Chaos5715 Posted May 3, 2016 Share Posted May 3, 2016 I completely forgot for a long time about the steam skins I was working on. Just started working on a few again and I remembered some people asking if they could have them when they were done, but can't remember who all asked. They are probably not %100 complete and might have a few bugs that I missed. Will fix if I stumble across any. ... FIRE DOWNLOAD ... WHITE DOWNLOAD ... BLACK DOWNLOAD Unzip skins to C:\Program Files (x86)\Steam\skins Select skin in steam app: Steam>Settings>Interface I'll add this as well in case anyone would want a batch file for making it easier to select default audio devices and starting and stopping virtual audio cable with presets for streaming or recording. I always have my batch file up because I'm constantly switching between devices and it makes it faster and easier for me. You will need to change a few things in it and if you don't know how to I made a video for a few friends that explains it some. Batch File ... Link to comment Share on other sites More sharing options...
Chaos5715 Posted May 3, 2016 Author Share Posted May 3, 2016 Fixed legibility of game news in games page and compressed texture files for all 3 skins. FIRE DOWNLOAD WHITE DOWNLOAD BLACK DOWNLOAD Link to comment Share on other sites More sharing options...
Chaos5715 Posted May 4, 2016 Author Share Posted May 4, 2016 Posting a minor fix since I don't feel like re-uploading the skins and changing links XD. 1: 'View Game Info' of a friend, text same color as background - Go to C:\Program Files (x86)\Steam\skins\?\resource\styles\steam.STYLES open in a notepad and find at line 1136 ListPanel { bgcolor=none font-family=basefont font-size=14 font-weight=400 textcolor="bg1t" selectedtextcolor="sel1t" selectedbgcolor="bg2" shadowtextcolor="TextDisabled" // the color of disabled line items inset="0 -1 1 1" render { } render_bg { // background gradient 0="fill( x0, y0, x1, y1, bg2 )" 1="fill( x0, y0, x1, y0 + 31, bg2 )" ---------------------- Change: 0="fill( x0, y0, x1, y1, bg2 )" 1="fill( x0, y0, x1, y0 + 31, bg2 )" To: 0="fill( x0, y0, x1, y1, bg1 )" 1="fill( x0, y0, x1, y0 + 31, bg1 )" Link to comment Share on other sites More sharing options...
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