SevenDaysToDieModEditor Posted November 21, 2018 Share Posted November 21, 2018 The current gamestage calculation of alpha 17 is as follows. gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier. I would like to increase the influence of daysSurvived on gameStage, but in the above calculation I can not MOD in XML. so I hope that that will be modified as follows gameStage = ( playerLevel * playerLevelDifficultyBonus + daysSurvived * daysAliveDifficultyBonus ) * gameDifficultyMultiplier. Taking my preference as an example, make the following settings for the two newly added parameters. playerLevelDifficultyBonus = 0.3 daysAliveDifficultyBonus = 11.0 Link to comment Share on other sites More sharing options...
SevenDaysToDieModEditor Posted November 21, 2018 Author Share Posted November 21, 2018 Please allow the following calculation to be ON / OFF with XML setting. daysSurvivedcappedPlayerLevel ( true or false) daysSurvived: After this the daysAlive is capped. It is low-capped at 0, high-capped at "your player level". At player level 41 you can have a daysSurvived value anywhere from 0 to 41. If the same player was level 10 and had survived 25 days and died 2x: 25 days - 2 x 2 (daysAliveChangeWhenKilled) = 21 Then daysAlive of 21 gets capped to player level so 10. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.