Really guys did you NOT read the entire thread and just cherry pick so your statements are correct.
I have already said i had completed the day 70 horde in that world i went back in and used the console to set my day back to day 14 just to prove a point and you all jump in and all your numbers are messed up for you can't have a game stage of 571 by day 14 no you can't but you can by day 70 i really didn't feel like starting a new game just to prove my point
Again if i had the day set to 60 minutes long there is just not enough time to kill 1500 zombies in 6 in game hours so by definition the horde will last all night which is where i was on the final day 70 horde in my 1.0 world i had 32 zombies day length 60 minutes and yes my GS was 571 again at day 70 but all you guys have seen was "day 14" FFS did any of you actually read the whole thread.
The second one where i did the day 21 horde that is more closer to my actual gamestage as it was on day 25 at 3:47 am when i set my day back to day 21 and as i kept saying in version 1.0 hordes did last all night but haven't since the day 7 horde in 1.1.
i would like to know how i am "nerfing" zombies alive because if i am reading you correct nerfing zombies alive means to you having the max horde night alive set to the default number of zombies for horde night which is 8 just in case you have never bothered to check.
my point still stands in version 1.0 with the horde night max alive zombies set to default the hordes were lasting all night and yes at some point even after setting the max horde to 32 the horde still lasted all night if everything else was set to the default settings.
before anyone says oh but ofc the horde will not last all night if you have the day set to 120 minutes but my day 7 horde in 1.1 was at 120 minute days
also every horde in my 1.0 world was set to 120 minute days until after the day 35 horde the i set it back to the default 60 minute days, and every horde from day 7 to day 70 lasted all night.
To quote BFT2020
"My experience has been that the initial blood moons lasted all night without any speeding up the GS or player progression."
This seems to be proving my point