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Attribute Boosts


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I've noticed with a17 there are several consumables/wearables that boost the player's attributes. For example, shades boost Perception by 2 and nerdy glasses Intelligence. However, I'm finding myself unsure of how they work and how they are intended to work.


As an example, my character has 1 Perception and 5 Intelligence

Equipping the shades visibly boosts my Perception to 3 (the stat also turns green to visualize the boost)

Equipping the nerdy glasses does not visibly affect my Intelligence (it remains at 5 with no color change)


Are the boosts just not visible or do they not have any effect past a certain base level? Is what I'm experiencing intended or a bug?

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