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Ragsy 2145

Ragsy 2145


Added Install instruction notes

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About Vehicle Madness in V1.0

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in V1.0

Featuring 67 drivable vehicles and 140 plus vehicle wreck variations for the ultimate immersion and vehicle variety for the game.

 

There are also 49 repairable vehicles featured in this version that you can fix with the appropriate restoration tool.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbench.

 

<ingredient name="Footpump" count="1"/>
<ingredient name="BatteryChargerUnit" count="1"/>
 <ingredient name="VMToolRatchetSet" count="1"/>
 <ingredient name="HotwireKit" count="1"/>

  .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles.

 

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.

Various parts needed for the tools  above can be found in loot ,  check garbage as you will need electical wire (lots of)  and also

can be harvested from the abandoned vehicles in the world .  Cutters will be needed also found mainly in garbage loot.

 

Alternately you can harvest wrecked vehicles to salvage the parts so that you can craft full vehicles on the VM Workbench.

 

Parts from vehicle wrecks

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the standard  'vanilla repair kit'.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained

by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional

wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can

collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench

along with a car lift  (craftable) , a compressor and a ratchet set ( craftable and  lootable in world) ......you can then, after learning how, assemble the various vehicle

parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

Note : The Monster Pickup will require a full body shell that you can find in Wasteland or Desert biomes.

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

***** We recommend that you use a bigger backpack modlet such as the ones made by KhaineGB as there are many parts to collect. *****

 


 

 

 

The Vehicle Madness Team

Ragsy

ActiniumTiger

 

Contributors for V1.0:
KeuleAufKopf
R3dHot Gaming

 

 

A special mention to the testers and thanks for the feedback and bug reports

V1.0 Testers

Furious Ramsey and his 'Rebirth Crew'.

KueleAskopft 

MageJosh

Mr Devolver

Black Wolf
xiiMaRcLeoN
falcon470
davokastro
Cibryon

 

 

Changelog for Beta 4 version 5

  1. Updated 60 plus vehicles seats to new character poses (average 4 per vehicle some big vehicles 6-10 ).

  2. Blocks XML updated to new vehicle alignment standard.

  3. All vehicle wheels checked/fixed rotation in Unity as required.

  4. All vehicles had a 'Physics' pass/updated in V1.0 as new unity 2022 gives better options.

  5. Renamed Marauder to Malice as per history request.

  6. Renamed Old Van (beige) to 'NPC Mod Van'.
  7. Changed recipe for Monster Van to require NPC Van and some paint (as not clear which Van to use in past)
  8. Added drivable 'VespaKart' vehicle plus a repairable block version and damaged world block version in spawning( By KeuleAufKopf).
  9. Some localization updates and additions .
  10. Texture pass on all vehicles for new world lighting (Some of the vehicles will be replaced/remodelled in a future update plus a few vehicles windows we need to sort some new textures for them)
  11. Removed the charger as a working vehicle its a wreck only now in the world spawns.
  12. Vanilla motorcycle model has been updated to new model for wrecks and repairables.
  13. Added Explorer jeep to repairable vehicles pool , block and damaged versions to world spawns.
  14. Vanilla 4x4 model has been updated to new model for wrecks and repairables.
  15. Vanilla Gyro model has been updated to new model for wrecks and repairables these are only found in snow or wasteland biomes.
  16. Fixed a bug where the bicycle blocks will explode when hit by another vehicle.
  17. Added VM vehicles to the in game challenges (challenge_cars,challenge_elec_parts,challenge_mech_parts)
  18. Added new drivable Pickup truck by AC (use this for the Monster Pickup recipe)
  19. Added new drivable Big Rig called Old Semi , damaged and repairable versions are in world spawns.
  20. Added some of the new 'Visual Mods' to a few vehicles, this will be work in progress so some others will follow at some point with mod options in a 'Future Update' of Vehicle Madness.
  21. Added VM Damaged Pickup block to Biome spawns mainly Wasteland and then slightly less are in Desert. Wrench the pickup gives
        a Pickup Shell that is now used as part of new recipe for Monster Pickup.

 

 

 

      Some information on vehicles that have some of the new Visual Mods that TFP added for V1.0 Vehicles.

 

  • VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
  • Small Buggy ( Plow )
  • Biggy Buggy (Spiked plow)
  • VM Pickup ( not Monster version) (Spiked Plow)
  • Fastback ( Spiked Armor, Plow, FuelStorage)
  • Cobra Mustang (Armor, Plow, Turbo and Lightbar)
  • Workshop van (Spiked Plow)
  • Malice Car (Plow and Spoiler)
  • Spiker ( Plow, Spiked Armor FuelStorage)
  • Small Pickup (visual Seat add on)
  • Hellcar Turbo ( Plow)
  • Blue Camaro Muscle (Plow , Spoilers)
  • Box truck ( Armor for cab, Plow and Lightbar )
  • Military Truck (plow and Lightbar)
  • Three Shuttle Buses (plow and Lightbar)
  • Nissan Skyline (Turbo and Plow)
  • Old Semi (Turbo, Plow , Lightbar)

 

## Known issues and Observations still to to Fix ##

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.

2.  The new VM Pickup by AC - Some 'visual addition' mod issues to resolve before the next full update of VM

3.  Wrenching vehicles in the challenges... some vehicles when wrenched leave lots of on screen sprite icons place of the
     vehicle. It is not on all the vehicles though oddly.  The Sprites clear after challenge completed or you take up another challenge in the list.

4.  Flatbed truck windows texure problem - will be updating this vehicle in next phase so will be addressed.

 

 

Feedback

Loot, harvesting amounts and vehicle distribution is welcome along with any other issues you may find in this first release version ,  spent over a week with testers and the feedback was great so hopefully you wont find too much . 

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

 

 

A brand new game save is required as this modlet overhaul adds a lot of

new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

 

Vehicle Madness V1.0 Download link

****  Vehicle Madness may or may not be 'compatible' with some Overhaul Mods as most overhaul modders do a lot of their own code and build systems vehicle wise ****

 

Also available on the mod launcher  https://7d2dmodlauncher.org/

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

Installing the Modlet                                    

Note: Gitlab 'zip' download will double nest the folders so you will have to go down a folder level to find the actual modlet folder.

 

Example of what happens on Gitlab Downloads

 

When you have unzipped the downloaded file you would see this :

VMDownload1.thumb.png.c6822eb38dbfe78f13becf7c0982bae5.png

 

 

Double click the folder and you will then see this :

VMDownload2.thumb.png.d2bbed594b6c94ff840fdacb8ee1d5e0.png

 

Above is the actual name of the Vehicle Madness Modlet ( VehicleMadness_Beta4_v5_V1.0)  you can then drag this folder into your Mods folder.

 

If you are using the old Mods location it is located here:  YourDrive :\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods

 

If using the new Mods folder (recommended) it is located here:  YourDrive :\Users\YOUR USER NAME\AppData\Roaming\7DaysToDie\Mods

 

You can type   %AppData%\7DaysToDie\Mods  in the address bar in Windows Explorer or in the Search Box on your desktop and it will take you to the correct location.

 

 

 

 

 

Happy Motoring in V1.0  and leave a 'like' on this post if you are inclined to do so !!
🏁

 

Regards

Ragsy and ActiniumTiger

 

Ragsy 2145

Ragsy 2145


Add link to Launcher option

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VMRVBLOCK1.thumb.jpg.799b6bdaa0fe7fa766f088e1f3e8f6be.jpg
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20240811174426_1.thumb.jpg.61603a807f659cc1244ffdb691af3b15.jpg

 

 

About Vehicle Madness in V1.0

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in V1.0

Featuring 67 drivable vehicles and 140 plus vehicle wreck variations for the ultimate immersion and vehicle variety for the game.

 

There are also 49 repairable vehicles featured in this version that you can fix with the appropriate restoration tool.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbench.

 

<ingredient name="Footpump" count="1"/>
<ingredient name="BatteryChargerUnit" count="1"/>
 <ingredient name="VMToolRatchetSet" count="1"/>
 <ingredient name="HotwireKit" count="1"/>

  .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles.

 

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.

Various parts needed for the tools  above can be found in loot ,  check garbage as you will need electical wire (lots of)  and also

can be harvested from the abandoned vehicles in the world .  Cutters will be needed also found mainly in garbage loot.

 

Alternately you can harvest wrecked vehicles to salvage the parts so that you can craft full vehicles on the VM Workbench.

 

Parts from vehicle wrecks

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the standard  'vanilla repair kit'.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained

by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional

wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can

collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench

along with a car lift  (craftable) , a compressor and a ratchet set ( craftable and  lootable in world) ......you can then, after learning how, assemble the various vehicle

parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

Note : The Monster Pickup will require a full body shell that you can find in Wasteland or Desert biomes.

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

***** We recommend that you use a bigger backpack modlet such as the ones made by KhaineGB as there are many parts to collect. *****

 


 

 

 

The Vehicle Madness Team

Ragsy

ActiniumTiger

 

Contributors for V1.0:
KeuleAufKopf
R3dHot Gaming

 

 

A special mention to the testers and thanks for the feedback and bug reports

V1.0 Testers

Furious Ramsey and his 'Rebirth Crew'.

KueleAskopft 

MageJosh

Mr Devolver

Black Wolf
xiiMaRcLeoN
falcon470
davokastro
Cibryon

 

 

Changelog for Beta 4 version 5

  1. Updated 60 plus vehicles seats to new character poses (average 4 per vehicle some big vehicles 6-10 ).

  2. Blocks XML updated to new vehicle alignment standard.

  3. All vehicle wheels checked/fixed rotation in Unity as required.

  4. All vehicles had a 'Physics' pass/updated in V1.0 as new unity 2022 gives better options.

  5. Renamed Marauder to Malice as per history request.

  6. Renamed Old Van (beige) to 'NPC Mod Van'.
  7. Changed recipe for Monster Van to require NPC Van and some paint (as not clear which Van to use in past)
  8. Added drivable 'VespaKart' vehicle plus a repairable block version and damaged world block version in spawning( By KeuleAufKopf).
  9. Some localization updates and additions .
  10. Texture pass on all vehicles for new world lighting (Some of the vehicles will be replaced/remodelled in a future update plus a few vehicles windows we need to sort some new textures for them)
  11. Removed the charger as a working vehicle its a wreck only now in the world spawns.
  12. Vanilla motorcycle model has been updated to new model for wrecks and repairables.
  13. Added Explorer jeep to repairable vehicles pool , block and damaged versions to world spawns.
  14. Vanilla 4x4 model has been updated to new model for wrecks and repairables.
  15. Vanilla Gyro model has been updated to new model for wrecks and repairables these are only found in snow or wasteland biomes.
  16. Fixed a bug where the bicycle blocks will explode when hit by another vehicle.
  17. Added VM vehicles to the in game challenges (challenge_cars,challenge_elec_parts,challenge_mech_parts)
  18. Added new drivable Pickup truck by AC (use this for the Monster Pickup recipe)
  19. Added new drivable Big Rig called Old Semi , damaged and repairable versions are in world spawns.
  20. Added some of the new 'Visual Mods' to a few vehicles, this will be work in progress so some others will follow at some point with mod options in a 'Future Update' of Vehicle Madness.
  21. Added VM Damaged Pickup block to Biome spawns mainly Wasteland and then slightly less are in Desert. Wrench the pickup gives
        a Pickup Shell that is now used as part of new recipe for Monster Pickup.

 

 

 

      Some information on vehicles that have some of the new Visual Mods that TFP added for V1.0 Vehicles.

 

  • VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
  • Small Buggy ( Plow )
  • Biggy Buggy (Spiked plow)
  • VM Pickup ( not Monster version) (Spiked Plow)
  • Fastback ( Spiked Armor, Plow, FuelStorage)
  • Cobra Mustang (Armor, Plow, Turbo and Lightbar)
  • Workshop van (Spiked Plow)
  • Malice Car (Plow and Spoiler)
  • Spiker ( Plow, Spiked Armor FuelStorage)
  • Small Pickup (visual Seat add on)
  • Hellcar Turbo ( Plow)
  • Blue Camaro Muscle (Plow , Spoilers)
  • Box truck ( Armor for cab, Plow and Lightbar )
  • Military Truck (plow and Lightbar)
  • Three Shuttle Buses (plow and Lightbar)
  • Nissan Skyline (Turbo and Plow)
  • Old Semi (Turbo, Plow , Lightbar)

 

## Known issues and Observations still to to Fix ##

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.

2.  The new VM Pickup by AC - Some 'visual addition' mod issues to resolve before the next full update of VM

3.  Wrenching vehicles in the challenges... some vehicles when wrenched leave lots of on screen sprite icons place of the
     vehicle. It is not on all the vehicles though oddly.  The Sprites clear after challenge completed or you take up another challenge in the list.

4.  Flatbed truck windows texure problem - will be updating this vehicle in next phase so will be addressed.

 

 

Feedback

Loot, harvesting amounts and vehicle distribution is welcome along with any other issues you may find in this first release version ,  spent over a week with testers and the feedback was great so hopefully you wont find too much . 

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

 

 

A brand new game save is required as this modlet overhaul adds a lot of

new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

 

Vehicle Madness V1.0 Download link

****  Vehicle Madness may or may not be 'compatible' with some Overhaul Mods as most overhaul modders do a lot of their own code and build systems vehicle wise ****

 

Also available on the mod launcher  https://7d2dmodlauncher.org/

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

 

 

Happy Motoring in V1.0  and leave a 'like' on this post if you are inclined to do so !!
🏁

 

Regards

Ragsy and ActiniumTiger

 

Ragsy 2145

Ragsy 2145


Typos and text changes

vehicle_madness_logo.thumb.png.d3b9902adbf288f1ecb5c490c29ba433.png

20240725133127_1.thumb.jpg.bff0f7281432362969c2312ccb4281d5.jpg

20240726021246_1.thumb.jpg.87dec60a5f4b1cf75ee1f872def720bc.jpg20240728144838_1.thumb.jpg.412a33facf8f85858dca1c4ec5a6e731.jpg

20240808210253_1.thumb.jpg.107c0185d3f84c0da5f05cb4215e5bdc.jpg

20240722001122_1.thumb.jpg.ab1f7fba14b8d100b7216d56e0e77e8e.jpg

VMRVBLOCK1.thumb.jpg.799b6bdaa0fe7fa766f088e1f3e8f6be.jpg
20240811173815_1.thumb.jpg.cd54fc6c99efc3853894086ce32f9880.jpg

20240811174325_1.thumb.jpg.d2f4cb5a379d01e1b1a05590a29cd3da.jpg

20240811174426_1.thumb.jpg.61603a807f659cc1244ffdb691af3b15.jpg

 

 

About Vehicle Madness in V1.0

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in V1.0

Featuring 67 drivable vehicles and 140 plus vehicle wreck variations for the ultimate immersion and vehicle variety for the game.

 

There are also 49 repairable vehicles featured in this version that you can fix with the appropriate restoration tool.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbench.

 

<ingredient name="Footpump" count="1"/>
<ingredient name="BatteryChargerUnit" count="1"/>
 <ingredient name="VMToolRatchetSet" count="1"/>
 <ingredient name="HotwireKit" count="1"/>

  .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles.

 

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.

Various parts needed for the tools  above can be found in loot ,  check garbage as you will need electical wire (lots of)  and also

can be harvested from the abandoned vehicles in the world .  Cutters will be needed also found mainly in garbage loot.

 

Alternately you can harvest wrecked vehicles to salvage the parts so that you can craft full vehicles on the VM Workbench.

 

Parts from vehicle wrecks

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the standard  'vanilla repair kit'.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained

by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional

wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can

collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench

along with a car lift  (craftable) , a compressor and a ratchet set ( craftable and  lootable in world) ......you can then, after learning how, assemble the various vehicle

parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

Note : The Monster Pickup will require a full body shell that you can find in Wasteland or Desert biomes.

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

***** We recommend that you use a bigger backpack modlet such as the ones made by KhaineGB as there are many parts to collect. *****

 


 

 

 

The Vehicle Madness Team

Ragsy

ActiniumTiger

 

Contributors for V1.0:
KeuleAufKopf
R3dHot Gaming

 

 

A special mention to the testers and thanks for the feedback and bug reports

V1.0 Testers

Furious Ramsey and his 'Rebirth Crew'.

KueleAskopft 

MageJosh

Mr Devolver

Black Wolf
xiiMaRcLeoN
falcon470
davokastro
Cibryon

 

 

Changelog for Beta 4 version 5

  1. Updated 60 plus vehicles seats to new character poses (average 4 per vehicle some big vehicles 6-10 ).

  2. Blocks XML updated to new vehicle alignment standard.

  3. All vehicle wheels checked/fixed rotation in Unity as required.

  4. All vehicles had a 'Physics' pass/updated in V1.0 as new unity 2022 gives better options.

  5. Renamed Marauder to Malice as per history request.

  6. Renamed Old Van (beige) to 'NPC Mod Van'.
  7. Changed recipe for Monster Van to require NPC Van and some paint (as not clear which Van to use in past)
  8. Added drivable 'VespaKart' vehicle plus a repairable block version and damaged world block version in spawning( By KeuleAufKopf).
  9. Some localization updates and additions .
  10. Texture pass on all vehicles for new world lighting (Some of the vehicles will be replaced/remodelled in a future update plus a few vehicles windows we need to sort some new textures for them)
  11. Removed the charger as a working vehicle its a wreck only now in the world spawns.
  12. Vanilla motorcycle model has been updated to new model for wrecks and repairables.
  13. Added Explorer jeep to repairable vehicles pool , block and damaged versions to world spawns.
  14. Vanilla 4x4 model has been updated to new model for wrecks and repairables.
  15. Vanilla Gyro model has been updated to new model for wrecks and repairables these are only found in snow or wasteland biomes.
  16. Fixed a bug where the bicycle blocks will explode when hit by another vehicle.
  17. Added VM vehicles to the in game challenges (challenge_cars,challenge_elec_parts,challenge_mech_parts)
  18. Added new drivable Pickup truck by AC (use this for the Monster Pickup recipe)
  19. Added new drivable Big Rig called Old Semi , damaged and repairable versions are in world spawns.
  20. Added some of the new 'Visual Mods' to a few vehicles, this will be work in progress so some others will follow at some point with mod options in a 'Future Update' of Vehicle Madness.
  21. Added VM Damaged Pickup block to Biome spawns mainly Wasteland and then slightly less are in Desert. Wrench the pickup gives
        a Pickup Shell that is now used as part of new recipe for Monster Pickup.

 

 

 

      Some information on vehicles that have some of the new Visual Mods that TFP added for V1.0 Vehicles.

 

  • VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
  • Small Buggy ( Plow )
  • Biggy Buggy (Spiked plow)
  • VM Pickup ( not Monster version) (Spiked Plow)
  • Fastback ( Spiked Armor, Plow, FuelStorage)
  • Cobra Mustang (Armor, Plow, Turbo and Lightbar)
  • Workshop van (Spiked Plow)
  • Malice Car (Plow and Spoiler)
  • Spiker ( Plow, Spiked Armor FuelStorage)
  • Small Pickup (visual Seat add on)
  • Hellcar Turbo ( Plow)
  • Blue Camaro Muscle (Plow , Spoilers)
  • Box truck ( Armor for cab, Plow and Lightbar )
  • Military Truck (plow and Lightbar)
  • Three Shuttle Buses (plow and Lightbar)
  • Nissan Skyline (Turbo and Plow)
  • Old Semi (Turbo, Plow , Lightbar)

 

## Known issues and Observations still to to Fix ##

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.

2.  The new VM Pickup by AC - Some 'visual addition' mod issues to resolve before the next full update of VM

3.  Wrenching vehicles in the challenges... some vehicles when wrenched leave lots of on screen sprite icons place of the
     vehicle. It is not on all the vehicles though oddly.  The Sprites clear after challenge completed or you take up another challenge in the list.

4.  Flatbed truck windows texure problem - will be updating this vehicle in next phase so will be addressed.

 

 

Feedback

Loot, harvesting amounts and vehicle distribution is welcome along with any other issues you may find in this first release version ,  spent over a week with testers and the feedback was great so hopefully you wont find too much . 

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

 

 

A brand new game save is required as this modlet overhaul adds a lot of

new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

 

Vehicle Madness V1.0 Download link

****  Vehicle Madness may or may not be 'compatible' with some Overhaul Mods as most overhaul modders do a lot of their own code and build systems vehicle wise ****

 

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

 

 

Happy Motoring in V1.0  and leave a 'like' on this post if you are inclined to do so !!
🏁

 

Regards

Ragsy and ActiniumTiger

 

Ragsy 2145

Ragsy 2145


Typos and text changes

vehicle_madness_logo.thumb.png.d3b9902adbf288f1ecb5c490c29ba433.png

20240725133127_1.thumb.jpg.bff0f7281432362969c2312ccb4281d5.jpg

20240726021246_1.thumb.jpg.87dec60a5f4b1cf75ee1f872def720bc.jpg20240728144838_1.thumb.jpg.412a33facf8f85858dca1c4ec5a6e731.jpg

20240808210253_1.thumb.jpg.107c0185d3f84c0da5f05cb4215e5bdc.jpg

20240722001122_1.thumb.jpg.ab1f7fba14b8d100b7216d56e0e77e8e.jpg

VMRVBLOCK1.thumb.jpg.799b6bdaa0fe7fa766f088e1f3e8f6be.jpg
20240811173815_1.thumb.jpg.cd54fc6c99efc3853894086ce32f9880.jpg

20240811174325_1.thumb.jpg.d2f4cb5a379d01e1b1a05590a29cd3da.jpg

20240811174426_1.thumb.jpg.61603a807f659cc1244ffdb691af3b15.jpg

 

 

About Vehicle Madness in V1.0

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in V1.0

Featuring 67 drivable vehicles and 140 plus vehicle wreck variations for the ultimate immersion and vehicle variety for the game.

 

There are also 49 repairable vehicles featured in this version that you can fix with the appropriate restoration tool.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbench.

 

<ingredient name="Footpump" count="1"/>
<ingredient name="BatteryChargerUnit" count="1"/>
 <ingredient name="VMToolRatchetSet" count="1"/>
 <ingredient name="HotwireKit" count="1"/>

  .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles.

 

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.

Various parts needed for the tools  above can be found in loot ,  check garbage as you will need electical wire (lots of)  and also

can be harvested from the abandoned vehicles in the world .  Cutters will be needed also found mainly in garbage loot.

 

Alternately you can harvest wrecked vehicles to salvage the parts so that you can craft full vehicles on the VM Workbench.

 

Parts from vehicle wrecks

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the standard  'vanilla repair kit'.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained

by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional

wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can

collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench

along with a car lift  (craftable) , a compressor and a ratchet set ( craftable and  lootable in world) ......you can then, after learning how, assemble the various vehicle

parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

Note : The Monster Pickup will require a full body shell that you can find in Wasteland or Desert biomes.

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

***** We recommend that you use a bigger backpack modlet such as the ones made by KhaineGB as there are many parts to collect. *****

 


 

 

 

The Vehicle Madness Team

Ragsy

ActiniumTiger

 

Contributors for V1.0:
KeuleAufKopf
R3dHot Gaming

 

 

A special mention to the testers and thanks for the feedback and bug reports

V1.0 Testers

Furious Ramsey and his 'Rebirth Crew'.

KueleAskopft 

MageJosh

Mr Devolver

Black Wolf
xiiMaRcLeoN
falcon470
davokastro
Cibryon

 

 

Changelog for Beta 4 version 5

  1. Updated 60 plus vehicles seats to new character poses (average 4 per vehicle some big vehicles 6-10 ).

  2. Blocks XML updated to new vehicle alignment standard.

  3. All vehicle wheels checked/fixed rotation in Unity as required.

  4. All vehicles had a 'Physics' pass/updated in V1.0 as new unity 2022 gives better options.

  5. Renamed Marauder to Malice as per history request.

  6. Renamed Old Van (beige) to 'NPC Mod Van'.
  7. Changed recipe for Monster Van to require NPC Van and some paint (as not clear which Van to use in past)
  8. Added drivable 'VespaKart' vehicle plus a repairable block version and damaged world block version in spawning( By KeuleAufKopf).
  9. Some localization updates and additions .
  10. Texture pass on all vehicles for new world lighting (Some of the vehicles will be replaced/remodelled in a future update plus a few vehicles windows we need to sort some new textures for them)
  11. Removed the charger as a working vehicle its a wreck only now in the world spawns.
  12. Vanilla motorcycle model has been updated to new model for wrecks and repairables.
  13. Added Explorer jeep to repairable vehicles pool , block and damaged versions to world spawns.
  14. Vanilla 4x4 model has been updated to new model for wrecks and repairables.
  15. Vanilla Gyro model has been updated to new model for wrecks and repairables these are only found in snow or wasteland biomes.
  16. Fixed a bug where the bicycle blocks will explode when hit by another vehicle.
  17. Added VM vehicles to the in game challenges (challenge_cars,challenge_elec_parts,challenge_mech_parts)
  18. Added new drivable Pickup truck by AC (use this for the Monster Pickup recipe)
  19. Added new drivable Big Rig called Old Semi , damaged and repairable versions are in world spawns.
  20. Added some of the new 'Visual Mods' to a few vehicles, this will be work in progress so some others will follow at some point with mod options in a 'Future Update' of Vehicle Madness.
  21. Added VM Damaged Pickup block to Biome spawns mainly Wasteland and then slightly less are in Desert. Wrench the pickup gives
        a Pickup Shell that is now used as part of new recipe for Monster Pickup.

 

 

 

      Some information on vehicles that have some of the new Visual Mods that TFP added for V1.0 Vehicles.

 

  • VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
  • Small Buggy ( Plow )
  • Biggy Buggy (Spiked plow)
  • VM Pickup ( not Monster version) (Spiked Plow)
  • Fastback ( Spiked Armor, Plow, FuelStorage)
  • Cobra Mustang (Armor, Plow, Turbo and Lightbar)
  • Workshop van (Spiked Plow)
  • Malice Car (Plow and Spoiler)
  • Spiker ( Plow, Spiked Armor FuelStorage)
  • Small Pickup (visual Seat add on)
  • Hellcar Turbo ( Plow)
  • Blue Camaro Muscle (Plow , Spoilers)
  • Box truck ( Armor for cab, Plow and Lightbar )
  • Military Truck (plow and Lightbar)
  • Three Shuttle Buses (plow and Lightbar)
  • Nissan Skyline (Turbo and Plow)
  • Old Semi (Turbo, Plow , Lightbar)

 

## Known issues and Observations still to to Fix ##

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.

2.  The new VM Pickup by AC - Some 'visual addition' mod issues to resolve before the next full update of VM

3.  Wrenching vehicles in the challenges... some vehicles when wrenched leave lots of on screen sprite icons place of the
     vehicle. It is not on all the vehicles though oddly.  The Sprites clear after challenge completed or you take up another challenge in the list.

4.  Flatbed truck windows texure problem - will be updating this vehicle in next phase so will be addressed.

 

 

Feedback

Loot, harvesting amounts and vehicle distribution is welcome along with any other issues you may find in this first release version ,  spent over a week with testers and the feedback was great so hopefully you wont find too much . 

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

 

 

A brand new game save is required as this modlet overhaul adds a lot of

new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

 

Vehicle Madness V1.0 Download link

****  Vehicle Madness may or may not be 'compatible' with some Overhaul Mods as most overhaul modders do a lot of their own code and build systems vehicle wise ****

 

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

 

 

Happy Motoring in V1.0  and leave a 'like' on this post if you are inclined to do so !!
🏁

 

Regards

Ragsy and ActiniumTiger

 

Ragsy 2145

Ragsy 2145


Typos and text changes

vehicle_madness_logo.thumb.png.d3b9902adbf288f1ecb5c490c29ba433.png

20240725133127_1.thumb.jpg.bff0f7281432362969c2312ccb4281d5.jpg

20240726021246_1.thumb.jpg.87dec60a5f4b1cf75ee1f872def720bc.jpg20240728144838_1.thumb.jpg.412a33facf8f85858dca1c4ec5a6e731.jpg

20240808210253_1.thumb.jpg.107c0185d3f84c0da5f05cb4215e5bdc.jpg

20240722001122_1.thumb.jpg.ab1f7fba14b8d100b7216d56e0e77e8e.jpg

VMRVBLOCK1.thumb.jpg.799b6bdaa0fe7fa766f088e1f3e8f6be.jpg
20240811173815_1.thumb.jpg.cd54fc6c99efc3853894086ce32f9880.jpg

20240811174325_1.thumb.jpg.d2f4cb5a379d01e1b1a05590a29cd3da.jpg

20240811174426_1.thumb.jpg.61603a807f659cc1244ffdb691af3b15.jpg

 

 

About Vehicle Madness in V1.0

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in V1.0

Featuring 67 drivable vehicles and 140 plus vehicle wreck variations for the ultimate immersion and vehicle variety for the game.

 

There are also 49 repairable vehicles featured in this version that you can fix with the appropriate restoration tool.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbench.

 

<ingredient name="Footpump" count="1"/>
<ingredient name="BatteryChargerUnit" count="1"/>
 <ingredient name="VMToolRatchetSet" count="1"/>
 <ingredient name="HotwireKit" count="1"/>

  .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles.

 

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.

Various parts needed for the tools  above can be found in loot ,  check garbage as you will need electical wire (lots of)  and also

can be harvested from the abandoned vehicles in the world .  Cutters will be needed also found mainly in garbage loot.

 

Alternately you can harvest wrecked vehicles to salvage the parts so that you can craft full vehicles on the VM Workbench.

 

Parts from vehicle wrecks

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the standard  'vanilla repair kit'.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained

by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional

wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can

collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench

along with a car lift  (craftable) , a compressor and a ratchet set ( craftable and  lootable in world) ......you can then, after learning how, assemble the various vehicle

parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

Note : The Monster Pickup will require a full body shell that you can find in Wasteland or Desert biomes.

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

***** We recommend that you use a bigger backpack modlet such as the ones made by KhaineGB as there are many parts to collect. *****

 


 

 

 

The Vehicle Madness Team

Ragsy

ActiniumTiger

 

Contributors for V1.0:
KeuleAufKopf
R3dHot Gaming

 

 

A special mention to the testers and thanks for the feedback and bug reports

V1.0 Testers

Furious Ramsey and his 'Rebirth Crew'.

KueleAskopft 

MageJosh

Mr Devolver

Black Wolf
xiiMaRcLeoN
falcon470
davokastro
Cibryon

 

 

Changelog for Beta 4 version 5

  1. Updated 60 plus vehicles seats to new character poses (average 4 per vehicle some big vehicles 6-10 ).

  2. Blocks XML updated to new vehicle alignment standard.

  3. All vehicle wheels checked/fixed rotation in Unity as required.

  4. All vehicles had a 'Physics' pass/updated in V1.0 as new unity 2022 gives better options.

  5. Renamed Marauder to Malice as per history request.

  6. Renamed Old Van (beige) to 'NPC Mod Van'.
  7. Changed recipe for Monster Van to require NPC Van and some paint (as not clear which Van to use in past)
  8. Added drivable 'VespaKart' vehicle plus a repairable block version and damaged world block version in spawning( By KeuleAufKopf).
  9. Some localization updates and additions .
  10. Texture pass on all vehicles for new world lighting (Some of the vehicles will be replaced/remodelled in a future update plus a few vehicles windows we need to sort some new textures for them)
  11. Removed the charger as a working vehicle its a wreck only now in the world spawns.
  12. Vanilla motorcycle model has been updated to new model for wrecks and repairables.
  13. Added Explorer jeep to repairable vehicles pool , block and damaged versions to world spawns.
  14. Vanilla 4x4 model has been updated to new model for wrecks and repairables.
  15. Vanilla Gyro model has been updated to new model for wrecks and repairables these are only found in snow or wasteland biomes.
  16. Fixed a bug where the bicycle blocks will explode when hit by another vehicle.
  17. Added VM vehicles to the in game challenges (challenge_cars,challenge_elec_parts,challenge_mech_parts)
  18. Added new drivable Pickup truck by AC (use this for the Monster Pickup recipe)
  19. Added new drivable Big Rig called Old Semi , damaged and repairable versions are in world spawns.
  20. Added some of the new 'Visual Mods' to a few vehicles, this will be work in progress so some others will follow at some point with mod options in a 'Future Update' of Vehicle Madness.
  21. Added VM Damaged Pickup block to Biome spawns mainly Wasteland and then slightly less are in Desert. Wrench the pickup gives
        a Pickup Shell that is now used as part of new recipe for Monster Pickup.

 

 

 

      Some information on vehicles that have some of the new Visual Mods that TFP added for V1.0 Vehicles.

 

  • VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
  • Small Buggy ( Plow )
  • Biggy Buggy (Spiked plow)
  • VM Pickup ( not Monster version) (Spiked Plow)
  • Fastback ( Spiked Armor, Plow, FuelStorage)
  • Cobra Mustang (Armor, Plow, Turbo and Lightbar)
  • Workshop van (Spiked Plow)
  • Malice Car (Plow and Spoiler)
  • Spiker ( Plow, Spiked Armor FuelStorage)
  • Small Pickup (visual Seat add on)
  • Hellcar Turbo ( Plow)
  • Blue Camaro Muscle (Plow , Spoilers)
  • Box truck ( Armor for cab, Plow and Lightbar )
  • Military Truck (plow and Lightbar)
  • Three Shuttle Buses (plow and Lightbar)
  • Nissan Skyline (Turbo and Plow)
  • Old Semi (Turbo, Plow , Lightbar)

 

## Known issues and Observations still to to Fix ##

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.

2.  The new VM Pickup by AC - Some 'visual addition' mod issues to resolve before the next full update of VM

3.  Wrenching vehicles in the challenges... some vehicles when wrenched leave lots of on screen sprite icons place of the
     vehicle. It is not on all the vehicles though oddly.  The Sprites clear after challenge completed or you take up another challenge in the list.

4.  Flatbed truck windows texure problem - will be updating this vehicle in next phase so will be addressed.

 

 

Feedback

Loot, harvesting amounts and vehicle distribution is welcome along with any other issues you may find in this first release version ,  spent over a week with testers and the feedback was great so hopefully you wont find too much . 

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

 

 

A brand new game save is required as this modlet overhaul adds a lot of

new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

 

Vehicle Madness V1.0 Download link

****  Vehicle Madness may or may not be 'compatible' with some Overhaul Mods as most overhaul modders do a lot of their own code and build systems vehicle wise ****

 

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

 

 

Happy Motoring in V1.0 !!
🏁

 

Regards

Ragsy and ActiniumTiger

 

Ragsy 2145

Ragsy 2145


Typos and text changes

vehicle_madness_logo.thumb.png.d3b9902adbf288f1ecb5c490c29ba433.png

20240725133127_1.thumb.jpg.bff0f7281432362969c2312ccb4281d5.jpg

20240726021246_1.thumb.jpg.87dec60a5f4b1cf75ee1f872def720bc.jpg20240728144838_1.thumb.jpg.412a33facf8f85858dca1c4ec5a6e731.jpg

20240808210253_1.thumb.jpg.107c0185d3f84c0da5f05cb4215e5bdc.jpg

20240722001122_1.thumb.jpg.ab1f7fba14b8d100b7216d56e0e77e8e.jpg

VMRVBLOCK1.thumb.jpg.799b6bdaa0fe7fa766f088e1f3e8f6be.jpg
20240811173815_1.thumb.jpg.cd54fc6c99efc3853894086ce32f9880.jpg

20240811174325_1.thumb.jpg.d2f4cb5a379d01e1b1a05590a29cd3da.jpg

20240811174426_1.thumb.jpg.61603a807f659cc1244ffdb691af3b15.jpg

 

 

About Vehicle Madness in V1.0

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in V1.0

Featuring 67 drivable vehicles and 140 plus vehicle wreck variations for the ultimate immersion and vehicle variety for the game.

 

There are also 49 repairable vehicles featured in this version that you can fix with the appropriate restoration tool.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbench.

 

<ingredient name="Footpump" count="1"/>
<ingredient name="BatteryChargerUnit" count="1"/>
 <ingredient name="VMToolRatchetSet" count="1"/>
 <ingredient name="HotwireKit" count="1"/>

  .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles.

 

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.

Various parts needed for the tools  above can be found in loot ,  check garbage as you will need electical wire (lots of)  and also

can be harvested from the abandoned vehicles in the world .  Cutters will be needed also found mainly in garbage loot.

 

Alternately you can harvest wrecked vehicles to salvage the parts so that you can craft full vehicles on the VM Workbench.

 

Parts from vehicle wrecks

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the standard  'vanilla repair kit'.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained

by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional

wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can

collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench

along with a car lift  (craftable) , a compressor and a ratchet set ( craftable and  lootable in world) ......you can then, after learning how, assemble the various vehicle

parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

Note : The Monster Pickup will require a full body shell that you can find in Wasteland or Desert biomes.

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

***** We recommend that you use a bigger backpack modlet such as the ones made by KhaineGB as there are many parts to collect. *****

 


 

 

 

The Vehicle Madness Team

Ragsy

ActiniumTiger

 

Contributors for V1.0:
KeuleAufKopf
R3dHot Gaming

 

 

A special mention to the testers and thanks for the feedback and bug reports

V1.0 Testers

Furious Ramsey and his 'Rebirth Crew'.

KueleAskopft 

MageJosh

Mr Devolver

Black Wolf
xiiMaRcLeoN
falcon470
davokastro
Cibryon

 

 

Changelog for Beta 4 version 5

  1. Updated 60 plus vehicles seats to new character poses (average 4 per vehicle some big vehicles 6-10 ).

  2. Blocks XML updated to new vehicle alignment standard.

  3. All vehicle wheels checked/fixed rotation in Unity as required.

  4. All vehicles had a 'Physics' pass/updated in V1.0 as new unity 2022 gives better options.

  5. Renamed Marauder to Malice as per history request.

  6. Renamed Old Van (beige) to 'NPC Mod Van'.
  7. Changed recipe for Monster Van to require NPC Van and some paint (as not clear which Van to use in past)
  8. Added drivable 'VespaKart' vehicle plus a repairable block version and damaged world block version in spawning( By KeuleAufKopf).
  9. Some localization updates and additions .
  10. Texture pass on all vehicles for new world lighting (Some of the vehicles will be replaced/remodelled in a future update plus a few vehicles windows we need to sort some new textures for them)
  11. Removed the charger as a working vehicle its a wreck only now in the world spawns.
  12. Vanilla motorcycle model has been updated to new model for wrecks and repairables.
  13. Added Explorer jeep to repairable vehicles pool , block and damaged versions to world spawns.
  14. Vanilla 4x4 model has been updated to new model for wrecks and repairables.
  15. Vanilla Gyro model has been updated to new model for wrecks and repairables these are only found in snow or wasteland biomes.
  16. Fixed a bug where the bicycle blocks will explode when hit by another vehicle.
  17. Added VM vehicles to the in game challenges (challenge_cars,challenge_elec_parts,challenge_mech_parts)
  18. Added new drivable Pickup truck by AC (use this for the Monster Pickup recipe)
  19. Added new drivable Big Rig called Old Semi , damaged and repairable versions are in world spawns.
  20. Added some of the new 'Visual Mods' to a few vehicles, this will be work in progress so some others will follow at some point with mod options in a 'Future Update' of Vehicle Madness.
  21. Added VM Damaged Pickup block to Biome spawns mainly Wasteland and then slightly less are in Desert. Wrench the pickup gives
        a Pickup Shell that is now used as part of new recipe for Monster Pickup.

 

 

 

      Some information on vehicles that have some of the new Visual Mods that TFP added for V1.0 Vehicles.

 

  • VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
  • Small Buggy ( Plow )
  • Biggy Buggy (Spiked plow)
  • VM Pickup ( not Monster version) (Spiked Plow)
  • Fastback ( Spiked Armor, Plow, FuelStorage)
  • Cobra Mustang (Armor, Plow, Turbo and Lightbar)
  • Workshop van (Spiked Plow)
  • Malice Car (Plow and Spoiler)
  • Spiker ( Plow, Spiked Armor FuelStorage)
  • Small Pickup (visual Seat add on)
  • Hellcar Turbo ( Plow)
  • Blue Camaro Muscle (Plow , Spoilers)
  • Box truck ( Armor for cab, Plow and Lightbar )
  • Military Truck (plow and Lightbar)
  • Three Shuttle Buses (plow and Lightbar)
  • Nissan Skyline (Turbo and Plow)
  • Old Semi (Turbo, Plow , Lightbar)

 

## Known issues and Observations still to to Fix ##

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.

2.  The new VM Pickup by AC - Some 'visual addition' mod issues to resolve before the next full update of VM

3.  Wrenching vehicles in the challenges... some vehicles when wrenched leave lots of on screen sprite icons place of the
     vehicle. It is not on all the vehicles though oddly.  The Sprites clear after challenge completed or you take up another challenge in the list.

4.  Flatbed truck windows texure problem - will be updating this vehicle in next phase so will be addressed.

 

 

Feedback

Loot, harvesting amounts and vehicle distribution is welcome along with any other issues you may find in this first release version ,  spent over a week with testers and the feedback was great so hopefully you wont find too much . 

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

 

 

A brand new game save is required as this modlet overhaul adds a lot of

new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

 

Vehicle Madness V1.0 Download link

****  Vehicle Madness may or may not be 'compatible' with some Overhaul Mods as most overhaul moddder do a lot of their own code and build systems vehicle wise ****

 

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

 

 

Happy Motoring in V1.0 !!
🏁

 

Regards

Ragsy and ActiniumTiger

 

Ragsy 2145

Ragsy 2145

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About Vehicle Madness in V1.0

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in V1.0

Featuring 67 drivable vehicles and 140 plus vehicle wreck variations for the ultimate immersion and vehicle variety for the game.

 

There are also 49 repairable vehicles featured in this version that you can fix with the appropriate restoration tool.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbench.

 

<ingredient name="Footpump" count="1"/>
<ingredient name="BatteryChargerUnit" count="1"/>
 <ingredient name="VMToolRatchetSet" count="1"/>
 <ingredient name="HotwireKit" count="1"/>

  .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles.

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.

Various parts needed for the restoration kits can be found in loot ,  check garbage as you will need electical wire (lots of) harvested

from the abandoned vehicles in the world .  Cutters will be needed also found mainly in garbage loot.

 

Alternately you can harvest wrecked vehicles to salvage the parts so that you can craft full vehicles on the VM Workbench.

 

Parts from vehicle wrecks

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the standard  'vanilla repair kit'.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained

by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional

wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can

collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench

along with a car lift  (craftable) , a compressor and a ratchet set ( craftable and  lootable in world) ......you can then, after learning how, assemble the various vehicle

parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

Note : The Monster Pickup will require a full body shell that you can find in Wasteland or Desert biomes.

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

***** We recommend that you use a bigger backpack modlet such as the ones made by KhaineGB as there are many parts to collect. *****

 


 

 

 

The Vehicle Madness Team

Ragsy

ActiniumTiger

 

Contributors for V1.0:
KeuleAufKopf
R3dHot Gaming

 

 

A special mention to the testers and thanks for the feedback and bug reports

V1.0 Testers

Furious Ramsey and his 'Rebirth Crew'.

KueleAskopft 

MageJosh

Mr Devolver

Black Wolf
xiiMaRcLeoN
falcon470
davokastro
Cibryon

 

 

Changelog for Beta 4 version 5

  1. Updated 60 plus vehicles seats to new character poses (average 4 per vehicle some big vehicles 6-10 ).

  2. Blocks XML updated to new vehicle alignment standard.

  3. All vehicle wheels checked/fixed rotation in Unity as required.

  4. All vehicles had a 'Physics' pass/updated in V1.0 as new unity 2022 gives better options.

  5. Renamed Marauder to Malice as per history request.

  6. Renamed Old Van (beige) to 'NPC Mod Van'.
  7. Changed recipe for Monster Van to require NPC Van and some paint (as not clear which Van to use in past)
  8. Added drivable 'VespaKart' vehicle plus a repairable block version and damaged world block version in spawning( By KeuleAufKopf).
  9. Some localization updates and additions .
  10. Texture pass on all vehicles for new world lighting (Some of the vehicles will be replaced/remodelled in a future update plus a few vehicles windows we need to sort some new textures for them)
  11. Removed the charger as a working vehicle its a wreck only now in the world spawns.
  12. Vanilla motorcycle model has been updated to new model for wrecks and repairables.
  13. Added Explorer jeep to repairable vehicles pool , block and damaged versions to world spawns.
  14. Vanilla 4x4 model has been updated to new model for wrecks and repairables.
  15. Vanilla Gyro model has been updated to new model for wrecks and repairables these are only found in snow or wasteland biomes.
  16. Fixed a bug where the bicycle blocks will explode when hit by another vehicle.
  17. Added VM vehicles to the in game challenges (challenge_cars,challenge_elec_parts,challenge_mech_parts)
  18. Added new drivable Pickup truck by AC (use this for the Monster Pickup recipe)
  19. Added new drivable Big Rig called Old Semi , damaged and repairable versions are in world spawns.
  20. Added some of the new 'Visual Mods' to a few vehicles, this will be work in progress so some others will follow at some point with mod options in a 'Future Update' of Vehicle Madness.
  21. Added VM Damaged Pickup block to Biome spawns mainly Wasteland and then slightly less are in Desert. Wrench the pickup gives
        a Pickup Shell that is now used as part of new recipe for Monster Pickup.

 

 

 

      Some information on vehicles that have some of the new Visual Mods that TFP added for V1.0 Vehicles.

 

  • VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
  • Small Buggy ( Plow )
  • Biggy Buggy (Spiked plow)
  • VM Pickup ( not Monster version) (Spiked Plow)
  • Fastback ( Spiked Armor, Plow, FuelStorage)
  • Cobra Mustang (Armor, Plow, Turbo and Lightbar)
  • Workshop van (Spiked Plow)
  • Malice Car (Plow and Spoiler)
  • Spiker ( Plow, Spiked Armor FuelStorage)
  • Small Pickup (visual Seat add on)
  • Hellcar Turbo ( Plow)
  • Blue Camaro Muscle (Plow , Spoilers)
  • Box truck ( Armor for cab, Plow and Lightbar )
  • Military Truck (plow and Lightbar)
  • Three Shuttle Buses (plow and Lightbar)
  • Nissan Skyline (Turbo and Plow)
  • Old Semi (Turbo, Plow , Lightbar)

 

## Known issues and Observations still to to Fix ##

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.

2.  The new VM Pickup by AC - Some 'visual addition' mod issues to resolve before the next full update of VM

3.  Wrenching vehicles in the challenges... some vehicles when wrenched leave lots of on screen sprite icons place of the
     vehicle. It is not on all the vehicles though oddly.  The Sprites clear after challenge completed or you take up another challenge in the list.

4.  Flatbed truck windows texure problem - will be updating this vehicle in next phase so will be addressed.

 

 

Feedback

Loot, harvesting amounts and vehicle distribution is welcome along with any other issues you may find in this first release version ,  spent over a week with testers and the feedback was great so hopefully you wont find too much . 

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

 

 

A brand new game save is required as this modlet overhaul adds a lot of

new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

 

Vehicle Madness V1.0 Download link

****  Vehicle Madness may or may not be 'compatible' with some Overhaul Mods as most overhaul moddder do a lot of their own code and build systems vehicle wise ****

 

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

 

 

Happy Motoring in V1.0 !!
🏁

 

Regards

Ragsy and ActiniumTiger

 

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