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meganoth

meganoth

3 hours ago, FramFramson said:

 

The AI rewrite in A17 was specifically the example being made. Watering it down since then hasn't really changed the basic model.

 

Again, the problem isn't a specific AI model, it's that there is only one model. You know how many blocks they will rage at, you know what they'll path to, and so on. And those were changes made in response to zombies being too "dumb" earlier on, but the thing was that the supposedly-dumb zombies were actually less predictable.

 

You said "For a real example, look at the AI changes over the years to address various supposed base exploits.". But afaik before A17 the zombie AI was left alone without any changes because the guy who wrote the AI left a long time ago and nobody wanted to touch it. So from A? to A16 it was the same AI all along until they hired Fataal. Then this whole rewrite for A17 and after that only watering down as you say. Where were the "AI changes **over the years**" done to fix exploits? Only in A17? Then why "over the years"?

 

I simply don't see where your words fit with the history. And especially the AI rewrite of A17 was not to fix some simple exploits and it was not introduced by small changes over the years, it was a total rewrite. And what it especially fixed was zombies running in circles, surely not what everyone wanted to stay in the game

 

Anyway. not that important. I was just hung up on that formulation of yours.

 

meganoth

meganoth

3 hours ago, FramFramson said:

 

The AI rewrite in A17 was specifically the example being made. Watering it down since then hasn't really changed the basic model.

 

Again, the problem isn't a specific AI model, it's that there is only one model. You know how many blocks they will rage at, you know what they'll path to, and so on. And those were changes made in response to zombies being too "dumb" earlier on, but the thing was that the supposedly-dumb zombies were actually less predictable.

 

You said "For a real example, look at the AI changes over the years to address various supposed base exploits.". But afaik before A17 the zombie AI was left alone without any changes because the guy who wrote the AI left a long time ago and nobody wanted to touch it. So from A? to A16 it was the same AI all along until they hired Fataal. Then this whole rewrite for A17 and after that only watering down as you say. Where were the "AI changes **over the years**" done to fix exploits? Only in A17? Then why "over the years"?

 

I simply don't see where your words fit with the history. And especially the AI rewrite of A17 was not to fix some simple exploits and it was not introduced by small changes over the years, it was a total rewrite. And what it especially fixed was zombies running in circles, surely not what everyone wanted to stay in the game

 

Anyway. not that important. I was just hung up on that description.

 

meganoth

meganoth

3 hours ago, FramFramson said:

 

The AI rewrite in A17 was specifically the example being made. Watering it down since then hasn't really changed the basic model.

 

Again, the problem isn't a specific AI model, it's that there is only one model. You know how many blocks they will rage at, you know what they'll path to, and so on. And those were changes made in response to zombies being too "dumb" earlier on, but the thing was that the supposedly-dumb zombies were actually less predictable.

 

You said "For a real example, look at the AI changes over the years to address various supposed base exploits.". But afaik before A17 the zombie AI was left alone without any changes because the guy who wrote the AI left a long time ago and nobody wanted to touch it. So from A? to A16 it was the same AI all along until they hired Fataal. Then this whole rewrite for A17 and after that only watering down as you say. Where were the "AI changes **over the years**" done to fix exploits? Only in A17? Then why "over the years"?

 

I simply don't see where your words fit with the history. And especially the AI rewrite of A17 was not to fix some simple exploits and it was not introduced by small changes over the years, it was a total rewrite. And what it especially fixed was zombies running in circles, surely not what everyone wanted to stay in the game

 

Anyway. not that important. I was just hung up on that descriptipon.

meganoth

meganoth

3 hours ago, FramFramson said:

 

The AI rewrite in A17 was specifically the example being made. Watering it down since then hasn't really changed the basic model.

 

Again, the problem isn't a specific AI model, it's that there is only one model. You know how many blocks they will rage at, you know what they'll path to, and so on. And those were changes made in response to zombies being too "dumb" earlier on, but the thing was that the supposedly-dumb zombies were actually less predictable.

 

You said "For a real example, look at the AI changes over the years to address various supposed base exploits.". But afaik before A17 the zombie AI was left alone without any changes because the guy who wrote the AI left a long time ago and nobody wanted to touch it. So from A? to A16 it was the same AI all along until they hired Fataal. Then this whole rewrite for A17 and after that only watering down as you say. Where were the "AI changes **over the years**" done to fix exploits? Only in A17? Then why "over the years"?

 

I simply don't see where your words fit with the history. And especially the AI rewrite of A17 was not to fix some simple exploits and it was not introduced by small changes over the years, it was a total rewrite. And what it especially fixed was zombies running in circles, surely not what everyone wanted to stay in the game

 

meganoth

meganoth

3 hours ago, FramFramson said:

 

The AI rewrite in A17 was specifically the example being made. Watering it down since then hasn't really changed the basic model.

 

Again, the problem isn't a specific AI model, it's that there is only one model. You know how many blocks they will rage at, you know what they'll path to, and so on. And those were changes made in response to zombies being too "dumb" earlier on, but the thing was that the supposedly-dumb zombies were actually less predictable.

 

You said "For a real example, look at the AI changes over the years to address various supposed base exploits.". But afaik before A17 the zombie AI was left alone without any changes because the guy who wrote the AI left a long time ago and nobody wanted to touch it. So from A? to A16 it was the same AI all along until they hired Fataal.

 

I simply don't see where your words fit with the history. And especially the AI rewrite of A17 was not to fix some simple exploits and it was not introduced by small changes over the years, it was a total rewrite. And what it especially fixed was zombies running in circles, surely not what everyone wanted to stay in the game

 

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