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  • Water Glitching and just vanishes


    FluffyPanda333
    • Version: 1.0

    I've made custom maps in the past, exactly the same way for a21, the water is there but turns to air when I get close.  The splat4 files are correct and I've checked the water is still in the correct spot, has there been some change to the water is generated now?  I've attached a gif to explain better.  
    tia


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    Hi Chikorina, thanks for the quick reply. Here is my log and screenshots, I have also tried using 7dtd launcher to clean all files and verify everything with steam. Please let me know if there is anything else, thank you.
    I'm had to post my message from my mobile, as I'm getting the clean talk forbidden ip high risk spam for some reason again...?
     
     
     
    screenshots:
    https://imgur.com/a/jq20DmD
    Hi Chikorina, thanks for the quick reply. Here is my log and screenshots, I have also tried using 7dtd launcher to clean all files and verify everything with steam. Please let me know if there is anything else, thank you.
     
     
     
    screenshots:
     
     
    outputlog:
     
     
    Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
    Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
    [Physics::Module] Initialized MultithreadedJobDispatcher with 23 workers.
    Loading player data from E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
    Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
    [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
    Forcing GfxDevice: Direct3D 11
    GfxDevice: creating device client; threaded=1; jobified=0
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce RTX 2080 SUPER (ID=0x1e81)
        Vendor:   NVIDIA
        VRAM:     7987 MB
        Driver:   32.0.15.5612
    Begin MonoManager ReloadAssembly
    - Loaded All Assemblies, in  0.421 seconds
    - Finished resetting the current domain, in  0.001 seconds
    <RI> Initializing input.
    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 0.870400 ms
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.612200 ms
    2024-06-28T12:01:57 0.025 INF Version: V 1.0 (b309) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit
    2024-06-28T12:01:57 0.026 INF System information:
    2024-06-28T12:01:57 0.026 INF    OS: Windows 10  (10.0.19045) 64bit
    2024-06-28T12:01:57 0.027 INF    CPU: AMD Ryzen 9 5900X 12-Core Processor  (cores: 24)
    2024-06-28T12:01:57 0.027 INF    RAM: 65461 MB
    2024-06-28T12:01:57 0.027 INF    GPU: NVIDIA GeForce RTX 2080 SUPER (7987 MB)
    2024-06-28T12:01:57 0.031 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
    2024-06-28T12:01:57 0.032 INF Local UTC offset: 10 hours
    2024-06-28T12:01:57 0.048 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile C:\Users\Andrew\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-06-28__12-01-45.txt
    2024-06-28T12:01:57 0.048 INF UserDataFolder: C:\Users\Andrew\AppData\Roaming/7DaysToDie
    2024-06-28T12:01:57 0.050 INF [Platform] Init
    2024-06-28T12:01:57 0.085 INF [Platform] Using native platform: Steam
    2024-06-28T12:01:57 0.085 INF [Platform] Using cross platform: EOS
    2024-06-28T12:01:57 0.086 INF [Platform] Using server platform: Steam
    2024-06-28T12:01:57 0.086 INF [Platform] Using server platform: XBL
    2024-06-28T12:01:57 0.086 INF [Platform] Using server platform: PSN
    2024-06-28T12:01:57 0.092 INF Starting PlayerInputManager...
    2024-06-28T12:01:57 0.093 INF Using native input? True
    2024-06-28T12:01:57 0.094 INF InControl (version 1.8.9 build 9376, native module = True, XInput = True)
    2024-06-28T12:01:57 0.097 INF InControl (version 1.8.9 build 9376)
    2024-06-28T12:01:57 0.126 INF InControl Native (version 1.0.6)
    2024-06-28T12:01:57 0.226 INF [InControl] NativeInputDeviceManager enabled.
    2024-06-28T12:01:57 0.243 INF [Platform] Initializing Steam
    2024-06-28T12:01:57 0.769 INF [Steamworks.NET] SteamAPI_Init() ok
    2024-06-28T12:01:57 0.770 INF [Steamworks.NET] Registering auth callbacks
    2024-06-28T12:01:57 0.771 INF Not running in Big Picture Mode, no on-screen keyboard available
    2024-06-28T12:01:57 0.771 INF [Platform] Initializing EOS
    2024-06-28T12:01:58 0.878 INF [EOS] Initialize: Success
    2024-06-28T12:01:58 1.010 INF [EOS-Voice] Successfully initialized.
    2024-06-28T12:01:58 1.012 INF [Platform] Initializing XBL
    2024-06-28T12:01:58 1.013 INF [Platform] Initializing PSN
    2024-06-28T12:01:58 1.014 INF [SaveDataUtils] InitStatic Begin
    2024-06-28T12:01:58 1.015 INF [SaveDataUtils] SdPlayerPrefs -> Unity
    2024-06-28T12:01:58 1.015 INF [SaveDataUtils] InitStatic Complete
    2024-06-28T12:01:58 1.022 INF Last played version: V 1.0
    2024-06-28T12:01:58 1.166 INF Localization language from platform: english
    2024-06-28T12:01:58 1.168 INF Texture quality is set to 0
    Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5909.
    Total: 8.001900 ms (FindLiveObjects: 0.223200 ms CreateObjectMapping: 0.162700 ms MarkObjects: 7.578100 ms  DeleteObjects: 0.037300 ms)
     
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.512100 ms
    2024-06-28T12:01:59 2.189 INF Awake IsFocused: True
    2024-06-28T12:01:59 2.189 INF Awake
    2024-06-28T12:01:59 2.398 INF Occlusion: Awake
    Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6177.
    Total: 8.838100 ms (FindLiveObjects: 0.236400 ms CreateObjectMapping: 0.099300 ms MarkObjects: 8.486000 ms  DeleteObjects: 0.016200 ms)
     
    2024-06-28T12:01:59 2.494 INF Persistent GamePrefs saved
    2024-06-28T12:01:59 2.494 INF Controls Reset
    2024-06-28T12:01:59 2.495 INF ApplyAllOptions streaming budget 7188.3 MB
    2024-06-28T12:01:59 2.496 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
    2024-06-28T12:01:59 2.496 INF Texture quality is set to 0
    2024-06-28T12:01:59 2.496 INF ApplyTextureFilter 3, AF Enable
    2024-06-28T12:01:59 2.497 INF ApplyTerrainOptions 4
    2024-06-28T12:02:00 2.958 INF [MODS] Start loading from: 'C:\Users\Andrew\AppData\Roaming/7DaysToDie/Mods'
    2024-06-28T12:02:00 2.962 INF [MODS]   Trying to load from folder: 'Teragon POIs'
    2024-06-28T12:02:00 2.981 INF [MODS]     Loaded Mod: Teragon_POIs (1.0.0.0)
    2024-06-28T12:02:00 2.982 INF [MODS] Start loading from: 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
    2024-06-28T12:02:00 2.982 INF [MODS]   Trying to load from folder: '0_TFP_Harmony'
    2024-06-28T12:02:00 2.983 INF [MODS]     AntiCheat enabled, mod skipped because it is set not to load
    2024-06-28T12:02:00 2.983 INF [MODS] Initializing mod code
    2024-06-28T12:02:00 2.983 INF [MODS] Loading done
    2024-06-28T12:02:00 2.998 INF Loading permissions file at 'C:\Users\Andrew\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
    2024-06-28T12:02:00 3.015 INF Loading permissions file done.
    2024-06-28T12:02:00 3.073 INF GameSense server not found (no props file), disabling
    2024-06-28T12:02:00 3.074 INF [PartyQuests] Initialized
    2024-06-28T12:02:00 3.094 INF Awake done in 905 ms
    2024-06-28T12:02:00 3.192 INF [XUi] Instantiating XUi from default prefab.
    2024-06-28T12:02:00 3.207 INF [XUi] XUi instantiation completed in 14 ms
    2024-06-28T12:02:00 3.287 INF [XUi] Loading XUi asynchronously
    2024-06-28T12:02:00 3.298 INF Updated culture for display texts
    2024-06-28T12:02:00 3.749 INF Reloading serveradmin.xml
    2024-06-28T12:02:00 3.749 INF Loading permissions file at 'C:\Users\Andrew\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
    2024-06-28T12:02:00 3.749 INF Permissions file unchanged, skipping reloading
    Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "bikeRearWheel_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "frontWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "rearWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "backWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "frontWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "engine_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "front_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "bottomTires_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "front_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    Couldn't create a Convex Mesh from source mesh "middle_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    2024-06-28T12:02:04 7.119 INF [XUi] Parsing all window groups completed in 512 ms total.
    2024-06-28T12:02:04 7.214 INF LoadTextureArraysForQuality quality -1 to 0, reload False
    2024-06-28T12:02:04 7.766 INF Loaded default EULA
    2024-06-28T12:02:04 7.767 INF [XUi] Initialized all window groups completed in 573 ms total.
    2024-06-28T12:02:06 9.046 INF LoadTextureArraysForQuality took 1.831
    2024-06-28T12:02:06 9.147 INF Loaded (local): events in 0.03
    2024-06-28T12:02:06 9.303 INF Loaded (local): entityclasses in 0.09
    2024-06-28T12:02:06 9.396 INF Loaded (local): rwgmixer in 0.03
    2024-06-28T12:02:06 9.496 INF Loaded (local): archetypes in 0.03
    2024-06-28T12:02:06 9.596 INF Loaded (local): loadingscreen in 0.03
    2024-06-28T12:02:06 9.682 INF Added 1335 subtitle data entries and 3 speaker colors
    2024-06-28T12:02:06 9.696 INF Loaded (local): subtitles in 0.03
    2024-06-28T12:02:07 9.796 INF Loaded (local): videos in 0.03
    2024-06-28T12:02:07 9.796 INF WorldStaticData.Init() needed 6.000s
    2024-06-28T12:02:07 9.815 INF [Steamworks.NET] Login ok.
    2024-06-28T12:02:07 9.815 INF [EOS] Login
    2024-06-28T12:02:07 10.147 INF AchievementManager: Received stats and achievements from Steam
    2024-06-28T12:02:09 11.932 INF [EOS] Login succeeded, PUID: 0002afaa865d485ea532ed8a09881d7e
    2024-06-28T12:02:09 11.933 INF [EOS] Getting native user for 0002afaa865d485ea532ed8a09881d7e
    2024-06-28T12:02:09 11.934 INF [EOS] CopyIdToken result: Success
    2024-06-28T12:02:09 12.754 WRN [EOS] No platform -> EOS mappings found
    2024-06-28T12:02:09 12.782 INF [EOS] ResolvePermissions(_perms: [Communication], _canPrompt: False)
    2024-06-28T12:02:10 13.468 INF [EOS] Read (NewsFeatured.xml) completed: Success, received 719 bytes
    2024-06-28T12:02:11 14.160 INF [EOS] Read (eula_english) completed: Success, received 26643 bytes
    2024-06-28T12:02:11 14.397 INF [EOS] Read (News.xml) completed: Success, received 5653 bytes
    2024-06-28T12:02:12 14.924 INF [EOS] Read (news_featured_tfpmerch.jpg) completed: Success, received 78916 bytes
    2024-06-28T12:02:12 15.124 INF [EOS] Read (news_featured_bloodmoons.jpg) completed: Success, received 129503 bytes
    2024-06-28T12:02:12 15.425 INF [EOS] Read (news_featured_soundtrack.jpg) completed: Success, received 235045 bytes
    2024-06-28T12:02:12 15.728 INF [EOS] Read (news_game_release_a21.2.jpg) completed: Success, received 108184 bytes
    2024-06-28T12:02:14 17.357 INF Persistent GamePrefs saved
    2024-06-28T12:02:42 45.038 INF NET: Starting offline server.
    2024-06-28T12:02:42 45.039 INF [PlatformApplication] restart required = False
    2024-06-28T12:02:42 45.039 INF StartGame
    2024-06-28T12:02:42 45.039 INF NetPackageManager Init
    2024-06-28T12:02:42 45.099 INF [XUi] Instantiating XUi from default prefab.
    2024-06-28T12:02:42 45.110 INF [XUi] XUi instantiation completed in 10 ms
    2024-06-28T12:02:42 45.126 INF Persistent GamePrefs saved
    GamePref.AdminFileName = serveradmin.xml
    GamePref.AirDropFrequency = 72
    GamePref.AirDropMarker = True
    GamePref.AllowSpawnNearBackpack = True
    GamePref.AutopilotMode = 0
    GamePref.BedrollDeadZoneSize = 15
    GamePref.BedrollExpiryTime = 45
    GamePref.BlockDamageAI = 100
    GamePref.BlockDamageAIBM = 100
    GamePref.BlockDamagePlayer = 100
    GamePref.BloodMoonEnemyCount = 8
    GamePref.BloodMoonFrequency = 7
    GamePref.BloodMoonRange = 0
    GamePref.BloodMoonWarning = 8
    GamePref.BuildCreate = False
    GamePref.ConnectToServerIP = 127.0.0.1
    GamePref.ConnectToServerPort = 26900
    GamePref.CreateLevelDim = 4096
    GamePref.CreateLevelName = My Level
    GamePref.CreativeMenuEnabled = False
    GamePref.DayCount = 3
    GamePref.DayLightLength = 18
    GamePref.DayNightLength = 60
    GamePref.DeathPenalty = 1
    GamePref.DebugMenuEnabled = False
    GamePref.DebugMenuShowTasks = False
    GamePref.DebugPanelsEnabled = -
    GamePref.DebugStopEnemiesMoving = False
    GamePref.DropOnDeath = 1
    GamePref.DropOnQuit = 0
    GamePref.DynamicMeshDistance = 1000
    GamePref.DynamicMeshEnabled = True
    GamePref.DynamicMeshLandClaimBuffer = 3
    GamePref.DynamicMeshLandClaimOnly = True
    GamePref.DynamicMeshMaxItemCache = 3
    GamePref.DynamicMeshMaxRegionCache = 1
    GamePref.DynamicMeshUseImposters = False
    GamePref.DynamicSpawner = 
    GamePref.EACEnabled = False
    GamePref.EnableMapRendering = False
    GamePref.EnemyDifficulty = 0
    GamePref.EnemySpawnMode = False
    GamePref.EulaLatestVersion = 1
    GamePref.EulaVersionAccepted = 1
    GamePref.FavoriteServersList = 
    GamePref.FragLimit = 20
    GamePref.GameDifficulty = 1
    GamePref.GameGuidClient = 
    GamePref.GameMode = GameModeSurvival
    GamePref.GameName = My Game
    GamePref.GameNameClient = My Game
    GamePref.GameVersion = V 1.0
    GamePref.GameWorld = A22 Mega Suburbia 6k - Copy
    GamePref.HideCommandExecutionLog = 0
    GamePref.IgnoreEOSSanctions = False
    GamePref.JoiningOptions = True
    GamePref.LandClaimCount = 3
    GamePref.LandClaimDeadZone = 30
    GamePref.LandClaimDecayMode = 0
    GamePref.LandClaimExpiryTime = 7
    GamePref.LandClaimOfflineDelay = 0
    GamePref.LandClaimOfflineDurabilityModifier = 4
    GamePref.LandClaimOnlineDurabilityModifier = 4
    GamePref.LandClaimSize = 41
    GamePref.Language = 
    GamePref.LanguageBrowser = 
    GamePref.LastGameResetRevision = 13
    GamePref.LastLoadedPrefab = 
    GamePref.LastLoadingTipRead = -1
    GamePref.LootAbundance = 100
    GamePref.LootRespawnDays = 7
    GamePref.LootTimer = 
    GamePref.MatchLength = 10
    GamePref.MaxChunkAge = -1
    GamePref.MaxQueuedMeshLayers = 40
    GamePref.MaxSpawnedAnimals = 50
    GamePref.MaxSpawnedZombies = 64
    GamePref.MaxUncoveredMapChunksPerPlayer = 524288
    GamePref.NoGraphicsMode = False
    GamePref.OptionsAllowController = True
    GamePref.OptionsAmbientVolumeLevel = 1
    GamePref.OptionsAudioOcclusion = False
    GamePref.OptionsBackgroundGlobalOpacity = 0.75
    GamePref.OptionsChatCommunication = True
    GamePref.OptionsControllerAimAssists = True
    GamePref.OptionsControllerCursorHoverSensitivity = 0.5
    GamePref.OptionsControllerCursorSnap = True
    GamePref.OptionsControllerJoystickLayout = 0
    GamePref.OptionsControllerLookAcceleration = 4
    GamePref.OptionsControllerLookAxisDeadzone = 0.1
    GamePref.OptionsControllerLookInvert = False
    GamePref.OptionsControllerMoveAxisDeadzone = 0.1
    GamePref.OptionsControllerSensitivityX = 0.3
    GamePref.OptionsControllerSensitivityY = 0.3
    GamePref.OptionsControllerTriggerEffects = False
    GamePref.OptionsControllerVehicleSensitivity = 1
    GamePref.OptionsControllerVibration = True
    GamePref.OptionsControllerVibrationStrength = 2
    GamePref.OptionsControllerWeaponAiming = False
    GamePref.OptionsControllerZoomSensitivity = 0.5
    GamePref.OptionsControlsResetRevision = 7
    GamePref.OptionsControlsSprintLock = False
    GamePref.OptionsDisableChunkLODs = False
    GamePref.OptionsDisableXmlEvents = False
    GamePref.OptionsDynamicMusicDailyTime = 0.45
    GamePref.OptionsDynamicMusicEnabled = True
    GamePref.OptionsForegroundGlobalOpacity = 1
    GamePref.OptionsGfxAA = 4
    GamePref.OptionsGfxAASharpness = 0.1
    GamePref.OptionsGfxBloom = True
    GamePref.OptionsGfxBrightness = 0.5
    GamePref.OptionsGfxDOF = False
    GamePref.OptionsGfxDynamicMinFPS = 30
    GamePref.OptionsGfxDynamicMode = 0
    GamePref.OptionsGfxDynamicScale = 1
    GamePref.OptionsGfxFOV = 65
    GamePref.OptionsGfxGrassDistance = 3
    GamePref.OptionsGfxLODDistance = 1
    GamePref.OptionsGfxMotionBlur = 2
    GamePref.OptionsGfxMotionBlurEnabled = True
    GamePref.OptionsGfxObjQuality = 4
    GamePref.OptionsGfxOcclusion = True
    GamePref.OptionsGfxQualityPreset = 4
    GamePref.OptionsGfxReflectQuality = 3
    GamePref.OptionsGfxReflectShadows = True
    GamePref.OptionsGfxResetRevision = 4
    GamePref.OptionsGfxResolution = 0
    GamePref.OptionsGfxShadowDistance = 3
    GamePref.OptionsGfxShadowQuality = 4
    GamePref.OptionsGfxSSAO = True
    GamePref.OptionsGfxSSReflections = 3
    GamePref.OptionsGfxStreamMipmaps = True
    GamePref.OptionsGfxSunShafts = True
    GamePref.OptionsGfxTerrainQuality = 4
    GamePref.OptionsGfxTexFilter = 3
    GamePref.OptionsGfxTexQuality = 0
    GamePref.OptionsGfxTreeDistance = 4
    GamePref.OptionsGfxViewDistance = 7
    GamePref.OptionsGfxVsync = 1
    GamePref.OptionsGfxWaterPtlLimiter = 1
    GamePref.OptionsGfxWaterQuality = 1
    GamePref.OptionsHudOpacity = 1
    GamePref.OptionsHudSize = 1
    GamePref.OptionsInterfaceSensitivity = 1
    GamePref.OptionsIntroMovieEnabled = True
    GamePref.OptionsInvertMouse = False
    GamePref.OptionsJournalPopup = True
    GamePref.OptionsLiteNetLibMtuOverride = False
    GamePref.OptionsLookSensitivity = 0.5
    GamePref.OptionsMenuMusicVolumeLevel = 0.7
    GamePref.OptionsMicVolumeLevel = 0.75
    GamePref.OptionsMumblePositionalAudioSupport = False
    GamePref.OptionsMusicVolumeLevel = 0.6
    GamePref.OptionsOverallAudioVolumeLevel = 1
    GamePref.OptionsPlayChanceFrequency = 3
    GamePref.OptionsPlayChanceProbability = 0.983
    GamePref.OptionsPlayerModel = playerMale
    GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
    GamePref.OptionsPOICulling = 1
    GamePref.OptionsQuestsAutoAccept = True
    GamePref.OptionsQuestsAutoShare = True
    GamePref.OptionsScreenBoundsValue = 1
    GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
    GamePref.OptionsShowCompass = True
    GamePref.OptionsShowCrosshair = True
    GamePref.OptionsStabSpawnBlocksOnGround = True
    GamePref.OptionsSubtitlesEnabled = False
    GamePref.OptionsTempCelsius = False
    GamePref.OptionsUiCompassUseEnglishCardinalDirections = False
    GamePref.OptionsUiFpsScaling = 1
    GamePref.OptionsVehicleLookSensitivity = 0.5
    GamePref.OptionsVoiceChatEnabled = True
    GamePref.OptionsVoiceInputDevice = 
    GamePref.OptionsVoiceOutputDevice = 
    GamePref.OptionsVoiceVolumeLevel = 0.75
    GamePref.OptionsWeaponAiming = False
    GamePref.OptionsZoomAccel = 0.5
    GamePref.OptionsZoomSensitivity = 0.3
    GamePref.PartySharedKillRange = 100
    GamePref.PersistentPlayerProfiles = True
    GamePref.PlayerAutologin = False
    GamePref.PlayerKillingMode = 2
    GamePref.PlayerName = Fluffy Panda
    GamePref.PlayerSafeZoneHours = 7
    GamePref.PlayerSafeZoneLevel = 5
    GamePref.PlayerToken = 
    GamePref.PlaytestBiome = 3
    GamePref.RebuildMap = False
    GamePref.Region = NorthAmericaEast
    GamePref.SaveDataLimit = -1
    GamePref.SelectionContextMode = 0
    GamePref.SelectionOperationMode = 0
    GamePref.ServerAdminSlots = 0
    GamePref.ServerAdminSlotsPermission = 0
    GamePref.ServerDescription = 
    GamePref.ServerDisabledNetworkProtocols = 
    GamePref.ServerEnabled = False
    GamePref.ServerIP = 
    GamePref.ServerIsPublic = True
    GamePref.ServerLoginConfirmationText = 
    GamePref.ServerMaxAllowedViewDistance = 12
    GamePref.ServerMaxPlayerCount = 8
    GamePref.ServerMaxWorldTransferSpeedKiBs = 512
    GamePref.ServerName = Default Server
    GamePref.ServerPort = 26900
    GamePref.ServerReservedSlots = 0
    GamePref.ServerReservedSlotsPermission = 100
    GamePref.ServerVisibility = 2
    GamePref.ServerWebsiteURL = 
    GamePref.ShowFriendPlayerOnMap = True
    GamePref.SkipSpawnButton = False
    GamePref.TelnetEnabled = False
    GamePref.TelnetFailedLoginLimit = 10
    GamePref.TelnetFailedLoginsBlocktime = 10
    GamePref.TelnetPort = 25003
    GamePref.TerminalWindowEnabled = True
    GamePref.TwitchBloodMoonAllowed = True
    GamePref.TwitchServerPermission = 90
    GamePref.UNUSED_ControlPanelEnabled = False
    GamePref.UNUSED_ControlPanelPort = 8080
    GamePref.UNUSED_LastLoadedPrefabSize = 
    GamePref.UNUSED_NewGameSetDefaults = 
    GamePref.UNUSED_OptionsBloom = 
    GamePref.UNUSED_OptionsDOF = 
    GamePref.UNUSED_OptionsFieldOfViewNew = 
    GamePref.UNUSED_OptionsGamma = 
    GamePref.UNUSED_OptionsGfxGameplayResolutionHeight = 
    GamePref.UNUSED_OptionsGfxGameplayResolutionWidth = 
    GamePref.UNUSED_OptionsGfxUMATexQuality = 
    GamePref.UNUSED_OptionsMotionBlur = 
    GamePref.UNUSED_OptionsObjectBlur = 
    GamePref.UNUSED_OptionsReflectionBounces = 
    GamePref.UNUSED_OptionsReflectionCullList = 
    GamePref.UNUSED_OptionsReflectionFarClip = 
    GamePref.UNUSED_OptionsReflectionRefreshMode = 
    GamePref.UNUSED_OptionsReflectionShadowDistance = 
    GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
    GamePref.UNUSED_OptionsSSAO = 
    GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
    GamePref.UNUSED_OptionsSunShafts = 
    GamePref.UNUSED_PlayerId = 
    GamePref.UNUSED_SaveGameFolder = 
    GamePref.UNUSED_UserDataFolder = 
    GamePref.WebDashboardEnabled = False
    GamePref.WebDashboardPort = 8080
    GamePref.WebDashboardUrl = 
    GamePref.WorldGenSeed = 
    GamePref.WorldGenSize = 8192
    GamePref.XPMultiplier = 100
    GamePref.ZombieBMMove = 3
    GamePref.ZombieFeralMove = 3
    GamePref.ZombieFeralSense = 0
    GamePref.ZombieMove = 0
    GamePref.ZombieMoveNight = 3
    GamePref.ZombiePlayers = True
    GameStat.AirDropFrequency = 0
    GameStat.AirDropMarker = True
    GameStat.AllowedViewDistance = 12
    GameStat.AnimalCount = 0
    GameStat.AutoParty = False
    GameStat.BedrollExpiryTime = 45
    GameStat.BlockDamagePlayer = 100
    GameStat.BloodMoonDay = 0
    GameStat.BloodMoonEnemyCount = 8
    GameStat.BloodMoonWarning = 8
    GameStat.ChunkStabilityEnabled = True
    GameStat.CurrentRoundIx = 0
    GameStat.DayLightLength = 18
    GameStat.DayLimitActive = False
    GameStat.DayLimitThisRound = 0
    GameStat.DeathPenalty = XPOnly
    GameStat.DropOnDeath = 1
    GameStat.DropOnQuit = 0
    GameStat.EnemyCount = 0
    GameStat.EnemyDifficulty = Normal
    GameStat.EnemySpawnMode = True
    GameStat.FragLimitActive = False
    GameStat.FragLimitThisRound = 0
    GameStat.GameDifficulty = 2
    GameStat.GameDifficultyBonus = 1
    GameStat.GameModeId = 0
    GameStat.GameState = 0
    GameStat.GlobalMessageToShow = 
    GameStat.IsCreativeMenuEnabled = False
    GameStat.IsFlyingEnabled = False
    GameStat.IsPlayerCollisionEnabled = True
    GameStat.IsPlayerDamageEnabled = True
    GameStat.IsResetMapOnRestart = False
    GameStat.IsSaveSupplyCrates = True
    GameStat.IsSpawnEnemies = True
    GameStat.IsSpawnNearOtherPlayer = False
    GameStat.IsTeleportEnabled = False
    GameStat.IsVersionCheckDone = False
    GameStat.LandClaimCount = 3
    GameStat.LandClaimDeadZone = 30
    GameStat.LandClaimDecayMode = 0
    GameStat.LandClaimExpiryTime = 3
    GameStat.LandClaimOfflineDelay = 0
    GameStat.LandClaimOfflineDurabilityModifier = 32
    GameStat.LandClaimOnlineDurabilityModifier = 32
    GameStat.LandClaimSize = 41
    GameStat.LoadScene = 
    GameStat.LootTimer = 
    GameStat.OptionsPOICulling = 0
    GameStat.PartySharedKillRange = 100
    GameStat.PlayerKillingMode = KillStrangersOnly
    GameStat.ScoreDiedMultiplier = -5
    GameStat.ScorePlayerKillMultiplier = 1
    GameStat.ScoreZombieKillMultiplier = 1
    GameStat.ShowAllPlayersOnMap = False
    GameStat.ShowFriendPlayerOnMap = True
    GameStat.ShowSpawnWindow = False
    GameStat.ShowWindow = 
    GameStat.TimeLimitActive = False
    GameStat.TimeLimitThisRound = 0
    GameStat.TimeOfDayIncPerSec = 20
    GameStat.TwitchBloodMoonAllowed = True
    GameStat.UNUSED_ShowZombieCounter = 
    GameStat.XPMultiplier = 100
    GameStat.ZombieHordeMeter = False
    2024-06-28T12:02:42 45.149 INF StartAsServer
    2024-06-28T12:02:42 45.159 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = False, default = True
    2024-06-28T12:02:42 45.244 WRN save folder does not exist
    2024-06-28T12:02:42 45.345 INF Loaded (local): events in 0.03
    2024-06-28T12:02:42 45.730 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
    2024-06-28T12:02:42 45.730 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
    2024-06-28T12:02:42 45.730 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
    2024-06-28T12:02:42 45.760 INF Loaded (local): materials in 0.35
    2024-06-28T12:02:43 45.860 INF Loaded (local): physicsbodies in 0.03
    2024-06-28T12:02:43 45.960 INF Loaded (local): painting in 0.03
    2024-06-28T12:02:43 46.094 INF Loaded (local): shapes in 0.03
    Unloading 3 Unused Serialized files (Serialized files now loaded: 14)
    2024-06-28T12:02:58 61.675 INF Block IDs with mapping
    2024-06-28T12:02:58 61.684 INF Block IDs total 23947, terr 29, last 24169
    2024-06-28T12:02:58 61.694 INF Loaded (local): blocks in 15.34
    Unloading 73969 unused Assets to reduce memory usage. Loaded Objects now: 148639.
    Total: 268.123100 ms (FindLiveObjects: 11.041100 ms CreateObjectMapping: 12.617800 ms MarkObjects: 222.972400 ms  DeleteObjects: 21.491600 ms)
     
    2024-06-28T12:02:59 62.038 INF Loaded (local): progression in 0.05
    2024-06-28T12:02:59 62.357 INF Loaded (local): buffs in 0.24
    2024-06-28T12:02:59 62.437 INF Loaded (local): misc in 0.03
    2024-06-28T12:03:00 62.929 INF Loaded (local): items in 0.38
    2024-06-28T12:03:00 63.053 INF Item IDs with mapping
    2024-06-28T12:03:00 63.054 INF ItemIDs from Mapping
    2024-06-28T12:03:00 63.057 INF ItemClass assignLeftOverItems 66880 of 81920
    2024-06-28T12:03:00 63.117 INF Loaded (local): item_modifiers in 0.11
    2024-06-28T12:03:00 63.245 INF Loaded (local): entityclasses in 0.06
    2024-06-28T12:03:00 63.320 INF Loaded (local): qualityinfo in 0.03
    2024-06-28T12:03:00 63.439 INF Loaded (local): sounds in 0.04
    2024-06-28T12:03:00 63.548 INF Loaded (local): recipes in 0.04
    2024-06-28T12:03:00 63.637 INF Loaded (local): blockplaceholders in 0.03
    2024-06-28T12:03:00 63.739 INF Loaded (local): loot in 0.04
    2024-06-28T12:03:01 63.837 INF Loaded (local): entitygroups in 0.03
    2024-06-28T12:03:01 63.937 INF Loaded (local): utilityai in 0.03
    2024-06-28T12:03:01 64.037 INF Loaded (local): vehicles in 0.03
    2024-06-28T12:03:01 64.137 INF Loaded (local): rwgmixer in 0.03
    2024-06-28T12:03:01 64.237 INF Loaded (local): weathersurvival in 0.03
    2024-06-28T12:03:01 64.337 INF Loaded (local): archetypes in 0.03
    2024-06-28T12:03:01 64.437 INF Loaded (local): challenges in 0.03
    2024-06-28T12:03:01 64.560 INF Loaded (local): quests in 0.06
    2024-06-28T12:03:01 64.653 INF Loaded (local): traders in 0.03
    2024-06-28T12:03:01 64.754 INF Loaded (local): npc in 0.03
    2024-06-28T12:03:02 64.854 INF Loaded (local): dialogs in 0.03
    2024-06-28T12:03:02 64.954 INF Loaded (local): ui_display in 0.03
    2024-06-28T12:03:02 65.054 INF Loaded (local): nav_objects in 0.03
    2024-06-28T12:03:02 65.153 INF Loaded (local): gamestages in 0.03
    2024-06-28T12:03:02 65.411 INF Loaded (local): gameevents in 0.19
    2024-06-28T12:03:02 65.513 INF Loaded (local): twitch in 0.04
    2024-06-28T12:03:02 65.603 INF Loaded (local): twitch_events in 0.03
    2024-06-28T12:03:02 65.709 INF Loaded (local): dmscontent in 0.04
    2024-06-28T12:03:03 65.803 INF Loaded (local): XUi_Common/styles in 0.03
    2024-06-28T12:03:03 65.903 INF Loaded (local): XUi_Common/controls in 0.03
    2024-06-28T12:03:03 66.054 INF Loaded (local): XUi/styles in 0.05
    2024-06-28T12:03:03 66.153 INF Loaded (local): XUi/controls in 0.03
    2024-06-28T12:03:03 66.253 INF Loaded (local): XUi/windows in 0.03
    2024-06-28T12:03:03 66.353 INF [XUi] Loading XUi asynchronously
    2024-06-28T12:03:03 66.384 INF Loaded (local): XUi/xui in 0.06
    2024-06-28T12:03:03 66.657 INF Loaded (local): biomes in 0.11
    2024-06-28T12:03:04 66.895 INF Loaded (local): worldglobal in 0.06
    2024-06-28T12:03:04 66.913 INF [XUi] Parsing all window groups completed in 467 ms total.
    2024-06-28T12:03:04 67.175 INF Loaded (local): spawning in 0.08
    2024-06-28T12:03:04 67.440 INF Loaded (local): loadingscreen in 0.05
    2024-06-28T12:03:04 67.477 INF ShapeControllers: 96
    2024-06-28T12:03:04 67.697 INF Added 1335 subtitle data entries and 3 speaker colors
    2024-06-28T12:03:04 67.719 INF Loaded (local): subtitles in 0.05
    2024-06-28T12:03:04 67.787 INF [XUi] Initialized all window groups completed in 766 ms total.
    2024-06-28T12:03:05 67.837 INF Loaded (local): videos in 0.03
    2024-06-28T12:03:05 67.888 INF createWorld: A22 Mega Suburbia 6k - Copy, My Game, GameModeSurvival
    2024-06-28T12:03:05 67.889 INF Occlusion: Enabled
    2024-06-28T12:03:05 67.909 INF Started thread ChunkRegeneration
    2024-06-28T12:03:05 67.910 INF Started thread ChunkCalc
    2024-06-28T12:03:05 67.910 INF Started thread ChunkMeshBake
    2024-06-28T12:03:05 67.938 INF World.Load: A22 Mega Suburbia 6k - Copy
    2024-06-28T12:03:05 67.941 INF Loading base world file header...
    2024-06-28T12:03:05 67.949 INF Loaded world file from different version: 'V 1.0 (b300)'
    2024-06-28T12:03:05 67.953 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
    2024-06-28T12:03:05 67.963 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
    2024-06-28T12:03:05 67.973 INF Started thread WaterSimulationApplyChanges
    2024-06-28T12:03:12 75.576 INF Started thread GenerateChunks
    2024-06-28T12:03:13 76.003 INF Calculating world hashes took 399 ms (world size 160 MiB)
    2024-06-28T12:03:13 76.004 WRN No hashes for world
    2024-06-28T12:03:13 76.005 INF Processing world files
    2024-06-28T12:03:13 76.006 INF Initial ENABLE_FILE_BACKED_ARRAYS == False
    2024-06-28T12:03:29 91.837 INF Calculating world hashes took 379 ms (world size 160 MiB)
    2024-06-28T12:03:29 91.838 INF Loading and creating dtm raw file took 15832ms
    2024-06-28T12:03:29 92.227 INF Biomes image size w= 6144, h = 6144
    2024-06-28T12:03:31 94.478 INF Loading and creating biomes took 18890ms
    2024-06-28T12:03:31 94.553 INF Loading and creating shader control textures took 74ms
    2024-06-28T12:03:31 94.603 INF Loading and parsing of generator took 50ms
    2024-06-28T12:03:31 94.633 INF Computed 1072 chunk groups containing a total of 30221 chunks. Largest group contains 361 chunks.
    2024-06-28T12:03:31 94.637 INF Started thread SaveChunks C:\Users\Andrew\AppData\Roaming\7DaysToDie\Saves\A22 Mega Suburbia 6k - Copy\My Game\Region
    2024-06-28T12:03:32 95.770 INF [DECO] read 
    2024-06-28T12:03:32 95.787 INF Decorating chunks
    2024-06-28T12:03:33 96.094 INF Dynamic Music Initialized on Server
    2024-06-28T12:03:33 96.105 INF Dynamic Music Initialized on Client
    2024-06-28T12:03:33 96.297 INF AstarManager Init
    2024-06-28T12:03:33 96.488 INF WeatherManager: Init 8 weather packages
    2024-06-28T12:03:33 96.637 INF WeatherManager: ApplySavedPackages
    2024-06-28T12:03:33 96.639 INF createWorld() done
    2024-06-28T12:03:33 96.641 INF Loading players.xml
    2024-06-28T12:03:35 98.568 INF Created player with id=171
    2024-06-28T12:03:35 98.579 INF [PlatformUserManager] Primary ID 'EOS_0002afaa865d485ea532ed8a09881d7e' was mapped to Native ID 'Steam_76561198807577186'.
    2024-06-28T12:03:35 98.584 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Fluffy Panda, id=171]
    2024-06-28T12:03:35 98.588 WRN Spawned entity with wrong pos: [type=EntityPlayerLocal, name=Fluffy Panda, id=171] id=171 pos=(1425.0, 0.0, 889.0)
    2024-06-28T12:03:35 98.594 INF Loaded player
    2024-06-28T12:03:38 100.924 INF OpenSpawnWindow
    2024-06-28T12:03:38 100.930 INF Loading dymesh settings
    2024-06-28T12:03:38 100.930 INF Dynamic Mesh Settings
    2024-06-28T12:03:38 100.930 INF Use Imposter Values: False
    2024-06-28T12:03:38 100.930 INF Only Player Areas: True
    2024-06-28T12:03:38 100.930 INF Player Area Buffer: 3
    2024-06-28T12:03:38 100.930 INF Max View Distance: 1000
    2024-06-28T12:03:38 100.930 INF Regen all on new world: False
    2024-06-28T12:03:38 100.932 INF Dymesh: Prepping dynamic mesh. Resend Default: True
    2024-06-28T12:03:38 100.932 INF Dymesh: Mesh location: C:\Users\Andrew\AppData\Roaming/7DaysToDie\Saves/A22 Mega Suburbia 6k - Copy/My Game/DynamicMeshes/
    2024-06-28T12:03:38 100.933 INF StartGame done
    2024-06-28T12:03:38 100.964 INF [DECO] written 87424, in 18ms
    2024-06-28T12:03:38 100.969 INF [DECO] write thread 4ms
    2024-06-28T12:03:38 101.584 INF Dymesh: Warming dynamic mesh
    2024-06-28T12:03:38 101.584 INF Dymesh: Creating dynamic mesh manager
    2024-06-28T12:03:38 101.587 INF Dymesh: Awake
    2024-06-28T12:03:38 101.587 INF Dymesh: Mesh location: C:\Users\Andrew\AppData\Roaming/7DaysToDie\Saves/A22 Mega Suburbia 6k - Copy/My Game/DynamicMeshes/
    2024-06-28T12:03:38 101.588 INF Dymesh: Loading Items: C:\Users\Andrew\AppData\Roaming/7DaysToDie\Saves/A22 Mega Suburbia 6k - Copy/My Game/DynamicMeshes/
    2024-06-28T12:03:38 101.589 INF Dymesh: Loaded Items: 0
    2024-06-28T12:03:38 101.589 INF Dymesh: Loading all items took: 0.0020021 seconds.
    2024-06-28T12:03:38 101.593 INF Meshlist count is now 1
    2024-06-28T12:03:38 101.593 INF Meshlist count is now 2
    2024-06-28T12:03:38 101.594 INF Force load took 0 seconds
    2024-06-28T12:03:38 101.594 INF Clearing queues.
    2024-06-28T12:03:38 101.595 INF Cleared queues.
    2024-06-28T12:03:38 101.596 INF Dynamic thread starting
    2024-06-28T12:03:38 101.598 INF Dymesh door replacement: imposterBlock
    2024-06-28T12:03:40 102.857 INF Respawn almost done
    2024-06-28T12:03:40 102.864 INF PlayerSpawnedInWorld (reason: NewGame, position: 1425, 25, 889): localplayer
    2024-06-28T12:03:40 102.918 INF 4113+1 Origin Reposition (0.0, 0.0, 0.0) to (1424.0, 16.0, 880.0)
    2024-06-28T12:03:41 104.262 INF Executing command 'dm'
    2024-06-28T12:03:42 104.978 INF MinEventLogMessage: XP gained during the last level:
    2024-06-28T12:03:42 104.978 INF CVarLogValue: $xpFromLootThisLevel == 0
    2024-06-28T12:03:42 104.978 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
    2024-06-28T12:03:42 104.978 INF CVarLogValue: $xpFromKillThisLevel == 0
    2024-06-28T12:03:42 105.145 INF Executing command 'trees'
    2024-06-28T12:03:43 106.629 INF Executing command 'weather fog 0'
    2024-06-28T12:03:53 116.794 INF Saving 257 of chunks took 2875ms
    2024-06-28T12:03:54 116.810 INF [DECO] written 87428, in 16ms
    2024-06-28T12:03:54 116.815 INF [DECO] write thread 4ms
    2024-06-28T12:03:54 117.760 INF Disconnect
    2024-06-28T12:03:54 117.765 INF [NET] ServerShutdown
    2024-06-28T12:03:54 117.765 INF NET: Stopping server protocols
    2024-06-28T12:03:54 117.766 INF SaveAndCleanupWorld
    2024-06-28T12:03:55 118.140 INF Saving 62 of chunks took 361ms
    2024-06-28T12:03:55 118.143 INF [Steamworks.NET] Exiting Lobby
    2024-06-28T12:03:55 118.143 INF [Steamworks.NET] Stopping server
    2024-06-28T12:03:55 118.144 INF [PartyQuests] Player unregistered
    2024-06-28T12:03:55 118.369 INF AstarManager Cleanup
    2024-06-28T12:03:55 118.454 INF Clearing queues.
    2024-06-28T12:03:55 118.454 INF Cleared queues.
    2024-06-28T12:03:56 119.372 INF Clearing queues.
    2024-06-28T12:03:56 119.372 INF Cleared queues.
    2024-06-28T12:03:56 119.378 INF World.Unload
    2024-06-28T12:03:56 119.390 INF Exited thread GenerateChunks
    2024-06-28T12:03:56 119.731 INF Exited thread SaveChunks C:\Users\Andrew\AppData\Roaming\7DaysToDie\Saves\A22 Mega Suburbia 6k - Copy\My Game\Region
    2024-06-28T12:03:56 119.757 INF World.Cleanup
    2024-06-28T12:03:56 119.761 INF Exited thread ChunkRegeneration
    2024-06-28T12:03:56 119.766 INF Exited thread ChunkCalc
    2024-06-28T12:03:56 119.767 INF Exited thread ChunkMeshBake
    2024-06-28T12:03:56 119.781 INF Exited thread WaterSimulationApplyChanges
    2024-06-28T12:03:56 119.785 INF VehicleManager saving 0 (0 + 0)
    2024-06-28T12:03:56 119.786 INF VehicleManager saved 9 bytes
    2024-06-28T12:03:56 119.787 INF DroneManager saving 0 (0 + 0)
    2024-06-28T12:03:56 119.788 INF DroneManager saved 9 bytes
    2024-06-28T12:03:56 119.788 INF TurretTracker saving 0 (0 + 0)
    2024-06-28T12:03:56 119.789 INF TurretTracker saved 9 bytes
    2024-06-28T12:03:57 119.811 INF Persistent GamePrefs saved
    2024-06-28T12:03:57 120.523 INF [EOS] Read (NewsFeatured.xml) completed: Success, received 719 bytes
    2024-06-28T12:03:57 120.723 INF Preparing quit
    2024-06-28T12:03:57 120.734 INF Persistent GamePrefs saved
    2024-06-28T12:03:57 120.734 INF Cleanup
    2024-06-28T12:03:57 120.743 WRN [EOS] [LogEOSTitleStorage - Warning] Attempted to read file but not allowed.
    2024-06-28T12:03:57 120.769 WRN [EOS] [LogEOSTitleStorage - Warning] Attempted to read file but not allowed.
    2024-06-28T12:03:58 120.844 WRN [EOS] [LogEOSTitleStorage - Warning] Attempted to read file but not allowed.
    2024-06-28T12:03:58 120.960 WRN [EOS] [LogEOSTitleStorage - Warning] Attempted to read file but not allowed.
    2024-06-28T12:03:58 121.380 WRN [EOS] [LogEOSTitleStorage - Warning] Attempted to read file but not allowed.
    2024-06-28T12:03:59 121.971 INF AchievementManager.Cleanup
    2024-06-28T12:03:59 122.202 INF Terminating threads
    2024-06-28T12:03:59 122.202 INF OnApplicationQuit
    2024-06-28T12:03:59 122.203 INF Terminating threads
    2024-06-28T12:03:59 122.203 INF OnApplicationQuit
    Memory Statistics:
    [ALLOC_TEMP_TLS] TLS Allocator
      StackAllocators : 
        [ALLOC_TEMP_MAIN]
          Peak usage frame count: [2.0 KB-4.0 KB]: 1059 frames, [4.0 KB-8.0 KB]: 5 frames, [8.0 KB-16.0 KB]: 2908 frames, [16.0 KB-32.0 KB]: 155 frames, [32.0 KB-64.0 KB]: 126 frames, [64.0 KB-128.0 KB]: 83 frames, [128.0 KB-256.0 KB]: 169 frames, [256.0 KB-0.5 MB]: 316 frames, [0.5 MB-1.0 MB]: 24 frames, [1.0 MB-2.0 MB]: 8 frames, [2.0 MB-4.0 MB]: 6 frames, [4.0 MB-8.0 MB]: 5 frames
          Initial Block Size 4.0 MB
          Current Block Size 8.0 MB
          Peak Allocated Bytes 7.5 MB
          Overflow Count 14959
        [ALLOC_TEMP_Job.Worker 18]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 91.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Loading.PreloadManager]
          Initial Block Size 256.0 KB
          Current Block Size 0.5 MB
          Peak Allocated Bytes 511.0 KB
          Overflow Count 43
        [ALLOC_TEMP_Background Job.Worker 8]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 10]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 16]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 116.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 6]
          Initial Block Size 32.0 KB
          Current Block Size 56.0 KB
          Peak Allocated Bytes 53.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 4]
          Initial Block Size 256.0 KB
          Current Block Size 484.0 KB
          Peak Allocated Bytes 481.1 KB
          Overflow Count 4
        [ALLOC_TEMP_Job.Worker 17]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 68.9 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 14]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 98.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 3]
          Initial Block Size 256.0 KB
          Current Block Size 492.0 KB
          Peak Allocated Bytes 491.1 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 12]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 1]
          Initial Block Size 32.0 KB
          Current Block Size 52.0 KB
          Peak Allocated Bytes 48.6 KB
          Overflow Count 2
        [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 138 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 5]
          Initial Block Size 32.0 KB
          Current Block Size 48.0 KB
          Peak Allocated Bytes 45.5 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 13]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 11]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 2]
          Initial Block Size 256.0 KB
          Current Block Size 508.0 KB
          Peak Allocated Bytes 505.5 KB
          Overflow Count 5
        [ALLOC_TEMP_Background Job.Worker 3]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 0]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 20]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 11.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 11]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 118.9 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 4]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_BatchDeleteObjects]
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 6]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 209.9 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 0]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 11.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 9]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 21]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 11.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 14]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 5]
          Initial Block Size 256.0 KB
          Current Block Size 356.0 KB
          Peak Allocated Bytes 352.3 KB
          Overflow Count 2
        [ALLOC_TEMP_Job.Worker 13]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 119.9 KB
          Overflow Count 0
        [ALLOC_TEMP_EnlightenWorker] x 12
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 15]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 2]
          Initial Block Size 32.0 KB
          Current Block Size 40.0 KB
          Peak Allocated Bytes 39.7 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 7]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 22]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 11.0 KB
          Overflow Count 0
        [ALLOC_TEMP_UnityGfxDeviceWorker]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 65.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 9]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 126.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 8]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 131.4 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 7]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 104.5 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 1]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 127.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 10]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 132.4 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 15]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 110.5 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 12]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 92.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 19]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 26.6 KB
          Overflow Count 0
        [ALLOC_TEMP_Loading.AsyncRead]
          Initial Block Size 64.0 KB
          Current Block Size 128.0 KB
          Peak Allocated Bytes 128.0 KB
          Overflow Count 0
    [ALLOC_DEFAULT] Dual Thread Allocator
      Peak main deferred allocation count 171183
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 972897
            32B: 13 Subsections = 6656 buckets. Failed count: 301932
            48B: 49 Subsections = 16725 buckets. Failed count: 643372
            64B: 31 Subsections = 7936 buckets. Failed count: 314326
            80B: 149 Subsections = 30515 buckets. Failed count: 103111
            96B: 9 Subsections = 1536 buckets. Failed count: 74996
            112B: 2 Subsections = 292 buckets. Failed count: 79836
            128B: 2 Subsections = 256 buckets. Failed count: 119188
        [ALLOC_DEFAULT_MAIN]
          Peak usage frame count: [16.0 MB-32.0 MB]: 908 frames, [32.0 MB-64.0 MB]: 2370 frames, [64.0 MB-128.0 MB]: 639 frames, [128.0 MB-256.0 MB]: 156 frames, [256.0 MB-0.50 GB]: 791 frames
          Requested Block Size 16.0 MB
          Peak Block count 20
          Peak Allocated memory 311.4 MB
          Peak Large allocation bytes 200.0 MB
        [ALLOC_DEFAULT_THREAD]
          Peak usage frame count: [8.0 MB-16.0 MB]: 2219 frames, [16.0 MB-32.0 MB]: 909 frames, [32.0 MB-64.0 MB]: 22 frames, [64.0 MB-128.0 MB]: 778 frames, [128.0 MB-256.0 MB]: 936 frames
          Requested Block Size 16.0 MB
          Peak Block count 17
          Peak Allocated memory 230.1 MB
          Peak Large allocation bytes 135.7 MB
    [ALLOC_TEMP_JOB_1_FRAME]
      Initial Block Size 2.0 MB
      Used Block Count 0
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_2_FRAMES]
      Initial Block Size 2.0 MB
      Used Block Count 0
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 4
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_ASYNC (Background)]
      Initial Block Size 1.0 MB
      Used Block Count 1
      Overflow Count (too large) 1
      Overflow Count (full) 0
    [ALLOC_GFX] Dual Thread Allocator
      Peak main deferred allocation count 85
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 972897
            32B: 13 Subsections = 6656 buckets. Failed count: 301932
            48B: 49 Subsections = 16725 buckets. Failed count: 643372
            64B: 31 Subsections = 7936 buckets. Failed count: 314326
            80B: 149 Subsections = 30515 buckets. Failed count: 103111
            96B: 9 Subsections = 1536 buckets. Failed count: 74996
            112B: 2 Subsections = 292 buckets. Failed count: 79836
            128B: 2 Subsections = 256 buckets. Failed count: 119188
        [ALLOC_GFX_MAIN]
          Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 908 frames, [1.0 MB-2.0 MB]: 385 frames, [2.0 MB-4.0 MB]: 1984 frames, [4.0 MB-8.0 MB]: 11 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 36 frames, [32.0 MB-64.0 MB]: 28 frames, [64.0 MB-128.0 MB]: 61 frames, [128.0 MB-256.0 MB]: 434 frames, [256.0 MB-0.50 GB]: 961 frames, [0.50 GB-1.00 GB]: 53 frames, [1.00 GB-2.00 GB]: 1 frames
          Requested Block Size 16.0 MB
          Peak Block count 14
          Peak Allocated memory 1.09 GB
          Peak Large allocation bytes 0.95 GB
        [ALLOC_GFX_THREAD]
          Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 903 frames, [64.0 KB-128.0 KB]: 5 frames, [8.0 MB-16.0 MB]: 3905 frames, [16.0 MB-32.0 MB]: 49 frames, [32.0 MB-64.0 MB]: 1 frames
          Requested Block Size 16.0 MB
          Peak Block count 3
          Peak Allocated memory 32.9 MB
          Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS] Dual Thread Allocator
      Peak main deferred allocation count 112484
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 972897
            32B: 13 Subsections = 6656 buckets. Failed count: 301932
            48B: 49 Subsections = 16725 buckets. Failed count: 643372
            64B: 31 Subsections = 7936 buckets. Failed count: 314326
            80B: 149 Subsections = 30515 buckets. Failed count: 103111
            96B: 9 Subsections = 1536 buckets. Failed count: 74996
            112B: 2 Subsections = 292 buckets. Failed count: 79836
            128B: 2 Subsections = 256 buckets. Failed count: 119188
        [ALLOC_CACHEOBJECTS_MAIN]
          Peak usage frame count: [32.0 MB-64.0 MB]: 3198 frames, [64.0 MB-128.0 MB]: 124 frames, [128.0 MB-256.0 MB]: 692 frames, [256.0 MB-0.50 GB]: 850 frames
          Requested Block Size 4.0 MB
          Peak Block count 73
          Peak Allocated memory 288.2 MB
          Peak Large allocation bytes 83.5 MB
        [ALLOC_CACHEOBJECTS_THREAD]
          Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 908 frames, [64.0 MB-128.0 MB]: 2251 frames, [128.0 MB-256.0 MB]: 1704 frames
          Requested Block Size 4.0 MB
          Peak Block count 44
          Peak Allocated memory 220.7 MB
          Peak Large allocation bytes 62.3 MB
    [ALLOC_TYPETREE] Dual Thread Allocator
      Peak main deferred allocation count 1
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 972897
            32B: 13 Subsections = 6656 buckets. Failed count: 301932
            48B: 49 Subsections = 16725 buckets. Failed count: 643372
            64B: 31 Subsections = 7936 buckets. Failed count: 314326
            80B: 149 Subsections = 30515 buckets. Failed count: 103111
            96B: 9 Subsections = 1536 buckets. Failed count: 74996
            112B: 2 Subsections = 292 buckets. Failed count: 79836
            128B: 2 Subsections = 256 buckets. Failed count: 119188
        [ALLOC_TYPETREE_MAIN]
          Peak usage frame count: [4.0 KB-8.0 KB]: 904 frames, [8.0 KB-16.0 KB]: 2376 frames, [128.0 KB-256.0 KB]: 1584 frames
          Requested Block Size 2.0 MB
          Peak Block count 1
          Peak Allocated memory 217.0 KB
          Peak Large allocation bytes 0 B
        [ALLOC_TYPETREE_THREAD]
          Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 903 frames, [256.0 KB-0.5 MB]: 5 frames, [2.0 MB-4.0 MB]: 3955 frames
          Requested Block Size 2.0 MB
          Peak Block count 2
          Peak Allocated memory 3.1 MB
          Peak Large allocation bytes 0 B
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    You have a mod that adds POIs installed, which is causing issues when generating V1.0 maps.

    Try removing the mod completely and using a seed that you've never used before.

     

    2024-06-28T12:02:00 2.962 INF [MODS]   Trying to load from folder: 'Teragon POIs'

    2024-06-28T12:02:00 2.981 INF [MODS]     Loaded Mod: Teragon_POIs (1.0.0.0)

     

     

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    13 hours ago, chikorina said:

    You have a mod that adds POIs installed, which is causing issues when generating V1.0 maps.

    Try removing the mod completely and using a seed that you've never used before.

     

    2024-06-28T12:02:00 2.962 INF [MODS]   Trying to load from folder: 'Teragon POIs'

    2024-06-28T12:02:00 2.981 INF [MODS]     Loaded Mod: Teragon_POIs (1.0.0.0)

     

     

    Hi, your cleantalk filter has blocked my isp and also mobile from posting, can you whitelist me or something please, i yad to drive elsewhere just  to post this.

    I have removed the mod folder (teragon actually isn't a mod it helps creates custom maps) I have completely removed it and teragon doesn't come up in the log anymore, yet the water glitch is still there. Is this an internal issue with a22?

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    I believe you were blocked because you posted the whole log directly in the comment. Please read the post in my first reply on how to fill out a bug report. It has a list of information we need from you and a link to pastebin. 

    Also, see if you have the same issue when playing on Navezgane or one of the Pregen maps.

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    Ok apologies for that.  There aren't any issues with Navezgane or Pregen maps, I'm guessing something has changed with the way the water is created now, I have attached 2 images one of my map running in a21 and one in a22 (in the exact same spot of the map) If you can shed any light on this issue please let me know.  thanks again
    https://imgur.com/a/lHvGmel

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    I am not able to reproduce the issue you are having. The water that is in the maps that I generate in V1.0 b309 are not like the ones you have posted.

    Please try generating a new map using the in game random map generator, and post the output log from when you generated your new map on pastebin. 

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