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meganoth

meganoth

7 hours ago, FramFramson said:

For a real example, look at the AI changes over the years to address various supposed base exploits. Instead of making a variety of AI among zombies, it's always seemed to like someone's playing whack-a-mole with whatever base design was popular, to the point that the zombies now all have structural engineering degrees many players like to gripe about.

 

Fake history, sorry. AI was rewritten for A17 and there the AI was so strict that the term structural engineer was coined. All further AI changes made them less strict aka dumber, so they followed the optimal path less and less. For example they introduced a chance for zombies to just attack random blocks or go along suboptimal paths.

 

The only exception were how they reacted to block shapes where they simply failed completely, i.e. shapes where they fell down from in all cases or shapes they couldn't cross. But that didn't give them the name structural engineer. Or would you say a zombie that now crosses flat layered arrow slits is more structural engineer when even the dumbest dog in reality could walk over that?

 

 

 

5 hours ago, Old Crow said:

Screamers showing up on Day 1 in PAIRS and summoning other pairs right away are another couple.

 

Now it would be nice if you explained how this change was a reaction to some player exploit (which is the topic here as far as I know). Unless it is your opinion that anything they change is obviously a reaction to players and is therefore bad.

 

meganoth

meganoth

7 hours ago, FramFramson said:

For a real example, look at the AI changes over the years to address various supposed base exploits. Instead of making a variety of AI among zombies, it's always seemed to like someone's playing whack-a-mole with whatever base design was popular, to the point that the zombies now all have structural engineering degrees many players like to gripe about.

 

Fake history, sorry. AI was rewritten for A17 and there the AI was so strict that the term structural engineer was coined. All further AI changes made them less strict aka dumber, so they followed the optimal path less and less.

 

The only exception were how they reacted to block shapes where they simply failed completely, i.e. shapes where they fell down from in all cases or shapes they couldn't cross. But that didn't give them the name structural engineer. Or would you say a zombie that now crosses flat layered arrow slits is more structural engineer when even the dumbest dog in reality could walk over that?

 

 

 

meganoth

meganoth

7 hours ago, FramFramson said:

For a real example, look at the AI changes over the years to address various supposed base exploits. Instead of making a variety of AI among zombies, it's always seemed to like someone's playing whack-a-mole with whatever base design was popular, to the point that the zombies now all have structural engineering degrees many players like to gripe about.

 

Fake history, sorry. AI was rewritten for A17 and there the AI was so strict that the term structural engineer was coined. All further AI changes made them less strict aka dumber, so they followed the optimal path less and less.

 

The only exception were how they reacted to block shapes where they simply failed completely, i.e. shapes where they fell down from in all cases or shapes they couldn't cross. But that didn't give them the name structural engineer. Or would you say a zombie that now crosses flat layered arrow slits is more structural engineer when even the dumbest dog in reality could walk over that?

This only might have angered(?) a streamer and the sheep following him.

 

 

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