Guest Nyteshade12134 Posted November 14, 2018 Share Posted November 14, 2018 How do you make an item/block disassemble-able? I'm trying to make mines "defusable" by disassembling with a wrench. <block id="431" name="mineCandyTin"> <property name="Class" value="Mine"/> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate --> <property name="Material" value="MLandMine"/> <property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/> <property name="Mesh" value="models"/> <property name="Model" value="Traps/trap_mine_tin" param1="main_mesh"/> <property name="IsTerrainDecoration" value="true"/> <property name="Stacknumber" value="40"/> <!-- STK explosives --> <property name="MaxDamage" value="4"/> <property name="Explosion.ParticleIndex" value="1"/> <property name="Explosion.RadiusBlocks" value="2"/> <property name="Explosion.RadiusEntities" value="4"/> <property name="Explosion.BlockDamage" value="10"/> <property name="Explosion.EntityDamage" value="45"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. --> <property name="Explosion.DamageBonus.stone" value="0.1"/> <property name="Explosion.DamageBonus.metal" value="0.1"/> <property name="Explosion.DamageBonus.earth" value="0"/> <property name="Explosion.DamageBonus.wood" value="0"/> <property name="Explosion.DamageBonus.water" value="0"/> <drop event="Harvest" name="mineCandyTin" count="1" tool_category="Disassemble"/> <property name="CanPickup" value="false"/> <property name="DropScale" value="3"/> <drop event="Destroy" count="0"/> <property name="Group" value="Science"/> <property name="EconomicValue" value="97"/> </block> I added: <drop event="Harvest" name="mineCandyTin" count="1" tool_category="Disassemble"/> but it is not working for me. Anyone know how to make it work? I can make it "drop" but it ALSO explodes. Link to comment Share on other sites More sharing options...
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