Zombies and Predators:
- Zombies require head shots to take damage from players
- Traps, explosives and fire damage zombie as normal
- Zombie Walk styles have been randomized
- Zombie Health has been randomized
- Zombie walk, chase and retaliate speeds have all been randomized
- Zombies can spawn with unique abilities like exploding near death, spitting and charging
- 3 Types of Zombie Spit. Sticky, Stinky and Acid. All can be removed with liquids
- Zombies do not suffer bleed damage
- Added new zombie enemies
- Added Darkstardragons Parasite Mod
- Added new non zombie enemies that do no require headshots
- Added new hostile animals
- Added zombie animals
- Radiated Zombies give off radiation
Zombie Bites and the Zombie Virus:
- The only way to catch the Z-Virus is to be bitten by an Infected.
- The only way for a Infected to bite you is for them to first Grab you.
- Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Diet level.
- Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
- If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
- If you receive another Bite while infected with the Z-Virus it will increases the severity of the infection
- If the Z-Virus infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
- There is no known cure for the Z-Virus at this time. The only known treatments are Antiviral Meds, which will reverse the infection but not cure it and Antiviral Depressants which will put the Z-Virus into remission for a few days, these can be found in loot
- To learn the cure you must complete the campaign to the halfway point.
- Once you receive a Bite you will need to treat it and care for the remaining wound until healed completely. If you fail to tend to the bite wound it will cause a Medical Infection.
Z-Virus Effects
- From 0-25% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %
- From 25%-50% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %
- From 50-100% - - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %; Mind Fog, making you forget how to craft most weapons and tools.
Comprehensive Injuries
- Laceration, Gashes, Sprains, Breaks and Burns can all affect up to 10 locations at once on your player
- The treatment needed for each injury is detailed in the injuries buff description
- All medical items must be used in the players hands
- Each injury will need multiple different treatments to heal the injury completely
- Each injury has a timer communicated by the buff color(White-Yellow-Red-Green)
- At the end of the timer the injury will cause or increase the severity of a Medical Infection
- Each stage of the injury treatment must be administered before the injury causes a Medical Infection
- Untreated injuries will slowly bleed Wellness
Medical Infection
- The only way to get a Medical Infection is from not treating a injury in a timely manner or from severe radiation exposure
- Antibiotics, Herbal Antibiotics and Honey can be used to treat a Medical Infection
- After you receive a Medical Infection failing to treat injuries will increase the severity of the infection
- If the Medical Infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
- Medical Infections Effects : Stamina Loss that scales with infection %; Wellness Loss that scales with infection %
Farming:
- Added food crops - Orange Trees, Carrot, Wheat, Tomato, Onion, Coconut Trees, Beans
- Crop seeds have biome restrictions and can not be planted in other biomes
- Crops must be protected, any non player entity will destroy any player planted crop by simply walking into it
- All seed recipes can be found in loot
- Seeds are crafted on the Drying Rack(workstation)
- Crops can be planted on soil or Farm Plots
- Crop Trees can only be planted on soil and must be at least 2 blocks apart
- Crops can be Fertilized with the Watering Can using Fertilizer to increase crop yield
- Crops can become Dry and need watering using the Watering Can using Dirty Ounces of Water
- Crops can become Infested with insects and need treatment with the Watering Can using Insecticide.
Recipes
- Tons of added recipes from new foods, weapons, clothes and more to alternate recipes
- Increased the crafting que to 5
- Increased the ingredients list to 14
- Existing recipes adjusted in materials and/or quantity of materials needed
- Removed Jar Recipe. Only used for crafted drinks and found in loot
- All items that use jars now return them
- Smelters can use molds again
- Workstations can accepted many tools
- Many types of Glues now found in loot that can be scraped into Scrap Adhesives which is used in recipes
- Many raw food items can be crafted into Servings for crafting ie: Potato to Vegetable Serving; Yucca Fruit to Fruit Servings; Cornmeal to Grain Servings
- Crafting quality of tools and weapons determined by the level of the workbench
- Unique gun parts found in loot and required for crafting and repairing each gun type