unholyterms Posted October 16, 2018 Share Posted October 16, 2018 i beleve the problem part is on item 1507 i can change the Explosion.BlockDamage to 1 and radius to 5 and it would do it but i would like a 12+ radius and 1 dmg doesn't achieve what im looking for without doing decent dmg the the block. Is there a way to have the Explosion dmg and radius only effect plants and leaves also it doesn't have a shoot animation look like your useing a melee tool and no reload animation may anyone help <item id="1506" name="weedbgonesprayer"> <property name="Meshfile" value="Items/Tools/nailgunPrefab"/> <property name="Material" value="metal"/> <property name="Degradation" value="500" param1="false" /> <property name="CustomIcon" value="nailgun" /> <property name="CustomIconTint" value="FFD900" /> <property name="RepairTools" value="forgedIron"/> <property name="HoldType" value="47"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="weapon_jam"/> <property name="CrosshairOnAim" value="false"/> <!-- aimTest --> <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest --> <property name="Sound_Sight_In" value="launcher_sight_in"/> <property name="Sound_Sight_Out" value="launcher_sight_out"/> <property name="Auto_fire" value="true"/> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Launcher"/> <property name="Delay" value="0.8"/> <property name="Crosshair_min_distance" value="29"/> <property name="Crosshair_max_distance" value="34"/> <!-- <property name="Range" value="200"/> --> <property name="Magazine_size" value="200"/> <property name="Magazine_items" value="weedbgone"/> <property name="Rays_spread" value="0.01"/> <property name="Reload_time" value="2"/> <property name="Bullet_icon" value="uzi"/> <property name="Sound_start" value="nailgun_fire"/> <property name="Particles_muzzle_fire" value="nailgunfire"/> <!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> --> <property name="Sound_repeat" value=""/> <property name="Sound_end" value=""/> <property name="Sound_empty" value="weapon_empty"/> <property name="Sound_reload" value="nailgun_reload"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Zoom"/> <property name="Zoom_max_out" value="40"/> <property name="Zoom_max_in" value="40"/> </property> </item> <item id="1507" name="weedbgone"> <property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/> <property name="HandMeshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/> <property name="Material" value="organic"/> <property name="CustomIcon" value="nail" /> <property name="CustomIconTint" value="FFD900" /> <property name="HoldType" value="3"/> <property name="Stacknumber" value="2000"/> <!-- STK explosives --> <property name="EconomicValue" value="588"/> <property class="Attributes"> <property name="GetQualityFromWeapon" value="true"/> <property name="leavesDamage" value="25"/> <property name="plantsDamage" value="25"/> <property name="EntityDamage" value="0"/> <property name="BlockDamage" value="0"/> <!-- this is not working yet, it uses damage from Action1 --> </property> <property class="Action1"> <property name="Class" value="Projectile"/> <property name="Explosion.ParticleIndex" value="7"/> <!-- which Prefab/particle is used --> <property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks --> <property name="Explosion.BlockDamage" value="0"/> <!-- damage for blocks in the center of the explosion --> <property name="Explosion.RadiusEntities" value="5"/> <!-- damage radius for entities --> <property name="Explosion.EntityDamage" value="0"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. --> <property name="Explosion.Radiusleaves" value="15"/> <property name="Explosion.leavesDamage" value="25"/> <property name="Explosion.Radiusplants" value="15"/> <property name="Explosion.plantsDamage" value="25"/> <property name="DamageBonus.plants" value="25" /> <property name="DamageBonus.leaves" value="25" /> <property name="Velocity" value="50"/> <property name="FlyTime" value="1.2"/> <property name="LifeTime" value="8"/> </property> </item> Link to comment Share on other sites More sharing options...
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