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Hated

Hated

Hey Survivors!

 

We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

 

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

 

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

 

Be sure to follow us on X for more updates!

www.x.com/7daystodie

Hated

Hated

Hey Survivors!

 

We're back with our latest hotfix, v1.0 b335. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

 

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

 

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

 

Be sure to follow us on X for more updates!

www.x.com/7daystodie

Hated

Hated

Hey Survivors!

 

We're back with our latest hotfix, v1.0 b335. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

 

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

 

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

 

Be sure to follow us on X for more updates!

 

 

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