The game won't get past the "This title is Pre-Release software." message.
I've had the game installed so I tried all of the below but keep getting stuck at the same point:
- reset all settings to default
- deleted all user data
- cleared the registry entires
- moved the install folder to another drive
- completely uninstalled then deleted the game folder before reinstalling
Latest log file:
Mono path[0] = 'W:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'W:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers.
Loading player data from W:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
[Subsystems] Discovering subsystems at path W:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2503)
Vendor: NVIDIA
VRAM: 12115 MB
Driver: 32.0.15.5585
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.481 seconds
- Finished resetting the current domain, in 0.002 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.580300 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.050000 ms
2024-07-26T19:25:22 0.095 INF Backtrace Initialized
2024-07-26T19:25:22 0.147 INF Version: V 1.0 (b333) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit
2024-07-26T19:25:22 0.150 INF System information:
2024-07-26T19:25:22 0.153 INF OS: Windows 11 (10.0.22631) 64bit
2024-07-26T19:25:22 0.156 INF CPU: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz (cores: 8)
2024-07-26T19:25:22 0.158 INF RAM: 16302 MB
2024-07-26T19:25:22 0.161 INF GPU: NVIDIA GeForce RTX 3060 (12115 MB)
2024-07-26T19:25:22 0.172 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-07-26T19:25:22 0.178 INF Local UTC offset: 9 hours
2024-07-26T19:25:22 0.222 INF Command line arguments: W:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -logfile C:\Users\craig.DEATHSTAR\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-07-26__19-25-17.txt
2024-07-26T19:25:22 0.227 INF UserDataFolder: C:\Users\craig.DEATHSTAR\AppData\Roaming/7DaysToDie
2024-07-26T19:25:22 0.234 INF [Platform] Init
2024-07-26T19:25:22 0.341 INF [Platform] Using native platform: Steam
2024-07-26T19:25:22 0.347 INF [Platform] Using cross platform: EOS
2024-07-26T19:25:22 0.352 INF [Platform] Using server platform: Steam
2024-07-26T19:25:22 0.356 INF [Platform] Using server platform: XBL
2024-07-26T19:25:22 0.360 INF [Platform] Using server platform: PSN
2024-07-26T19:25:22 0.382 INF Starting PlayerInputManager...
2024-07-26T19:25:22 0.392 INF InControl (version 1.8.9 build 9376, native module = True, XInput = True)
2024-07-26T19:25:22 0.408 INF InControl (version 1.8.9 build 9376)
2024-07-26T19:25:22 0.442 INF InControl Native (version 1.0.6)
2024-07-26T19:25:23 0.667 INF [InControl] NativeInputDeviceManager enabled.
2024-07-26T19:25:23 0.703 INF [Platform] Initializing Steam
2024-07-26T19:25:23 0.926 INF [Steamworks.NET] SteamAPI_Init() ok
2024-07-26T19:25:23 0.929 INF [Steamworks.NET] Registering auth callbacks
2024-07-26T19:25:23 0.934 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-07-26T19:25:23 0.936 INF [Platform] Initializing EOS
2024-07-26T19:25:23 0.983 INF [EOS] Initialize: Success
2024-07-26T19:25:23 1.042 INF [EOS-Voice] Successfully initialized.
2024-07-26T19:25:23 1.045 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-07-26T19:25:23 1.049 INF [Platform] Initializing XBL
2024-07-26T19:25:23 1.054 INF [Platform] Initializing PSN
2024-07-26T19:25:23 1.058 INF [SaveDataUtils] InitStatic Begin
2024-07-26T19:25:23 1.062 INF [SaveDataUtils] SdPlayerPrefs -> Unity
2024-07-26T19:25:23 1.064 INF [SaveDataUtils] InitStatic Complete
2024-07-26T19:25:23 1.089 INF Last played version: V 1.0
UnauthorizedAccessException: Access to the path "W:\SteamLibrary\steamapps\common\7 Days To Die\Data\Config\Localization.txt" is denied.
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
at SdFile.ReadAllBytes (System.String path) [0x00011] in <40e9b6e9762f43cf836123d0f549ad32>:0
at Localization.LoadCsv (System.String _filename, System.Boolean _patch) [0x00000] in <40e9b6e9762f43cf836123d0f549ad32>:0
at Localization.LoadBaseDictionaries () [0x0003c] in <40e9b6e9762f43cf836123d0f549ad32>:0
at Localization.LoadAndSelectLanguage (System.String _language, System.Boolean _forceReload) [0x00016] in <40e9b6e9762f43cf836123d0f549ad32>:0
at Localization.Init () [0x00078] in <40e9b6e9762f43cf836123d0f549ad32>:0
at GameEntrypoint.Entrypoint () [0x000f0] in <40e9b6e9762f43cf836123d0f549ad32>:0
at GameEntrypoint.Awake () [0x00000] in <40e9b6e9762f43cf836123d0f549ad32>:0
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5920.
Total: 2.062300 ms (FindLiveObjects: 0.325700 ms CreateObjectMapping: 0.320900 ms MarkObjects: 1.355900 ms DeleteObjects: 0.059300 ms)
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 24573 frames, [8.0 KB-16.0 KB]: 393 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.9 MB
Overflow Count 1
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 124.0 KB
Peak Allocated Bytes 121.2 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 129.2 KB
Overflow Count 8
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.1 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 3.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 62
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 267590
32B: 13 Subsections = 6656 buckets. Failed count: 104927
48B: 49 Subsections = 16725 buckets. Failed count: 10808
64B: 31 Subsections = 7936 buckets. Failed count: 3494
80B: 150 Subsections = 30720 buckets. Failed count: 42757
96B: 8 Subsections = 1365 buckets. Failed count: 739
112B: 2 Subsections = 292 buckets. Failed count: 48
128B: 2 Subsections = 256 buckets. Failed count: 544
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 24967 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 34.6 MB
Peak Large allocation bytes 8.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 24968 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 9.2 MB
Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 4
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 267590
32B: 13 Subsections = 6656 buckets. Failed count: 104927
48B: 49 Subsections = 16725 buckets. Failed count: 10808
64B: 31 Subsections = 7936 buckets. Failed count: 3494
80B: 150 Subsections = 30720 buckets. Failed count: 42757
96B: 8 Subsections = 1365 buckets. Failed count: 739
112B: 2 Subsections = 292 buckets. Failed count: 48
128B: 2 Subsections = 256 buckets. Failed count: 544
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 24966 frames, [128.0 KB-256.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 181.2 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [0-1.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 60 frames, [256.0 KB-0.5 MB]: 24907 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 259.6 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 34
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 267590
32B: 13 Subsections = 6656 buckets. Failed count: 104927
48B: 49 Subsections = 16725 buckets. Failed count: 10808
64B: 31 Subsections = 7936 buckets. Failed count: 3494
80B: 150 Subsections = 30720 buckets. Failed count: 42757
96B: 8 Subsections = 1365 buckets. Failed count: 739
112B: 2 Subsections = 292 buckets. Failed count: 48
128B: 2 Subsections = 256 buckets. Failed count: 544
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 24968 frames
Requested Block Size 4.0 MB
Peak Block count 7
Peak Allocated memory 58.5 MB
Peak Large allocation bytes 35.7 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 24967 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 22.2 MB
Peak Large allocation bytes 21.4 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 267590
32B: 13 Subsections = 6656 buckets. Failed count: 104927
48B: 49 Subsections = 16725 buckets. Failed count: 10808
64B: 31 Subsections = 7936 buckets. Failed count: 3494
80B: 150 Subsections = 30720 buckets. Failed count: 42757
96B: 8 Subsections = 1365 buckets. Failed count: 739
112B: 2 Subsections = 292 buckets. Failed count: 48
128B: 2 Subsections = 256 buckets. Failed count: 544
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 24968 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 24967 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 3.9 KB
Peak Large allocation bytes 0 B
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