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meganoth

meganoth

On 7/22/2024 at 12:19 PM, binf_shinana said:

In fact, because the initial value of an attribute is 1 point, the appearance rate of an armor magazine is six times higher than others even when you have not acquired any skills.
I prefer to play by solely focusing on raising a single gun skill, but even then the progress made with the armor magazine wins.

This update is focused on armor, so yeah, that's how it goes.Wow.

 

[Edit: Corrected the math]

Mmmh, lets do the math: There are 23 magazines and you can think of a bag initially filled with 23 marbles if all had a loot chance of 1. If we add 5 additional marbles because the attribute is already at 1, then there are 28 marbles in the bag, 6 of them armor.  That is a 21.4% chance to get an armor magazine, realistically a player will often put his first 4 points from the tutorial quest into perks, so there are 32 marbles, making it a 18.7% chance to get an armor magazine.

This will likely go down in further play as one usually puts more points into perks than attributes, but it does look that there is some more need for a balancing fix.

 

Anyone know what Allan's forum name is? It seems he is doing books and loot stuff, so it might be useful to ask him whether this is an oversight or intentional.

 

 

meganoth

meganoth

2 hours ago, binf_shinana said:

In fact, because the initial value of an attribute is 1 point, the appearance rate of an armor magazine is six times higher than others even when you have not acquired any skills.
I prefer to play by solely focusing on raising a single gun skill, but even then the progress made with the armor magazine wins.

This update is focused on armor, so yeah, that's how it goes.Wow.

 

Mmmh, lets do the math: There are 23 magazines and you can think of a bag initially filled with 23 marbles if all had a loot chance of 1. If we add 6 additional marbles because the attribute is already at 1, then there are 29 marbles in the bag, 7 of them armor.  That is a 25% chance to get an armor magazine, realistically a player will often put his first 4 points from the tutorial quest into perks, so there are 33 marbles, making it a 21% chance to get an armor magazine.

This will likely go down in further play as one usually puts more points into perks than attributes, but it does look that there is some more need for a balancing fix.

 

Anyone know what Allan's forum name is? It seems he is doing books and loot stuff, so it might be useful to ask him whether this is an oversight or intentional.

 

 

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