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SOLVED - Custom Quests WITHOUT needing Localization - Quests.txt


METALmurderer

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The top of the quests.txt has a little code my buddy Dox noticed (starting at line 15)

Alternative settings for custom quest creation:

name - quest name without localization.
subtitle - sub name without localization.
description - description without localization.
offer - offer without localization.
group_name - quest chain name without localization.
category - category type without localization.

 

So using that we were able to use the following template to add in custome quests that did not require updating the Localization - Quests.txt while still displaying properly in game (useful for lazy server admins and when friends join a game without downloading your copy of Localization - Quests.txt

 

 

<quest id="YOUR_QUEST_NAME">
       <property name="group_name" value="QUEST_GROUP_NAME" />
       <property name="name" value="QUEST_NAME_TO_DISPLAY" />
       <property name="subtitle" value="SUBTITLE_TO_DISPLAY" />
       <property name="description" value="QUEST_DESCRIPTION" />
       <property name="icon" value="QUEST_ICON" />
       <property name="category" value="CATEGORY" />
       <property name="shareable" value="false" />
       <action type="TrackQuest" />
       <objective type="TYPE" id="EXACT_ITEM_NAME" value="AMOUNT" phase="PHASE_NUMBER" />
<reward type="ITEM_EXP_QUEST" value="AMOUNT" />
</quest>

 

 

That is the framework we are playing with at it works, just replace the angry typing with your necessary values.

Feel free to use it wherever, share it with ppl, print it out and then light the paper on fire...

 

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I HAVE tested using "description" and "Description" in place of "DescriptionKey" in items.xml and it does NOT work, but if anyone finds a value that does this with the xpath items.xml file please share it, it's bugging me. I'll update if I find one that works

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