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Ragsy 2145

Ragsy 2145


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1 hour ago, jjfranzen said:

Using this mod in v1 b333 on a Mac and several of the cars have pink windows. Usually in Unity that means missing/bad textures or shaders. I see in my server logs several lines like this:

 

Texture with ID 4155 and with size 5120x5120 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.

 

5120 is an odd texture resolution. Optimal res is usually a power of 2 isn't it? Would it help to get you a list of of the cars displaying this issue?

 

Yes that would help although most textures are not over 2048 in Vehicle Madness due to amount of vehicles and wrecks. 

 

I have never had a Mac user that i know of using Vehicle Madness and also not actually having a Mac myself would not be able to 

test compatibility.

 

 

regards

Ragsy!!

Ragsy 2145

Ragsy 2145


text

1 hour ago, jjfranzen said:

Using this mod in v1 b333 on a Mac and several of the cars have pink windows. Usually in Unity that means missing/bad textures or shaders. I see in my server logs several lines like this:

 

Texture with ID 4155 and with size 5120x5120 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.

 

5120 is an odd texture resolution. Optimal res is usually a power of 2 isn't it? Would it help to get you a list of of the cars displaying this issue?

 

 

 

Yes that would help although most textures are not over 2048 in Vehicle Madness due to amount of vehicles and wrecks. 

I have never had a MAC user that i know of using Vehicle Madness as also I dont have a mac so would not be able to test .

 

 

Ragsy!!

Ragsy 2145

Ragsy 2145

28 minutes ago, jjfranzen said:

Using this mod in v1 b333 on a Mac and several of the cars have pink windows. Usually in Unity that means missing/bad textures or shaders. I see in my server logs several lines like this:

 

Texture with ID 4155 and with size 5120x5120 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.

 

5120 is an odd texture resolution. Optimal res is usually a power of 2 isn't it? Would it help to get you a list of of the cars displaying this issue?

 

 

 

Yes that would help although most textures are not over 2048 in Vehicle Madness due to amount of vehicles and wrecks. 

 

I dont have a mac so would not be able to test ... 

 

 

Ragsy!!

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