3 hours ago, Brevan said:- After doing 10 missions for Scout I'm not allowed to do Tier 2 Missions for her (next-Trader working fine), but I can for Trader Rekt. Scout's skill-teaching list showed Science Crafting twice (might be related to me already having Tool Crafting 2 and Blade Crafting 1)
- Not a big deal, but Scout not selling Aloe is intended I suppose? Not sure where the Desert is, and wasn't expecting Scientist mission 2 (find aloe) to take long
. It's alright of course, I've found a couple seeds...Should be good to go in a couple weeks *sniff*.
Aside from that, I've seen the projectile from Hazmat without trouble.
I can confirm Rain Catcher grows nearby crops despite no shown water.
Max Health is based on your current Wellness.
Your Wellness starts at 100 out of 200.
A perk under Athleticism raises it +10 current and +20 max.
Good food and drinks raise your current Wellness, but you won't get the Wellness benefit again while the "Good food/water" icons are visible (lasts 10 minutes for good snacks, and 20 minutes for excellent snacks).
Thank you - I only started playing 7dtd back in May - so many of these changes are new to me.
Apologies if the questions are elementary!
On a trader related note: It looks like "Abandoned trader" outposts are considered by the mod to be a valid trade route quest - making it uncompletable.