Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
meganoth

meganoth

8 hours ago, Abnormal Zombie said:

Additionally, the multiplicative values skill-related item odds likely overpowers many other types of loot if they both share the same loot containers and one skill is invested in fully while another has nothing - a difference of 11x to 1x.

 

When you loot a general container you have a chance of say 5% to find a magazine. If you hit that 5% then all 17 magazines have the same chance of 1/17 to drop.

 

Now you put one perk point into the pistol perk. When you loot a general container you now have the exact same chance of say 5% to find a magazine (so no overpowering of other types of loot). If you hit that 5% then every magazine has a chance of 1/18 to drop and the pistol magazine 2/18. It is as if you had a bag with 17 different marbles to draw from and then add another "pistol"-marble.

 

So even if you have pistol perk at 5, that means each other magazine has a 1/22 chance and the pistol magazine a 6/22 chance. A factor of 6 at max and you will find a pistol magazine only in 1/4 of all such general containers.

 

This is just the math: I share your opinion that it is still too much in normal play, not in single player, but if any player in co-op wants to do something else (like mining and building) his friends will not find many of the magazines HE needs to bring back, because they can't boost the odds unless they perk into skills they don't need

 

meganoth

meganoth

7 hours ago, Abnormal Zombie said:

Additionally, the multiplicative values skill-related item odds likely overpowers many other types of loot if they both share the same loot containers and one skill is invested in fully while another has nothing - a difference of 11x to 1x.

 

When you loot a general container you have a chance of say 5% to find a magazine. If you hit that 5% then all 17 magazines have the same chance of 1/17 to drop.

 

Now you put one perk point into the pistol perk. When you loot a general container you now have the exact same chance of say 5% to find a magazine (so no overpowering of other types of loot). If you hit that 5% then every magazine has a chance of 1/18 to drop and the pistol magazine 2/18. It is as if you had a bag with 17 different marbles to draw from and then add another "pistol"-marble.

 

So even if you have pistol perk at 5, that means each other magazine has a 1/22 chance and the pistol magazine a 6/22 chance. A factor of 6 at max and you will find a pistol magazine only in 1/4 of all such general containers.

 

This is just the math: I share your opinion that it is still too much in normal play, not in single player, but if any player in co-op wants to do something else (like mining and building) his friends will not find many of the magazines HE needs.

 

×
×
  • Create New...