Kelton Posted September 25, 2014 Share Posted September 25, 2014 Just a quick idea here that I'm sure someone has suggested before me. I have been playing online with a few friends in a private server and I have noticed that each of us takes up or own responsibility to the group. This has sprung the idea of small increases in certain areas of skill. Nothing major but just enough to know who the blacksmith was or who the farmer was. The idea is to encourage players to work together to form a community, but not to make it impossible for someone to lone wolf it in the wild. Examples would be if you mine a lot of rock you get a slow increase in mining and after a level you get a slight increase in your pickaxe speed. If you forge and repair a lot of items and weapons then you get a bonus to all weapons you repair and/or make. So any shovel or gun that you made has a slightly increased durability. Farmers would get a bonus to harvest or speed of plant growth. Again, nothing that changes the very dynamic of the game, but enough to know who has what job in a group. All of the skills would be passive bonuses to your area of expertise. Feel free to build on this idea, because thats just what it is, an idea. Link to comment Share on other sites More sharing options...
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