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Kosmic Kerman

Kosmic Kerman

12 hours ago, Ttocs said:

Oh and forgot the smell mechanic when you carried meat on you, I really liked it and it was a nice risk/reward. Never did get why it wasn't kept in later versions.

 

My understanding is that it was an unintended casualty of a code rewrite. Essentially, some legacy code was rewritten/refactored and "smell" no longer worked after that.

 

I've been playing since A15 and don't miss A16 at all. I vastly prefer the current state of the game. Something to consider is that pretty much every feature in a game comes with a cost and that cost isn't always obvious. For example, it is extremely possible that if you were to replace the current zombie AI with the A16 AI the game would be vastly inferior because zombies would just bash blocks (or spin in place) in POIs rather than pathing towards you.

Kosmic Kerman

Kosmic Kerman

12 hours ago, Ttocs said:

Oh and forgot the smell mechanic when you carried meat on you, I really liked it and it was a nice risk/reward. Never did get why it wasn't kept in later versions.

 

My understanding is that it was an unintended casualty of a code rewrite. Essentially, some legacy code was rewritten/refactored and "smell" no longer worked after that.

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