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Hated

Hated

patch_experimental_version_1_announceHeader.thumb.jpg.701d8bb47efb46e82e1de8b1c747e584.jpg

 

Good evening Survivors!
Another round of fixes before you.

 

b333 Hotfix:


Changed

  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque



Fixed

  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks


b332 Changelog:

 

Added

  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1


Changed

  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first


Fixed

  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay
     
Hated

Hated

patch_experimental_version_1_announceHeader.thumb.jpg.701d8bb47efb46e82e1de8b1c747e584.jpg

 

Good evening Survivors!
Another round of fixes before you.


b332 Changelog:

 

Added

  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1


Changed

  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first


Fixed

  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay
     
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