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Roland

Roland

1 hour ago, theFlu said:

Hi. Why you bringing in an unrelated topic..

 

It's not unrelated. More wilderness spawns mean more zombies in the area where you want to work. Screamers bring more zombies into the area where you want to work. People have been wanting the world to have more zombies. Screamers bring more zombies.

 

1 hour ago, theFlu said:

just to mock people not present for it?

 

Thanks for asking instead of assuming. No. I'm not mocking. I really am curious. I get that some people don't want to be interrupted by extra zombies while they are trying to get stuff done. But where are the other people who do want larger populations of zombies? I'd think they'd be here in larger numbers praising the increased screamer activity. I would think at least some of them would come to disagree that more screamers bringing in more zombies is exactly what the game needs. It's what you get when you up the spawn numbers in the xml. You often get surrounding zombies coming in to mess with you while you mine, quest, build, etc. And there have been a lot of people modding their game with increased spawn numbers.

 

1 hour ago, theFlu said:

Well, since you summoned me.. Althou I might not be the target audience, as I wasn't That bothered by it..

 

So...did I summon you or not....? Thanks for answering on behalf of the target audience I guess.

 

1 hour ago, theFlu said:

Spawning zeds in from F6 creative menu wouldn't have changed the empty feeling of forests and towns, nor will spawning in more screamers to your base or quest POI, really.

 

You're likening the screamer spawn to the F6 spawn and they aren't very similar. You can spawn in a block of 25 of the same zombie in one mass which is nothing like a screamer spawn or you can walk around and spawn singles in different places but that would be super tedious. The screamer brings zombies from different directions in a circumference around you. When in a building questing, they feel just like nearby zombies zeroing in on my location--at least to me. Plus, with screamers you are playing the game the entire time and not pausing play to open the debug menu and then run around peppering the landscape with here a zombie there a zombie yourself. Also, the zombies you place won't have a waypoint in your general direction implanted in their brains causing them to enter the POI and go to the spot where your gunfire caused the heat overload.

 

Now, in the sense that neither the f6 spawner nor screamers solve the problem of just having zombies existing in dense numbers in the world when traveling around. I agree. But I don't think that lots of zombies existing while you travel is significant to gameplay. You just leave them in the dust. Zombie high density only matters at the location where you plan to be active and sleepers bring them in (potentially).

 

1 hour ago, theFlu said:

but it only felt stupidly empty in the wilderness

 

I think it is pretty stupid to have dense populations of zombies out in the forest. They should be dense in the cities and sparse in the wilderness with occasional herds shambling along. It would be nice to have larger herds than we typically get but putting zombies everywhere out in the wilderness where you are just pedaling past them would be the stupid choice, imo.

Roland

Roland

1 hour ago, theFlu said:

Hi. Why you bringing in an unrelated topic..

 

It's not unrelated. More wilderness spawns mean more zombies in the area where you want to work. Screamers bring more zombies into the area where you want to work. People have been wanting the world to have more zombies. Screamers bring more zombies.

 

1 hour ago, theFlu said:

just to mock people not present for it?

 

Thanks for asking instead of assuming. No. I'm not mocking. I really am curious. I get that some people don't want to be interrupted by extra zombies while they are trying to get stuff done. But where are the other people who do want larger populations of zombies? I'd think they'd be here in larger numbers praising the increased screamer activity. I would think at least some of them would come to disagree that more screamers bringing in more zombies is exactly what the game needs. It's what you get when you up the spawn numbers in the xml. You often get surrounding zombies coming in to mess with you while you mine, quest, build, etc. And there have been a lot of people modding their game with increased spawn numbers.

 

1 hour ago, theFlu said:

Well, since you summoned me.. Althou I might not be the target audience, as I wasn't That bothered by it..

 

So...did I summon you or not....? Thanks for answering on behalf of the target audience I guess.

 

1 hour ago, theFlu said:

Spawning zeds in from F6 creative menu wouldn't have changed the empty feeling of forests and towns, nor will spawning in more screamers to your base or quest POI, really.

 

You're likening the screamer spawn to the F6 spawn and they aren't very similar. You can spawn in a block of 25 of the same zombie in one mass which is nothing like a screamer spawn or you can walk around and spawn singles in different places but that would be super tedious. The screamer brings zombies from different directions in a circumference around you. When in a building questing, they would feel just like nearby zombies zeroing in on your location. Plus you are playing the game the entire time and not pausing play to open the debug menu and then run around peppering the landscape with here a zombie there a zombie yourself. Also, the zombies you place won't have a waypoint in your general direction implanted in their brains causing them to enter the POI and go to the spot where your gunfire caused the heat overload.

 

Now, in the sense that neither the f6 spawner nor screamers solve the problem of just having zombies existing in dense numbers in the world when traveling around. I agree. But I don't think that lots of zombies existing while you travel is significant to gameplay. You just leave them in the dust. Zombie high density only matters at the location where you plan to be active and sleepers bring them in (potentially).

 

1 hour ago, theFlu said:

but it only felt stupidly empty in the wilderness

 

I think it is pretty stupid to have dense populations of zombies out in the forest. They should be dense in the cities and sparse in the wilderness with occasional herds shambling along. It would be nice to have larger herds than we typically get but putting zombies everywhere out in the wilderness where you are just pedaling past them would be the stupid choice, imo.

Roland

Roland

40 minutes ago, theFlu said:

Hi. Why you bringing in an unrelated topic..

 

It's not unrelated. More wilderness spawns mean more zombies in the area where you want to work. Screamers bring more zombies into the area where you want to work. People have been wanting the world to have more zombies. Screamers bring more zombies.

 

42 minutes ago, theFlu said:

just to mock people not present for it?

 

Thanks for asking instead of assuming. No. I'm not mocking. I really am curious. I get that some people don't want to be interrupted by extra zombies while they are trying to get stuff done. But where are the other people who do want larger populations of zombies hanging around pushing back and praising the increased screamer activity? I would think at least some of them would come to disagree that more screamers bringing in more zombies is exactly what the game needs. It's what you get when you up the spawn numbers in the xml. You often get surrounding zombies coming in to mess with you while you mine, quest, build, etc. And there have been a lot of people modding their game with increased spawn numbers.

 

49 minutes ago, theFlu said:

Well, since you summoned me.. Althou I might not be the target audience, as I wasn't That bothered by it..

 

So...did I summon you or not....? Thanks for answering on behalf of the target audience I guess.

 

50 minutes ago, theFlu said:

Spawning zeds in from F6 creative menu wouldn't have changed the empty feeling of forests and towns, nor will spawning in more screamers to your base or quest POI, really.

 

You're likening the screamer spawn to the F6 spawn and they aren't very similar. You can spawn in a block of 25 of the same zombie in one mass which is nothing like a screamer spawn or you can walk around and spawn singles in different places but that would be super tedious. The screamer brings zombies from different directions in a circumference around you. When in a building questing, they would feel just like nearby zombies zeroing in on your location. Plus you are playing the game the entire time and not pausing play to open the debug menu and then run around peppering the landscape with here a zombie there a zombie yourself. Also, the zombies you place won't have a waypoint in your general direction implanted in their brains causing them to enter the POI and go to the spot where your gunfire caused the heat overload.

 

Now, in the sense that neither the f6 spawner nor screamers solve the problem of just having zombies existing in dense numbers in the world when traveling around. I agree. But I don't think that lots of zombies existing while you travel is significant to gameplay. You just leave them in the dust. Zombie high density only matters at the location where you plan to be active and sleepers bring them in (potentially).

 

1 hour ago, theFlu said:

but it only felt stupidly empty in the wilderness

 

I think it is pretty stupid to have dense populations of zombies out in the forest. They should be dense in the cities and sparse in the wilderness with occasional herds shambling along. It would be nice to have larger herds than we typically get but putting zombies everywhere out in the wilderness where you are just pedaling past them would be the stupid choice, imo.

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