20 hours ago, InfiniteWarrior said:
Tries and fails? "Try to please everyone and you'll end up pleasing no one." Would that were an embroidered relief hanging on the wall of development studios everywhere. But, of course, it's typically not studios demanding that a game try to be all things to all people and cover every genre in existence, but the publishers and console manufacturers that are generally bankrolling the games. Given this one began with a Kickstarter campaign, publishers and investors can take on only so much of the responsibility for the hyper-homogeneity that characterizes the industry at large influencing(?)...er, leaking into(?)...7DTD. TFP's first responsibility, aside from to themselves, is to those who contributed to the game's Kickstarter campaign. Now, however, they're having to deal with those publishers and console manufacturers and contractors and...I don't envy them the position, to be honest.
Read the kickstarter. RPG was promised in it. Nothing to do with publishers, console manufacturers, contractors...
Quote of the first paragraph of that kickstarter:
Quote7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
I don't think it fails, it is pleasing me and my friends at a minimum. Interesting that you talk about the hyper-homogeneity of the industry, but when TFP implements RPG and other mechanisms like nobody else does you don't seem to acknowledge that their game is NOT homogenic at all.
Adding genres **as a marketing ploy** only works as an unfair practice if you just implement fig leaves of it so you can add the label. I.e. get the advantage without the costs. But TFP did 2 takes of the RPG system before landing on the current, you really can't say they didn't make an effort to get an RPG system they liked.