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RipClaw

RipClaw

10 minutes ago, theFlu said:

More generally, as far as I know, the sound effects don't cause heat, they're just bound to same events on occasion, so they correlate. But the sound design isn't greatly indicative of .. well, anything 😛 

 

The heat values are specified in the sounds.xml file. e.g. 

 

heat_map_strength="1.42" heat_map_time="90"

 

<SoundDataNode name="metaldestroy"> <AudioSource name="Sounds/AudioSource_Impact"/>
       <Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90"/>
       <AudioClip ClipName="Sounds/DestroyBlock/metaldestroy1"/>
       <AudioClip ClipName="Sounds/DestroyBlock/metaldestroy2"/>
       <AudioClip ClipName="Sounds/DestroyBlock/metaldestroy3"/>
       <LowestPitch name="0.9"/>
       <HighestPitch name="1.1"/>
       <LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>


 

RipClaw

RipClaw

Just now, theFlu said:

More generally, as far as I know, the sound effects don't cause heat, they're just bound to same events on occasion, so they correlate. But the sound design isn't greatly indicative of .. well, anything 😛 

 

The heat values are specified in the sounds.xml file. e.g. 

 

<SoundDataNode name="metaldestroy"> <AudioSource name="Sounds/AudioSource_Impact"/>
       <Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90"/>
       <AudioClip ClipName="Sounds/DestroyBlock/metaldestroy1"/>
       <AudioClip ClipName="Sounds/DestroyBlock/metaldestroy2"/>
       <AudioClip ClipName="Sounds/DestroyBlock/metaldestroy3"/>
       <LowestPitch name="0.9"/>
       <HighestPitch name="1.1"/>
       <LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>


 

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