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zztong

zztong

1 hour ago, Jaska said:

What is the reasoning behind trader positioning anyway? Why they must be outskirts of the towns? What if the town generation would start with the trader tile so you would guaranteed to have a trader in town. One problem with that would be of course that it maybe wouldn't fit to surrounding tiles too well. So you would have to make different tile for inside town trader or something like that.

 

My guess is the reasoning is mostly historical. When RWG moved to Tiles, there was a single "gateway" Tile and room for the Traders was made there. A21 provided more Gateway Tile support, giving them some style and interesting uses. During A21, at least one Trader got the option of appearing in a City/Town district. IIRC that was the Industrial District. I'm not sure that's possible anymore.

 

It would be possible to migrate into a "Trader Tile" or even a "Survivor District" for settlements, each with an increasingly larger commitment required to make POIs to support them. When it comes to Tiles, you need more POIs than the minimum to fill out the Tile, else you'll get the same Tile content repeated a lot. Given they seem to want 10 Traders on the map, but are happy with only 5 of them being unique, and that maybe there are 4 other POIs to appear on the same Tile, then they would need to find suitable existing POIs or create something approaching (5*4) 20 POIs for variety.

 

That's sort of a long way of saying, you make an interesting suggestion, but assuming TFP wanted to go that direction I doubt you'd see it until the next major release at the earliest. Faster, perhaps, might be a return to expanding the districts in which Traders can land. It would take some rethinking of how they currently tag traders.

 

Given there are many more uses now for Gateway Tiles than just supporting Traders, maybe a single Tile district for Traders isn't a bad idea in the long run.

 

1 hour ago, Adam the Waster said:

No hog rider?

 

Facing a feral biker riding a dire wolf might have me reconsidering my life's choices.

zztong

zztong

1 hour ago, Jaska said:

What is the reasoning behind trader positioning anyway? Why they must be outskirts of the towns? What if the town generation would start with the trader tile so you would guaranteed to have a trader in town. One problem with that would be of course that it maybe wouldn't fit to surrounding tiles too well. So you would have to make different tile for inside town trader or something like that.

 

My guess is the reasoning is mostly historical. When RWG moved to Tiles, there was a single "gateway" Tile and room for the Traders was made there. A21 provided more Gateway Tile support, giving them some style and interesting uses. During A21, at least one Trader got the option of appearing in a City/Town district. IIRC that was the Industrial District. I'm not sure that's possible anymore.

 

It would be possible to migrate into a "Trader Tile" or even a "Survivor District" for settlements, each with an increasingly larger commitment required to make POIs to support them. When it comes to Tiles, you need more POIs than the minimum to fill out the Tile, else you'll get the same Tile content repeated a lot. Given they seem to want 10 Traders on the map, but are happy with only 5 of them being unique, and that maybe there are 4 other POIs to appear on the same Tile, then they would need to find suitable existing POIs or create something approaching (5*4) 20 POIs for variety.

 

That's sort of a long way of saying, you make an interesting suggestion, but assuming TFP wanted to go that direction I doubt you'd see it until the next major release at the earliest. Faster, perhaps, might be a return to expanding the districts in which Traders can land. It would take some rethinking of how they currently tag traders.

 

Given there are many more uses now for Gateway Tiles than just supporting Traders, maybe a single Tile district for Traders isn't a bad idea in the long run.

1 hour ago, Adam the Waster said:

No hog rider?

 

Facing a feral biker riding a dire wolf might have me reconsidering my life's choices.

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