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Steam Skins


Chaos5715

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I completely forgot for a long time about the steam skins I was working on. Just started working on a few again and I remembered some people asking if they could have them when they were done, but can't remember who all asked. They are probably not %100 complete and might have a few bugs that I missed. Will fix if I stumble across any.

 

1687761879_Snap2016-05-02at23_35.thumb.jpg.4d8a176d56b533ad9d5db591fc8246fa.jpg ... FIRE DOWNLOAD

 

1214336441_Snap2016-05-02at23_42.thumb.jpg.e96240a9c07932c4aded0b624dbfbd5e.jpg ... WHITE DOWNLOAD

 

651637994_Snap2016-05-02at23_44.thumb.jpg.f75df4e6bf823d7877e3512038da7fc5.jpg ... BLACK DOWNLOAD

 

Unzip skins to C:\Program Files (x86)\Steam\skins

Select skin in steam app: Steam>Settings>Interface

 

 

I'll add this as well in case anyone would want a batch file for making it easier to select default audio devices and starting and stopping virtual audio cable with presets for streaming or recording. I always have my batch file up because I'm constantly switching between devices and it makes it faster and easier for me. You will need to change a few things in it and if you don't know how to I made a video for a few friends that explains it some.

 

Batch File ...

 

 

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Posting a minor fix since I don't feel like re-uploading the skins and changing links XD.

 

1: 'View Game Info' of a friend, text same color as background -

 

Go to C:\Program Files (x86)\Steam\skins\?\resource\styles\steam.STYLES

open in a notepad and find at line 1136

 

ListPanel

{

bgcolor=none

font-family=basefont

font-size=14

font-weight=400

textcolor="bg1t"

selectedtextcolor="sel1t"

selectedbgcolor="bg2"

shadowtextcolor="TextDisabled" // the color of disabled line items

inset="0 -1 1 1"

render

{ }

render_bg

{

// background gradient

0="fill( x0, y0, x1, y1, bg2 )"

1="fill( x0, y0, x1, y0 + 31, bg2 )"

 

----------------------

 

Change:

0="fill( x0, y0, x1, y1, bg2 )"

1="fill( x0, y0, x1, y0 + 31, bg2 )"

 

To:

0="fill( x0, y0, x1, y1, bg1 )"

1="fill( x0, y0, x1, y0 + 31, bg1 )"

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