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KhaineGB

KhaineGB

pju4sWC.png

They mostly come out at night...

(V5.1)

 

 

This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.

 

Also, I started playing in Alpha 8, so I wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and I want to try and incorporate more features from that era of gameplay. I will also be trying to add in new zombies/enemies to make the "end game" more difficult.

 

Features.

  • Multiple classes to choose from, with unique perks, and you can learn them all!
  • 96 slot backpack! 12 slot crafting queue!
  • Semi-custom UI! Food/Water bars next to the hotbar.
  • More zombies! Cities are as dangerous as they should be, while the wilderness is quieter. Pick your home carefully!
  • Night time is now dangerous. The ferals come out to play...
  • New tiers of tools and weapons added! Scrap slots between stone and iron, while titanium is better than steel.
  • Coilguns! Lasers! All the pew pew for the new threats!
  • Stainless steel is back! Reinforce your steel with more steel.
  • Titanium can also be used for building!
  • Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
  • Action skills are back!
  • Skill books added for all 100 level skills.
  • Generic skill point book added so you have ways to get skill points.
  • Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
  • Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
  • More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
  • Animal Coops and Snares from Valmod added.
  • Clay bowls are back, and used for more than just pretty plants!
  • Craftable Small Engines and Lead Batteries!
  • Several new guns! Like the P225 Pistol and Winchester Rifle.
  • Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
  • Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
  • Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls...
  • Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
  • Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
  • 9 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle, 3 workbenches, Fusion Forge, Writing Desk and Tailoring Station! There's also the loot and buy only Lathe.
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Trader's are no longer protected! Take care of your local business!
  • Larger player-crafted storage (kitchen cabinets, lockable!).
  • Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
  • Junction box added for invisible wires. Unlocked via electricity perk.
  • 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
  • Grass spawns reduced for better performance/easier to see things.
  • Traders now have more basic materials for building.
  • Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
  • Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.
  • Hornet from A15 and earlier is back, with it's original sounds and model! Keep an eye out for them in forest biomes.
  • Scrapped Behemoth added!
  • Many old zombies re-added back to the game!
  • Multiple new zombies, with new models added. Also some new surprises...
  • Demonic tier of zombies! Rads too easy for you? Well give these a try then!
KhaineGB

KhaineGB

pju4sWC.png

They mostly come out at night...

(V5.0.1)

 

 

This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.

 

Also, I started playing in Alpha 8, so I wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and I want to try and incorporate more features from that era of gameplay. I will also be trying to add in new zombies/enemies to make the "end game" more difficult.

 

Features.

  • Multiple classes to choose from, with unique perks, and you can learn them all!
  • 96 slot backpack! 12 slot crafting queue!
  • Semi-custom UI! Food/Water bars next to the hotbar.
  • More zombies! Cities are as dangerous as they should be, while the wilderness is quieter. Pick your home carefully!
  • Night time is now dangerous. The ferals come out to play...
  • New tiers of tools and weapons added! Scrap slots between stone and iron, while titanium is better than steel.
  • Coilguns! Lasers! All the pew pew for the new threats!
  • Stainless steel is back! Reinforce your steel with more steel.
  • Titanium can also be used for building!
  • Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
  • Action skills are back!
  • Skill books added for all 100 level skills.
  • Generic skill point book added so you have ways to get skill points.
  • Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
  • Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
  • More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
  • Animal Coops and Snares from Valmod added.
  • Clay bowls are back, and used for more than just pretty plants!
  • Craftable Small Engines and Lead Batteries!
  • Several new guns! Like the P225 Pistol and Winchester Rifle.
  • Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
  • Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
  • Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls...
  • Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
  • Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
  • 9 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle, 3 workbenches, Fusion Forge, Writing Desk and Tailoring Station! There's also the loot and buy only Lathe.
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Trader's are no longer protected! Take care of your local business!
  • Larger player-crafted storage (kitchen cabinets, lockable!).
  • Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
  • Junction box added for invisible wires. Unlocked via electricity perk.
  • 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
  • Grass spawns reduced for better performance/easier to see things.
  • Traders now have more basic materials for building.
  • Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
  • Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.
  • Hornet from A15 and earlier is back, with it's original sounds and model! Keep an eye out for them in forest biomes.
  • Scrapped Behemoth added!
  • Many old zombies re-added back to the game!
  • Multiple new zombies, with new models added. Also some new surprises...
  • Demonic tier of zombies! Rads too easy for you? Well give these a try then!
KhaineGB

KhaineGB

pju4sWC.png

They mostly come out at night...

(V5.0.0)

 

 

This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.

 

Also, I started playing in Alpha 8, so I wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and I want to try and incorporate more features from that era of gameplay. I will also be trying to add in new zombies/enemies to make the "end game" more difficult.

 

Features.

  • Multiple classes to choose from, with unique perks, and you can learn them all!
  • 96 slot backpack! 12 slot crafting queue!
  • Semi-custom UI! Food/Water bars next to the hotbar.
  • More zombies! Cities are as dangerous as they should be, while the wilderness is quieter. Pick your home carefully!
  • Night time is now dangerous. The ferals come out to play...
  • New tiers of tools and weapons added! Scrap slots between stone and iron, while titanium is better than steel.
  • Coilguns! Lasers! All the pew pew for the new threats!
  • Stainless steel is back! Reinforce your steel with more steel.
  • Titanium can also be used for building!
  • Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
  • Action skills are back!
  • Skill books added for all 100 level skills.
  • Generic skill point book added so you have ways to get skill points.
  • Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
  • Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
  • More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
  • Animal Coops and Snares from Valmod added.
  • Clay bowls are back, and used for more than just pretty plants!
  • Craftable Small Engines and Lead Batteries!
  • Several new guns! Like the P225 Pistol and Winchester Rifle.
  • Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
  • Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
  • Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls...
  • Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
  • Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
  • 9 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle, 3 workbenches, Fusion Forge, Writing Desk and Tailoring Station! There's also the loot and buy only Lathe.
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Trader's are no longer protected! Take care of your local business!
  • Larger player-crafted storage (kitchen cabinets, lockable!).
  • Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
  • Junction box added for invisible wires. Unlocked via electricity perk.
  • 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
  • Grass spawns reduced for better performance/easier to see things.
  • Traders now have more basic materials for building.
  • Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
  • Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.
  • Hornet from A15 and earlier is back, with it's original sounds and model! Keep an eye out for them in forest biomes.
  • Scrapped Behemoth added!
  • Many old zombies re-added back to the game!
  • Multiple new zombies, with new models added. Also some new surprises...
  • Demonic tier of zombies! Rads too easy for you? Well give these a try then!
KhaineGB

KhaineGB

pju4sWC.png

They mostly come out at night...

(V4.1.2)

 

 

This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.

 

Also, I started playing in Alpha 8, so I wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and I want to try and incorporate more features from that era of gameplay. I will also be trying to add in new zombies/enemies to make the "end game" more difficult.

 

Features.

  • Multiple classes to choose from, with unique perks, and you can learn them all!
  • 96 slot backpack! 12 slot crafting queue!
  • Semi-custom UI! Food/Water bars next to the hotbar.
  • More zombies! Cities are as dangerous as they should be, while the wilderness is quieter. Pick your home carefully!
  • Night time is now dangerous. The ferals come out to play...
  • New tiers of tools and weapons added! Scrap slots between stone and iron, while titanium is better than steel.
  • Coilguns! Lasers! All the pew pew for the new threats!
  • Stainless steel is back! Reinforce your steel with more steel.
  • Titanium can also be used for building!
  • Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
  • Action skills are back!
  • Skill books added for all 100 level skills.
  • Generic skill point book added so you have ways to get skill points.
  • Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
  • Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
  • More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
  • Animal Coops and Snares from Valmod added.
  • Clay bowls are back, and used for more than just pretty plants!
  • Craftable Small Engines and Lead Batteries!
  • Several new guns! Like the P225 Pistol and Winchester Rifle.
  • Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
  • Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
  • Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls...
  • Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
  • Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
  • 9 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle, 3 workbenches, Fusion Forge, Writing Desk and Tailoring Station! There's also the loot and buy only Lathe.
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Trader's are no longer protected! Take care of your local business!
  • Larger player-crafted storage (kitchen cabinets, lockable!).
  • Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
  • Junction box added for invisible wires. Unlocked via electricity perk.
  • 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
  • Grass spawns reduced for better performance/easier to see things.
  • Traders now have more basic materials for building.
  • Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
  • Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.
  • Hornet from A15 and earlier is back, with it's original sounds and model! Keep an eye out for them in forest biomes.
  • Scrapped Behemoth added!
  • Many old zombies re-added back to the game!
  • Multiple new zombies, with new models added. Also some new surprises...
  • Demonic tier of zombies! Rads too easy for you? Well give these a try then!
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