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theFlu

theFlu

27 minutes ago, warmer said:

AI modification is CPU intensive

It can be, but that's not a universal rule. The rage mode check is ran once per hit; it's not that many per second even during a horde night... if the settings test becomes an issue there, you can prebake the result into some variables used. Or even use a completely different function for each setting with basically no CPU cost. But honestly, it's so simple and rare, that I really can't see how this setting would cause any issues.

 

Jars aren't a resource issue either; sure. They're a game design issue. TFP doesn't like the inventory clutter, nor the "ease" of the mass production. Simply adding them back would break the intended design of limiting water amounts; while the balance isn't there atm, it might get tuned into something more restricting. I wouldn't mind having them, in fact I'd like it, but TFP seems rather settled.

theFlu

theFlu

10 minutes ago, warmer said:

AI modification is CPU intensive

It can be, but that's not a universal rule. The rage mode check is ran once per hit; it's not that many per second even during a horde night... if the settings test becomes an issue there, you can prebake the result into some variables used. Or even use a completely different function for each test with basically no CPU cost. But honestly, it's so simple and rare, that I really can't see how this setting would cause any issues.

 

Jars aren't a resource issue either; sure. They're a game design issue. TFP doesn't like the inventory clutter, nor the "ease" of the mass production. Simply adding them back would break the intended design of limiting water amounts; while the balance isn't there atm, it might get tuned into something more restricting. I wouldn't mind having them, in fact I'd like it, but TFP seems rather settled.

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