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Spider

Spider

Zombies and Predators:

  • Zombies require head shots to take damage from players
  • Traps, explosives and fire damage zombie as normal
  • Zombie Walk styles have been randomized
  • Zombie Health has been randomized
  • Zombie walk, chase and retaliate speeds have all been randomized
  • Zombies can spawn with unique abilities like exploding near death, spitting and charging
  • 3 Types of Zombie Spit. Sticky, Stinky and Acid. All can be removed with liquids
  • Zombies do not suffer bleed damage
  • Added new zombie enemies
  • Added Darkstardragons Parasite Mod
  • Added new non zombie enemies that do no require headshots
  • Added new hostile animals
  • Added zombie animals
  • Radiated Zombies give off radiation

Zombie Bites and the Zombie Virus:

  • The only way to catch the Z-Virus is to be bitten by an Infected.
  • The only way for a Infected to bite you is for them to first Grab you.
  • Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Diet level.
  • Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
  • If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
  • If you receive another Bite while infected with the Z-Virus it will increases the severity of the infection
  • If the Z-Virus infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • There is no known cure for the Z-Virus at this time. The only known treatments are Antiviral Meds, which will reverse the infection but not cure it and Antiviral Depressants which will put the Z-Virus into remission for a few days, these can be found in loot
  • To learn the cure you must complete the campaign to the halfway point.
  • Once you receive a Bite you will need to treat it and care for the remaining wound until healed completely. If you fail to tend to the bite wound it will cause a Medical Infection.

Z-Virus Effects

  • From 0-25% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %
  • From 25%-50% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %
  • From 50-100% - - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %; Mind Fog, making you forget how to craft most weapons and tools.

Comprehensive Injuries

  • Laceration, Gashes, Sprains, Breaks and Burns can all affect up to 10 locations at once on your player
  • The treatment needed for each injury is detailed in the injuries buff description
  • All medical items must be used in the players hands
  • Each injury will need multiple different treatments to heal the injury completely
  • Each injury has a timer communicated by the buff color(White-Yellow-Red-Green)
  • At the end of the timer the injury will cause or increase the severity of a Medical Infection
  • Each stage of the injury treatment must be administered before the injury causes a Medical Infection
  • Untreated injuries will slowly bleed Wellness

Medical Infection

  • The only way to get a Medical Infection is from not treating a injury in a timely manner or from severe radiation exposure
  • Antibiotics, Herbal Antibiotics and Honey can be used to treat a Medical Infection
  • After you receive a Medical Infection failing to treat injuries will increase the severity of the infection
  • If the Medical Infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • Medical Infections Effects : Stamina Loss that scales with infection %; Wellness Loss that scales with infection %

Farming:

  • Added food crops - Orange Trees, Carrot, Wheat, Tomato, Onion, Coconut Trees, Beans 
  • Crop seeds have biome restrictions and can not be planted in other biomes
  • Crops must be protected, any non player entity will destroy any player planted crop by simply walking into it
  • All seed recipes can be found in loot 
  • Seeds are crafted on the Drying Rack(workstation) 
  • Crops can be planted on soil or Farm Plots 
  • Crop Trees can only be planted on soil and must be at least 2 blocks apart 
  • Crops can be Fertilized with the Watering Can using Fertilizer to increase crop yield 
  • Crops can become Dry and need watering using the Watering Can using Dirty Ounces of Water 
  • Crops can become Infested with insects and need treatment with the Watering Can using Insecticide.

Recipes

  • Tons of added recipes from new foods, weapons, clothes and more to alternate recipes
  • Increased the crafting que to 5
  • Increased the ingredients list to 14
  • Existing recipes adjusted in materials and/or quantity of materials needed
  • Removed Jar Recipe. Only used for crafted drinks and found in loot
  • All items that use jars now return them
  • Smelters can use molds again
  • Workstations can accepted many tools
  • Many types of Glues now found in loot that can be scraped into Scrap Adhesives which is used in recipes
  • Many raw food items can be crafted into Servings for crafting ie: Potato to Vegetable Serving; Yucca Fruit to Fruit Servings; Cornmeal to Grain Servings
  • Crafting quality of tools and weapons determined by the level of the workbench
  • Unique gun parts found in loot and required for crafting and repairing each gun type
Spider

Spider

Zombies and Predators:

  • Zombies require head shots to take damage from players
  • Traps, explosives and fire damage zombie as normal
  • Zombie Walk styles have been randomized
  • Zombie Health has been randomized
  • Zombie walk, chase and retaliate speeds have all been randomized
  • Zombies can spawn with unique abilities like exploding near death, spitting and charging
  • 3 Types of Zombie Spit. Sticky, Stinky and Acid. All can be removed with liquids
  • Zombies do not suffer bleed damage
  • Added new zombie enemies
  • Added Darkstardragons Parasite Mod
  • Added new non zombie enemies that do no require headshots
  • Added new hostile animals
  • Added zombie animals
  • Radiated Zombies give off radiation

 

Zombie Bites and the Zombie Virus:

  • The only way to catch the Z-Virus is to be bitten by an Infected.
  • The only way for a Infected to bite you is for them to first Grab you.
  • Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Diet level.
  • Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
  • If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
  • If you receive another Bite while infected with the Z-Virus it will increases the severity of the infection
  • If the Z-Virus infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • There is no known cure for the Z-Virus at this time. The only known treatments are Antiviral Meds, which will reverse the infection but not cure it and Antiviral Depressants which will put the Z-Virus into remission for a few days, these can be found in loot
  • To learn the cure you must complete the campaign to the halfway point.
  • Once you receive a Bite you will need to treat it and care for the remaining wound until healed completely. If you fail to tend to the bite wound it will cause a Medical Infection.

 

Z-Virus Effects

  • From 0-25% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %
  • From 25%-50% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %
  • From 50-100% - - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %; Mind Fog, making you forget how to craft most weapons and tools.

 

Comprehensive Injuries

  • Laceration, Gashes, Sprains, Breaks and Burns can all affect up to 10 locations at once on your player
  • The treatment needed for each injury is detailed in the injuries buff description
  • All medical items must be used in the players hands
  • Each injury will need multiple different treatments to heal the injury completely
  • Each injury has a timer communicated by the buff color(White-Yellow-Red-Green)
  • At the end of the timer the injury will cause or increase the severity of a Medical Infection
  • Each stage of the injury treatment must be administered before the injury causes a Medical Infection
  • Untreated injuries will slowly bleed Wellness

 

Medical Infection

  • The only way to get a Medical Infection is from not treating a injury in a timely manner or from severe radiation exposure
  • Antibiotics, Herbal Antibiotics and Honey can be used to treat a Medical Infection
  • After you receive a Medical Infection failing to treat injuries will increase the severity of the infection
  • If the Medical Infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • Medical Infections Effects : Stamina Loss that scales with infection %; Wellness Loss that scales with infection %

 

 

Farming:

  • Added food crops - Orange Trees, Carrot, Wheat, Tomato, Onion, Coconut Trees, Beans 
  • Crop seeds have biome restrictions and can not be planted in other biomes
  • Crops must be protected, any non player entity will destroy any player planted crop by simply walking into it
  • All seed recipes can be found in loot 
  • Seeds are crafted on the Drying Rack(workstation) 
  • Crops can be planted on soil or Farm Plots 
  • Crop Trees can only be planted on soil and must be at least 2 blocks apart 
  • Crops can be Fertilized with the Watering Can using Fertilizer to increase crop yield 
  • Crops can become Dry and need watering using the Watering Can using Dirty Ounces of Water 
  • Crops can become Infested with insects and need treatment with the Watering Can using Insecticide.

 

Recipes

  • Tons of added recipes from new foods, weapons, clothes and more to alternate recipes
  • Increased the crafting que to 5
  • Increased the ingredients list to 14
  • Existing recipes adjusted in materials and/or quantity of materials needed
  • Removed Jar Recipe. Only used for crafted drinks and found in loot
  • All items that use jars now return them
  • Smelters can use molds again
  • Workstations can accepted many tools
  • Many types of Glues now found in loot that can be scraped into Scrap Adhesives which is used in recipes
  • Many raw food items can be crafted into Servings for crafting ie: Potato to Vegetable Serving; Yucca Fruit to Fruit Servings; Cornmeal to Grain Servings
  • Crafting quality of tools and weapons determined by the level of the workbench
  • Unique gun parts found in loot and required for crafting and repairing each gun type
Spider

Spider

Zombies and Predators:

  • Zombies require head shots to take damage from players
  • Traps, explosives and fire damage zombie as normal
  • Zombie Walk styles have been randomized
  • Zombie Health has been randomized
  • Zombie walk, chase and retaliate speeds have all been randomized
  • Zombies can spawn with unique abilities like exploding near death, spitting and charging
  • 3 Types of Zombie Spit. Sticky, Stinky and Acid. All can be removed with liquids
  • Zombies do not suffer bleed damage
  • Added new zombie enemies
  • Added Darkstardragons Parasite Mod
  • Added new non zombie enemies that do no require headshots
  • Added new hostile animals
  • Added zombie animals
  • Radiated Zombies give off radiation

 

Zombie Bites and the Zombie Virus:

  • The only way to catch the Z-Virus is to be bitten by an Infected.
  • The only way for a Infected to bite you is for them to first Grab you.
  • Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Diet level.
  • Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
  • If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
  • If you receive another Bite while infected with the Z-Virus it will increases the severity of the infection
  • If the Z-Virus infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • There is no known cure for the Z-Virus at this time. The only known treatments are Antiviral Meds, which will reverse the infection but not cure it and Antiviral Depressants which will put the Z-Virus into remission for a few days, these can be found in loot
  • To learn the cure you must complete the campaign to the halfway point.
  • Once you receive a Bite you will need to treat it and care for the remaining wound until healed completely. If you fail to tend to the bite wound it will cause a Medical Infection.

 

Z-Virus Effects

 

  • From 0-25% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %
  • From 25%-50% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %
  • From 50-100% - - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %; Mind Fog, making you forget how to craft most weapons and tools.

 

Comprehensive Injuries

 

  • Laceration, Gashes, Sprains, Breaks and Burns can all affect up to 10 locations at once on your player
  • The treatment needed for each injury is detailed in the injuries buff description
  • All medical items must be used in the players hands
  • Each injury will need multiple different treatments to heal the injury completely
  • Each injury has a timer communicated by the buff color(White-Yellow-Red-Green)
  • At the end of the timer the injury will cause or increase the severity of a Medical Infection
  • Each stage of the injury treatment must be administered before the injury causes a Medical Infection
  • Untreated injuries will slowly bleed Wellness

 

Medical Infection

 

  • The only way to get a Medical Infection is from not treating a injury in a timely manner or from severe radiation exposure
  • Antibiotics, Herbal Antibiotics and Honey can be used to treat a Medical Infection
  • After you receive a Medical Infection failing to treat injuries will increase the severity of the infection
  • If the Medical Infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • Medical Infections Effects : Stamina Loss that scales with infection %; Wellness Loss that scales with infection %

 

 

Farming:

  • Added food crops - Orange Trees, Carrot, Wheat, Tomato, Onion, Coconut Trees, Beans 
  • Crop seeds have biome restrictions and can not be planted in other biomes
  • Crops must be protected, any non player entity will destroy any player planted crop by simply walking into it
  • All seed recipes can be found in loot 
  • Seeds are crafted on the Drying Rack(workstation) 
  • Crops can be planted on soil or Farm Plots 
  • Crop Trees can only be planted on soil and must be at least 2 blocks apart 
  • Crops can be Fertilized with the Watering Can using Fertilizer to increase crop yield 
  • Crops can become Dry and need watering using the Watering Can using Dirty Ounces of Water 
  • Crops can become Infested with insects and need treatment with the Watering Can using Insecticide.

 

Recipes

 

  • Tons of added recipes from new foods, weapons, clothes and more to alternate recipes
  • Increased the crafting que to 5
  • Increased the ingredients list to 14
  • Existing recipes adjusted in materials and/or quantity of materials needed
  • Removed Jar Recipe. Only used for crafted drinks and found in loot
  • All items that use jars now return them
  • Smelters can use molds again
  • Workstations can accepted many tools
  • Many types of Glues now found in loot that can be scraped into Scrap Adhesives which is used in recipes
  • Many raw food items can be crafted into Servings for crafting ie: Potato to Vegetable Serving; Yucca Fruit to Fruit Servings; Cornmeal to Grain Servings
  • Crafting quality of tools and weapons determined by the level of the workbench
  • Unique gun parts found in loot and required for crafting and repairing each gun type
Spider

Spider

Farming:

  • Added food crops - Orange Trees, Carrot, Wheat, Tomato, Onion, Coconut Trees, Beans 
  • Crop seeds have biome restrictions and can not be planted in other biomes
  • Crops must be protected, any non player entity will destroy any player planted crop by simply walking into it
  • All seed recipes can be found in loot 
  • Seeds are crafted on the Drying Rack(workstation) 
  • Crops can be planted on soil or Farm Plots 
  • Crop Trees can only be planted on soil and must be at least 2 blocks apart 
  • Crops can be Fertilized with the Watering Can using Fertilizer to increase crop yield 
  • Crops can become Dry and need watering using the Watering Can using Dirty Ounces of Water 
  • Crops can become Infested with insects and need treatment with the Watering Can using Insecticide

 

Zombies and Predators:

  • Zombies require head shots to take damage from players
  • Traps, explosives and fire damage zombie as normal
  • Zombie Walk styles have been randomized
  • Zombie Health has been randomized
  • Zombie walk, chase and retaliate speeds have all been randomized
  • Zombies can spawn with unique abilities like exploding near death, spitting and charging
  • 3 Types of Zombie Spit. Sticky, Stinky and Acid. All can be removed with liquids
  • Zombies do not suffer bleed damage
  • Added new zombie enemies
  • Added Darkstardragons Parasite Mod
  • Added new non zombie enemies that do no require headshots
  • Added new hostile animals
  • Added zombie animals
  • Radiated Zombies give off radiation

 

Zombie Bites and the Zombie Virus:

  • The only way to catch the Z-Virus is to be bitten by an Infected.
  • The only way for a Infected to bite you is for them to first Grab you.
  • Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Diet level.
  • Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
  • If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
  • If you receive another Bite while infected with the Z-Virus it will increases the severity of the infection
  • If the Z-Virus infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • There is no known cure for the Z-Virus at this time. The only known treatments are Antiviral Meds, which will reverse the infection but not cure it and Antiviral Depressants which will put the Z-Virus into remission for a few days, these can be found in loot
  • To learn the cure you must complete the campaign to the halfway point.
  • Once you receive a Bite you will need to treat it and care for the remaining wound until healed completely. If you fail to tend to the bite wound it will cause a Medical Infection.

 

Z-Virus Effects

 

  • From 0-25% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %
  • From 25%-50% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %
  • From 50-100% - - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %; Mind Fog, making you forget how to craft most weapons and tools.

 

Comprehensive Injuries

 

  • Laceration, Gashes, Sprains, Breaks and Burns can all affect up to 10 locations at once on your player
  • The treatment needed for each injury is detailed in the injuries buff description
  • All medical items must be used in the players hands
  • Each injury will need multiple different treatments to heal the injury completely
  • Each injury has a timer communicated by the buff color(White-Yellow-Red-Green)
  • At the end of the timer the injury will cause or increase the severity of a Medical Infection
  • Each stage of the injury treatment must be administered before the injury causes a Medical Infection
  • Untreated injuries will slowly bleed Wellness

 

Medical Infection

 

  • The only way to get a Medical Infection is from not treating a injury in a timely manner or from severe radiation exposure
  • Antibiotics, Herbal Antibiotics and Honey can be used to treat a Medical Infection
  • After you receive a Medical Infection failing to treat injuries will increase the severity of the infection
  • If the Medical Infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • Medical Infections Effects : Stamina Loss that scales with infection %; Wellness Loss that scales with infection %

 

 

Farming:

  • Added food crops - Orange Trees, Carrot, Wheat, Tomato, Onion, Coconut Trees, Beans 
  • Crop seeds have biome restrictions and can not be planted in other biomes
  • Crops must be protected, any non player entity will destroy any player planted crop by simply walking into it
  • All seed recipes can be found in loot 
  • Seeds are crafted on the Drying Rack(workstation) 
  • Crops can be planted on soil or Farm Plots 
  • Crop Trees can only be planted on soil and must be at least 2 blocks apart 
  • Crops can be Fertilized with the Watering Can using Fertilizer to increase crop yield 
  • Crops can become Dry and need watering using the Watering Can using Dirty Ounces of Water 
  • Crops can become Infested with insects and need treatment with the Watering Can using Insecticide.

 

Recipes

 

  • Tons of added recipes from new foods, weapons, clothes and more to alternate recipes
  • Increased the crafting que to 5
  • Increased the ingredients list to 14
  • Existing recipes adjusted in materials and/or quantity of materials needed
  • Removed Jar Recipe. Only used for crafted drinks and found in loot
  • All items that use jars now return them
  • Smelters can use molds again
  • Workstations can accepted many tools
  • Many types of Glues now found in loot that can be scraped into Scrap Adhesives which is used in recipes
  • Many raw food items can be crafted into Servings for crafting ie: Potato to Vegetable Serving; Yucca Fruit to Fruit Servings; Cornmeal to Grain Servings
  • Crafting quality of tools and weapons determined by the level of the workbench
  • Unique gun parts found in loot and required for crafting and repairing each gun type
Spider

Spider

Farming:

  • All Seed Recipes found in loot
  • Seeds are made on a Drying Rack(workstation)
  • Player planted crops can be destroyed by non player entities touching them.
  • Player planted crops can be planted on any dirt type soil or crafted Farm Plots.
  • All Rotten and Moldy old food items can be scraped into "Biomass" and used in crafting Fertilizer and other recipes
  • Player planted crop Seeds can be fertilized with the Watering Can and 1 Fertilizer. Once fertilized the crop will grow ⅓ faster and produce double the produce.
  • Player planted crops have a chance to dry out and need watering with the Watering Can and 3oz. of Dirty Water
  • Player planted crops have a chance to get infested with insects and need Insecticide applied with the Watering Can and 1oz. of Insecticide                                                List of cultivatable plants
  • Fruit Crops - Yucca, Blueberry, Pumpkin, Orange
  • Vegetable Crops - Corn, Potato, Carrot, Eggplant
  • Grain Crops - Corn, Wheat
  • Protein Crops - Mushrooms, Beans
  • Other - Aloe, Chrysanthemum, Cotton, Goldenrod, Coffee, Hops

 

Zombies and Predators:

  • Zombies require head shots to take damage from players, traps are un effected
  • Zombies move faster in darker areas                                                                                                                                                                                                Zombie Types-
    • Normal (standard zombies, speeds vary)
    • Spitters (Spit different types of acid and explode when near death)
    • Brutes (have a speed burst and do a lot of block damage)
    • Tanks (have a lot of health and a high chance to grab)
    • Screamers (summon zombie hordes)
    • Boomers (explode when near death)
    • Suicide Boomers (charge and explode on agro)
    • Burning (move fast, catch player on fire, dismember easy, leave fire trap on death)
    • Ferals (fast, high health)
    • Crawling Ferals (move on all fours fast, high health and can jump)
    • Infected Animals (have no fear and attack on sight)
  • Cop Zombies "Acid Puke" now leaves burning acid on you and can be removed with water.

  • Fat Zombies puke leaves a smell on you for a short time that attracts other Zombies and can be removed with water.
  • Fat Zombies explode when near death causing less player damage vs cop explosions, but greater block damage within a larger area and can puke on the player when close.
  • Snakes are now venomous and drop venom sacks which are used to make Anti-venom.
  • Custom Wandering hordes with unique infected animal groups

 

Zombie Bites and the Zombie Virus:

  • The only way to catch the Z-Virus(Vanilla Infection) is to be bitten by an Infected.
  • The only way for a Infected to bite you is for them to first Grab you.
  • Stun is changed to a Grab (same buff just renamed and given a new Icon for immersion).
  • Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Diet level.
  • Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
  • If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
  • If the Z-Virus infection reaches 100% your character will die(Dead Dead!) and you will not be able to re spawn and must start a new character
  • Once you receive a Bite you will also get a Bleed that can be treated as normal. To remove the Bite you must cook a Metal/Steel Pipe in the Campfire and with it Cauterize the Bite. After you Cauterize the Bite you will have a Cauterized Bite Wound that you will need to treat with a Plant Salve. After applying Plant Salve you will need to treat the bite with a Bandage. After some time the bandage will get dirty and need reapplying. Do all this successfully and you will heal your Bite Wound, fail to do any of these steps and you will receive a wound.

 

Recipes:

  • Tons of added recipes from new foods, weapons, clothes and so on
  • Existing recipes adjusted in materials and/or quantity of materials needed
  • Removed Jar Recipe. Only found in loot
  • All foods that use jars now return them
  • Smelters use molds again
  • Workstations can accepted many tools
  • Bullet crafting requires a Bullet Press
  • Gun Crafting requires Gun Tools

 

New Systems:

  • Dead is Dead- There is no bottom to wellness.The player loses 10 wellness every time they die and when they run out of wellness they can not spawn back into the game alive with that character.
  • All clothes found in loot are low quality but can be collected to learn how to craft them
  • Leather must be cured by cooking it in a pot with Brain Matter and Coal Lumps.
  • Cured Leather can then be dried on a Drying Rack.
  • Separate Repair Kits for Weapons (Weapon Repair Kit) and Machines (Scavenged Parts)
  • Small Engines for Bikes are made of parts
  • Tires can be scrapped for Scrap Rubber 
  • Scrap Rubber can be melted in a campfire to produce Melted Rubber for crafting.
  • When Torches are placed they require fuel to burn and give off heat
  • Added Planks, Sticks, Large Logs, Small Logs, Branches
  • Added special meats from animals Bear Flank, Pork Belly, Venison Tenderloin
  • Bullet crafting requires a Bullet Press
  • Added advanced resources for harvesting from many world Blocks (i.e.: Stoves, Desk, Fridge, Beds, Chairs and many more)
  • Added many new scraping abilities
  • Clean water can be used to splash water on your head to cool you off for a short time
  • Added over 100 "Junk Items" to spice up looting. Junk items are everyday items found in loot that can be scraped for raw materials or used in crafting.
  • Bladed Weapons are no longer repaired but re sharpened with Sharpening Stones that can be looted or made in the forge.
  • Bladed Weapons have increased dismemberment chance but dull quicker.

 

Tools:

  • Removed ability for stone axe to repair and upgrade.
  • Stone tools do little damage against Metal
  • Iron tools do little damage against Steel
  • Removed Harvesting Tools quality levels
  • Added Screwdriver - Good for dismantling and harvesting Electronics
  • Added Mason Hammer - Good for dismantling Flagstone and Bricks Blocks, harvests Bricks and Cobblestone
  • Added Concrete Sledge -Good for dismantling Concrete Blocks, harvests Concrete Mix and Rebar
  • Added Welding Torch - Good for dismantling Steel Blocks, harvests Steel Sheet Metal
  • Added Crowbar - Used for picking up world blocks the player can not craft.
  • Removed the ability for Buckets to pick up and place water

 

Workstations List:

All workstations can now use anything in the tool slots

Increased Ingredient list to 6

Increased Crafting Ques to 5

  • Mortar & Pestle - For grinding chemicals and medical items. Can also be used as a tool.
  • Stone Mill - For grinding objects into powder.
  • Anvil - For beating metal into shape. Can also be used as a tool.
  • Torches - Need fuel for light and heat
  • Campfire- For cooking and basic chemistry  
  • Research Desk - For reverse engineering unknown crafting schematics
  • Armor Table – For crafting clothes and armor.
  • Dry Rack - For drying Skins, Firewood and creating Seeds from crops.
  • Workbench for crafting - For crafting objects
  • Chemistry Workbench - For crafting advanced medicines and chemicals
  • Fermentation Barre - For making Mead and Beer
  • Cement Mixer - For crafting stone building materials
  • Methane Producer - For producing Methane Bombs
  • Steel Forge - For smelting Steel, Bulletproof Glass and Plastics

 

Workstation Tools List:

  • Anvil - Claw Hammer
  • Campfire - Stick, Cooking Grill, Cooking Pot, Frying Pan, Blender
  • Armor Table – Sewing Needle, Anvil, Leather Needle, Wrench, Welder, Small Loom
  • Workbench for crafting - Claw Hammer, Anvil, Bullet Press, Mortar & Pestle, Screwdriver, Welder, Wrench, Gun Tools, Tool & Die Set, Saw
  • Chemistry Workbench - Beaker, Lab Equipment, Still, Mortar & Pestle, 
  • Steel Forge - For smelting Steel, Bulletproof Glass and Plastics

 

Buffs:

  • Added new Limp debuffs. When a player reaches 10% health they will limp. Heal up above 10% health to heal the Limp
  • Added new Fast Travel buff when you are traveling on a paved road. When on a paved road you will travel 20% faster. This Does apply to animals and zombies.
  • Smoking reduces hunger but has a slight stamina drain and lowers wellness slightly.
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