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arramus

arramus


Adding custom RWG sample.

The Wild West Mod can be downloaded on the Mod Launcher.

The Mod Launcher can be downloaded here: https://7d2dmodlauncher.org/

 

If you would like to launch the game through your own default game Mods folder, extract it from the Mod Launcher area and paste it over.
Alternatively, visit the Wild West Mod Discord for detailed manual instructions: https://discord.gg/vc2XmnNWB8

This Discord is also a good place to receive support and hook up with others for a party play through.

 

About
The Wild West Mod rolls back time to around the Mid-19th Century Wild West America (+/- 20 years).
It attempts to remove features which are not time appropriate, and introduce additional features to expand and complement the overall experience. A few examples include:
- Only the 'Old West' type tiling system will appear when using the RWG, with age-appropriate POIs.
- Asphalt has been replaced with gravel throughout the whole world.
- Car assets have been overwritten or replaced with wagons. This continues to allow wrenching.
- Some items have been renamed such as electrics to connectors and given an appropriate icon.
- Weapons have been rolled back with custom assets.
- Age-appropriate food items.
- Custom lighting, traps, vending machines, and other features.
- Hooked up for Oakraven steam powered vehicles, age-appropriate tech, and other Oakraven additions.

- Horses...

 

Here are a few images to highlight some of the features.

 

The Wild West Mod comes bundled with a hand crafted World called New Frontier. It is highly recommended to begin with this World since it is integral to the story line and progression features. Once you load up 7DTD with the Wild West Mod, head to the New Game area and select NewFrontier as your World option.

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The loading screen provides a few basic hints and tips to let you know how things work and what to expect.

spacer.png

 

New Frontier World places players on either the East Coast or West Coast. There are a lot of parallel features for both sides, but the East Coast offers the full on Trail experience since one aim is to reach a certain location on the West side in latter levels and game stages.

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On the land we can begin to tackle the introductory Challenges. There are multiple customizations to fit in with the Wild West Mod theme. Quests and Challenges make up the bulk of objectives.

spacer.png

 

Players start with a basic Starter Kit. One of the items is a Dinky Donkey which offers a T0 transport option, before moving onto more advanced options such as regular horses and steam powered vehicles. There are also hot air balloon type vehicles.

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The Wild West Mod has updated its progression flow to match the V1 trader progression sequence. The first Trader is Traveling Trader Rekt in New Frontier.

spacer.png

 

Expect to see custom POIs and Towns more associated with the time period and theme.

spacer.png

 

Wild West Towns are quite expansive and cover all Quest types. The Gateway tile that leads into towns from early Alpha builds remains as it fits well with the gravel trails.

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Be on the look out for some highly customized World features specific to New Frontier.

spacer.png

 

All biomes are supported and the main Towns have their own unique name and theme.

spacer.png

 

The local folk are most welcoming.

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RWG Worlds
It is possible to create your own World using the in game RWG. However, to avoid default POIs appearing, it is necessary to temporarily rename the default Prefabs folder to something like 'Prefabss' to ensure modern POIs aren't placed in the World.

 

Here is a sample 8K World with a little customization to maintain the start point on an upturned boat. It also has a simple trail drawn around many town areas to give them better connectivity since roads cannot be placed. It also adds in a treasure chest at selective points overlooking towns in each of the 5 biomes. It is hardly New Frontier, but it offers an additional option for long term players who are looking for a new experience.
https://www.moddb.com/games/7-days-to-die/addons/v1-wild-west-mod-8k-oct-2024a

 

Terms of Use
The Wild West Mod is shared as a complete package. Since it is powered by 7DTD and governed by TFP's terms for Mod usage, it is shared on a non-commercial basis in a spirit of sharing and collaboration.


However....
No permission is granted to use any Wild West Mod assets elsewhere. The list of Credits shows which creators submitted their own content. Many can be found as released Mods in the public domain. Please do not strip them directly from the Wild West Mod as many have been customized to match the Wild West Mod features.
If you have any specific questions about Terms of Use, please visit the Tallman Brad Gameplay Community or check the TFP terms for Mod usage within the community.

 

Tallman Brad Gameplay Community Discord: https://discord.gg/vc2XmnNWB8

TFP Terms of Mod Usage:

Credits
Individual assets and know-how are provided by (From Z - A):
Zeebark - Custom POI submissions.
Tallman Brad - Created and administered a hub for the concept to come alive, game direction planning, developing xml, POIs, and the New Frontier Custom World.
Stallionsden - Assisted with community relations, technical advice on a number of topics, and submitted a Ranch POI.
sphereii - 0-Score to support online server animal animations.
Oakraven - All of the custom Quality of Life additions, replacement blocks, balloons, weapons, storage, and an absolute abundance more in all capacities. Always goes far and beyond to assist overhaul type Mods. Oakraven’s assets have been a major factor to enhance the immersive features of the Wild West Mod.
Mistress Medusa - Custom POI submissions, game direction planning, assessment and evaluation, quality control support, and general consultation at every stage. Dinky Donkey and the Bison were kindly donated by Mistress Medusa.
KhaineGB - Kind use of lockable and expanded inventory mod, expansion mods, and an abundance more.
Guppycur - Provided a hub for development and sharing, the Guppy Vulture, as well as technical know-how where appropriate.
Darkstardragon - Template support with expansion features, model integration, and quality control consultation.
Chaz916Gaming - Old West POI pack with 20+ POIs.

bdubyah - Template code advice and support. bdubyah can be ‘blamed’ for Crispy Horde Night waves.
arramus - Lead xml compiler, provided 50+ custom POIs from the Old West Migration Mod, and general support in every area for returning close to the mid-19th Century.

arramus

arramus

The Wild West Mod can be downloaded on the Mod Launcher.

The Mod Launcher can be downloaded here: https://7d2dmodlauncher.org/

 

If you would like to launch the game through your own default game Mods folder, visit the Wild West Mod Discord for detailed instructions: https://discord.gg/vc2XmnNWB8

This Discord is also a good place to receive support and hook up with others for a party play through.

 

About
The Wild West Mod rolls back time to around the Mid-19th Century Wild West America (+/- 20 years).
It attempts to remove features which are not time appropriate, and introduce additional features to expand and complement the overall experience. A few examples include:
- Only the 'Old West' type tiling system will appear when using the RWG, with age-appropriate POIs.
- Asphalt has been replaced with gravel throughout the whole world.
- Car assets have been overwritten or replaced with wagons. This continues to allow wrenching.
- Some items have been renamed such as electrics to connectors and given an appropriate icon.
- Weapons have been rolled back with custom assets.
- Age-appropriate food items.
- Custom lighting, traps, vending machines, and other features.
- Hooked up for Oakraven steam powered vehicles, age-appropriate tech, and other Oakraven additions.

 

Here are a few images to highlight some of the features.

 

The Wild West Mod comes bundled with a hand crafted World called New Frontier. It is highly recommended to begin with this World since it is integral to the story line and progression features. Once you load up 7DTD with the Wild West Mod, head to the New Game area and select NewFrontier as you World option.

spacer.png

 

The loading screen provides a few basic hints and tips to let you know how things work and what to expect.

spacer.png

 

New Frontier World places players on either the East Coast or West Coast. There are a lot of parallel features for both sides, but the East Coast offers the full on Trail experience since one aim is to reach a certain location in latter levels and game stages.

spacer.png

 

On the land we can begin to tackle the introductory Challenges. There are multiple customizations to fit in with the Wild West Mod theme. Quests and Challenges make up the bulk on objectives.

spacer.png

 

Players start with a basic Start Kit. One of the items is a Dinky Donkey which offers a T0 transport option, before moving onto more advanced options.

spacer.png

 

The Wild West Mod has updated its progression flow to match the V1 trader progression sequence. The first Trader is Traveling Trader Rekt.

spacer.png

 

Expect to see custom POIs and Towns more associated with the time period and theme.

spacer.png

 

Wild West Towns are quite expansive and cover all Quest types.

spacer.png

 

Be on the look out for some highly customized World features specific to New Frontier.

spacer.png

 

All biomes are supported and the main Towns have their own unique name and theme.

spacer.png

 

The local folk are most welcoming.

spacer.png

 

spacer.png

 

Terms of Use
The Wild West Mod is shared as a complete package. Since it is powered by 7DTD and governed by TFP's terms for Mod usage, it is shared on a non-commercial basis in a spirit of sharing and collaboration.


However....
No permission is granted to use any Wild West Mod assets elsewhere. The list of Credits shows which creators submitted their own content. Many can be found as released Mods in the public domain. Please do not strip them directly from the Wild West Mod as many have been customized to match the Wild West Mod features.
If you have any specific questions about Terms of Use, please visit the Tallman Brad Gameplay Community or check the TFP terms for Mod usage within the community.

 

Tallman Brad Gameplay Community Discord: https://discord.gg/vc2XmnNWB8

TFP Terms of Mod Usage:

Credits
Individual assets and know-how are provided by (From Z - A):
Zeebark - Custom POI submissions.
Tallman Brad - Created and administered a hub for the concept to come alive, game direction planning, developing xml, POIs, and the New Frontier Custom World.
Stallionsden - Assisted with community relations, technical advice on a number of topics, and submitted a Ranch POI.
sphereii - 0-Score to support online server animal animations.
Oakraven - All of the custom Quality of Life additions, replacement blocks, balloons, weapons, storage, and an absolute abundance more in all capacities. Always goes far and beyond to assist overhaul type Mods. Oakraven’s assets have been a major factor to enhance the immersive features of the Wild West Mod.
Mistress Medusa - Custom POI submissions, game direction planning, assessment and evaluation, quality control support, and general consultation at every stage. Dinky Donkey and the Bison were kindly donated by Mistress Medusa.
KhaineGB - Kind use of lockable and expanded inventory mod, expansion mods, and an abundance more.
Guppycur - Provided a hub for development and sharing, the Guppy Vulture, as well as technical know-how where appropriate.
Darkstardragon - Template support with expansion features, model integration, and quality control consultation.
Chaz916Gaming - Old West POI pack with 20+ POIs.

bdubyah - Template code advice and support. bdubyah can be ‘blamed’ for Crispy Horde Night waves.
arramus - Lead xml compiler, provided 50+ custom POIs from the Old West Migration Mod, and general support in every area for returning close to the mid-19th Century.

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