Right, quick update. This is what i've done so far.
DF-V6.0.0-DEV-B15
- (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
- Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
- Added back random zombie HP, but with different values to vanilla.
- Fixed incorrect hold type on the titanium pickaxe.
- Fixed incorrect spectrum for the wasteland biome.
- Fixed bonus HP to zombies applying twice.
- Fixed healing bandages not working correctly on other people.
- Fixed Dew Collector recipe.
- Fixed max stamina bonus not counting down.
- Fixed blocks missing various tags for the challenge system.
- Fixed missing military fiber harvests with appropriate perk.
- Fixed cigars giving infinite stamina.
- Fixed powered doors throwing NRE's. (Let me know if you spot more)
- Fixed landmines throwing NRE's.
- Fixed trigger plates throwing NRE's. (thanks Hiyleos!)
- Fixed invisible seedlings.
- Fixed incorrect radius display on various explosives.
- Fixed bandages and such not removing various bleeding effects.
- Changed "drink from water source" challenge to "drink bowl of water" since it's not working for some reason. (and more appropriate for DF)
Yes, the HP bug means scavenger is WAY lower than it should be, which may be part of the issue.
The doors thing looks like it's a vanilla problem since I'm just using the bedrock material. So I need to test in vanilla and see if I can dig through bedrock. If so, I need to report it as a bug.