Anyone else having this issue? For some reason when I'm the host of a game and someone dies. Everything on my screen is frozen and my log gets filled with these errors, however everyone else in the server can still play just fine. When I look at them though they are just kind of spazing out frozen in place. When the person who died leaves the game I go back to normal. Then when they come back all the errors come back and they return with no death penalty as if nothing happened and can pick up all their items.
I've confirmed this bug is due to permadeath mode for some reason.
NullReferenceException: Object reference not set to an instance of an object
at Challenges.ChallengeObjectiveGather.HandleRemoveHooks () [0x0001d] in <34a370e167474eb1949fe72b029cec58>:0
at Challenges.Challenge.EndChallenge (System.Boolean isCompleted) [0x00010] in <34a370e167474eb1949fe72b029cec58>:0
at ChallengeJournal.EndChallenges () [0x00010] in <34a370e167474eb1949fe72b029cec58>:0
at ChallengeJournal.ResetChallenges () [0x0001f] in <34a370e167474eb1949fe72b029cec58>:0
at GameEvent.SequenceActions.ActionResetPlayerData.OnServerPerform (Entity target) [0x002b9] in <34a370e167474eb1949fe72b029cec58>:0
at GameEvent.SequenceActions.ActionBaseClientAction.PerformTargetAction (Entity target) [0x00010] in <34a370e167474eb1949fe72b029cec58>:0
at GameEvent.SequenceActions.ActionBaseTargetAction.OnPerformAction () [0x00112] in <34a370e167474eb1949fe72b029cec58>:0
at GameEvent.SequenceActions.BaseAction.PerformAction () [0x0005d] in <34a370e167474eb1949fe72b029cec58>:0
at GameEventActionSequence.Update () [0x00079] in <34a370e167474eb1949fe72b029cec58>:0
at GameEventManager.HandleActionUpdates () [0x00025] in <34a370e167474eb1949fe72b029cec58>:0
at GameEventManager.Update (System.Single deltaTime) [0x0001f] in <34a370e167474eb1949fe72b029cec58>:0
at GameManager.gmUpdate () [0x000da] in <34a370e167474eb1949fe72b029cec58>:0
at GameManager.Update () [0x00000] in <34a370e167474eb1949fe72b029cec58>:0
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