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  • Every Bug I've found in v1.0 Navezgane


    WashYourHands
    • Version: 1.0

    Summary: Every bug I've found in 1.0 Navezgane (prior to b312) with casual playthrough.
     

    Game Version: (V1.0 b3xx)

    OS/Version: (Windows / Linux / Mac)

    CPU Model: (Intel i7-11800H)

    System Memory: (4 GB / 8 GB / 16 GB / etc)

    GPU Model and VRAM: (nVidia GeForce RTX 3050 Laptop GPU / 4096 MB GDDR6)

    Screen Resolution: (1920x1200)

    Video Settings: (Medium /w )

    Game mode: (SP NAV)

     

    Did you wipe old saves? (Yes/No)

     

    Did you start a new game? (Yes/No)

     

    Did you validate your files? (Yes/No) I don't know what this means.

     

    Are you using any mods? (Yes/No)

     

    EAC on or off?

     

    Status: NEW

    ---

    Bug Description: Breaking grass tufts in Malone Residence doesn't give any grass after starting Tier 1 Clear quest

     

    Detailed steps to reproduce the bug: n/a

     

    Actual result: (description of what is occurring) I don't know what this means.

     

    Expected result: (what you expect to occur) I don't know what this means.

     

     

     

    Bug Description
    1: Crafting tier 1 wrench doesn't consume the 100 nails

       Wrenches don't need nails for crafting???

     

    2: Breaking leather couch on boat in Live Bait Dock creates water splash sound

    Detailed steps to reproduce the bug: Harvesting the leather couches on the boat creates water splash sound as if the water hitbox is inside the couch's hitbox 

        This is due to the raycast of the harvesting tool and proximity to the water.

        Known shippable.

     

    3: Zombie will try to jump over "fence" block at foot level instead of breaking it causing it to hit its head into barbed wire above in Live Bait Dock.

    Steps to reproduce: Break head level "fence" block in perimeter fence.

    See screenshot #1: https://imgur.com/a/v1-0-1-d5R82Ar

        Zombies can't see the barbwire and think it is "cheaper" to jump over the fence instead of breaking it.

        Known shippable.

     

    4: Zombies falling through floor of deck and 1st room in Macpherson UFO Museum after crawl animation.

        Could not reproduce. Please submit a new ticket with more information if you find a 100% reproducible bug.

     

    5: Sprinting onto vehicles creates player breathing sounds.

    Steps to reproduce: Hold LShift + W + E on a vehicle. Start driving to hear breathing sounds.

        Confirmed in B313 and internal build.

     

    6: 100 wood cubes in item form fall through world when dropped on ground.

    Steps to reproduce: Open an airdrop with a full inventory. Drop the 100 wood cubes from the airdrop menu "off screen" to drop onto ground.

        Could not reproduce. Please submit a new ticket with more information if you find a 100% reproducible bug.

     

    7: Cannot shift click dew collector "mods" from dew collector to inventory.

        This has been fixed in B313.

     

    8: Cannot collect "zombie bags" when in wood or iron spike traps.

    Steps to reproduce: When a zombie dies from a spike and drops a "zombie bag", the hitbox of the bag is too small to be able to press E to collect it; the hitbox of the spike envelops it. Requires breaking the spike to be able to collect the bag.

    See Screenshot #7: https://imgur.com/gallery/v1-0-7-l0hMLtz

        Known issue

     

    9: Completing tier 2 quests from Rekt doesn't trigger the special mission to show. 

        Rekt only shows a trader to trader quest for T1 quests now in V1.0. Jen for T2's, Bob for T3's, and Hugh for T4's.

     

    10: Breaking any block occasionally doesn't show durability of that block. 

        Could not reproduce. Please submit a new ticket with more information if you find a 100% reproducible bug.

     

    11: Occasionally shows quest waypoints (not the ones on compass) at the bottom of the world for a fraction of a second.

        Could not reproduce. Please submit a new ticket with more information if you find a 100% reproducible bug.

     

    12: Soil on edge of trough in basement in Carl's Corn has no hitbox.

    See screenshot #2: https://imgur.com/gallery/v1-0-2-H7sDre3

        This is density issue with the blocks and the earth below it. Will report to Level Design. 

     

    13: Iron ore deposit in Carl's Corn leads into basement.

    See screenshot #3: https://imgur.com/gallery/v-10-3-6WbevWm

    Note: This is not the only case of ore deposits interacting with POIs I've encountered. I've had POI spawns delete the "exposed ore block" and vice versa; the "exposed ore block" deleting blocks that'd normally spawn in a POI. With new ore deposit locations and more POIs added in 1.0, TFP must review over each POI to make sure ores are not interacting with the POI. I don't know how this can be addressed in RG....?

        Known issue the team is currently working on.

     

    14: Zombie pig "Grace" stuck in hole in cave in Carl's Corn; cannot leave.

        Will report to Level Design. 

     

    15: No quick swap keybind in settings

        Try Options>Keyboard/Mouse>Movement tab>Swap Item/Quick Select

     

    16: Trap doors in Carl's Corn spawn damaged (50% hp?)

    See screenshot #4: https://imgur.com/gallery/v1-0-4-xqrlY3X

    Note: This is not the only case of blocks spawning damaged I've encountered. I have noticed that the fence gate at the Crack-a-book East of Diersville spawns damaged too.

        This is intentional. Doors, gates, hatches, and other props have damage states.

        Level Design has the flexibility to downgrade props at their discretion. 

     

    17: Shooting the zombie in the 1st floor cabinet with a crossbow headshot in Carl's Corn may cause the zombie's head to go thru the back of the cabinet and through the wall. 

    See screenshot #5: https://imgur.com/gallery/v1-0-5-rdDHdAg

        Ragdoll physics are fun aren't they!?  :D

        Known shippable.

     

    18: Broken water physics on West side of river next to Hexagon Hideaway after starting quest.

    See screenshot #6: https://imgur.com/gallery/v1-0-5-rdDHdAg

        This is a known bug with quest resets and nearby water.

     

     

    Pastebin Logs:

    https://pastebin.com/UfY54w9z

    https://pastebin.com/H35cAKcF

    https://pastebin.com/brnBsz56

    https://pastebin.com/JHZ7TtDX

    https://pastebin.com/TvRvQvaj

    ---

    If you require further inquiry, please send a message. 😁


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    17 hours ago, schwanz9000 said:

    See edits above. 

    That is so strange because I am certain the tier 1 wrench recipe I saw required 100 nails. Maybe someone else will report it and have more evidence.

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