subsections = 7936 buckets. Failed count: 3494
            80B: 150 Subsections = 30720 buckets. Failed count: 42757
            96B: 8 Subsections = 1365 buckets. Failed count: 739
            112B: 2 Subsections = 292 buckets. Failed count: 48
            128B: 2 Subsections = 256 buckets. Failed count: 544
        [ALLOC_TYPETREE_MAIN]
          Peak usage frame count: [4.0 KB-8.0 KB]: 24968 frames
          Requested Block Size 2.0 MB
          Peak Block count 1
          Peak Allocated memory 4.1 KB
          Peak Large allocation bytes 0 B
        [ALLOC_TYPETREE_THREAD]
          Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 24967 frames
          Requested Block Size 2.0 MB
          Peak Block count 1
          Peak Allocated memory 3.9 KB
          Peak Large allocation bytes 0 B
     


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    UnauthorizedAccessException: Access to the path "W:\SteamLibrary\steamapps\common\7 Days To Die\Data\Config\Localization.txt" is denied.

    Your setup is not allowing the game access to the localization file that is causing the game to not load properly.
    This may be due to admin permissions on your PC, user data folder location, command line parameters, and/or the period in your PC username. 

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