hosein78 Posted April 20, 2018 Share Posted April 20, 2018 Hi, I'm trying to mod my rwgmixer such that only large cities will spawn (ie, no towns spawn), with tons of cop zombies inside them so that entering them is basically a death sentence. I've changed rwgmixer to: <cell_rule name="default"> <cave_count value="4,8"/> <path_material value="asphalt" /> <path_radius value="10" /> <hub_rule name="townSmall" prob="0"/> <hub_rule name="townLarge" prob="0"/> <hub_rule name="citySmall" prob="0"/> <hub_rule name="rural" prob="0"/> <hub_rule name="cityLarge" prob="1000000"/> <wilderness_rule name="wildernessDefault"/> </cell_rule> And added the following spawn rule to the 'city,' 'city_wasteland,' and 'wasteland_hub' biomes in spawning.xml: <spawn maxcount="50" respawndelay="1" time="Any" entitygroup="ZombiesBoss" /> However, I am not seeing the cops anywhere, and I'm still seeing almost all 'towns' (rather than cities) spawn. What am I missing? Thanks! Link to comment Share on other sites More sharing options...
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