6 hours ago, meganoth said:
Many other games have no mechanism to loose reputation and still call it reputation or faction system. It is certainly a subjective call whether someone sees it as artificial or not.
And I get the impression that much of this also the fault of that wretched icon that sends a wrong message.
See it that way: We have a game that has to balance between 1 to 8 players! In the case of questing a group of 1 (aka single player) will not reach that limit in most cases, while groups will hit that limit almost daily. My group of 4 at least does. And in previous alphas that was the biggest reason why my group was finished and bored by day 35~ while I still was fighting the first ferals in single-player. TFP has to limit the progression of larger groups somehow so they don't run through the content while the single player is going at a snails pace.
A lot of players have noticed this as well, a change to trader quest progression was a common topic here.
You are focusing too much on the bike when discussing this. With 2 hour days SP you have to change the limit anyway to keep the game balanced. But with normal days getting a bike on day 4 feels natural (IMHO). A limit of 5 would still limit larger groups, but not enough, they would be at the end of progression before even the second horde night.
[EDIT] Correction: I was forgetting that higher tier quests take more time, even for groups, and the other change, the bigger gaps between trader rep tiers. Since higher tier quests take more time to do eventually even groups will be slowed down, even when they try rushing it, reaching tier5 rep will usually take more than 2 weeks. It doesn't change the point I am making though
Is a reload necessary to get new quests on a specific day? I actually don't know. In our group we are 4, that means we together have 20 quests to do before we might reach that limit at all. See, this is all about multiplayer. Groups need that limit and they need it desperately. As a single player you are almost not affected at all (on everthing default).
You seem to be really arguing that the default should fit your game with 2 hour days, and actually it doesn't. I am not surprised.
Sure, but maybe as a nice gesture to me, please add something like @ Roland to differentiate who you are replying to. It is irritating to me and if anyone is still reading our walls of text might be irritating to them as well.
Ok, so I haven't checked this yet ... Is the limit per person or total? In other words, in an 8 player game with this set to 3, is it 3 total for the entire group of questing together or 24? I'm guessing 3. Does that really make much sense in multiplayer? I mean, sure... It slows you down. But isn't it a bit much?
If a large group can complete 3 quests, especially tier 1 quests in the early game, by 8am now that we start at 4am, does that make sense? A group of 8 players questing together should be able to do 3 tier 1 or 2 (maybe 3) quests in 4 hours on 1 hour days without much trouble if the quests are close together. Especially if they are fetch quests and the group didn't want to complete the POI. Edit: I did the math and that is too quick... So say by 10am. That's 15 minutes. Unless I'm really taking my time in a tier 1 quest, I can be done in 5 minutes. They are so small, it is hard to take much longer except with a few bigger tier 1 POI.
Would the average 8 player group want to be limited to 3 quests in a day for progression? I don't know that answer. I know I wouldn't and people I play with wouldn't. The first thing I heard from someone I played with who had been gone when the patch with this came out after getting back was a complaint about the limitation. Once I explained it was an option, they were fine with it, but the initial reaction was negative. Even if this has value for slowing progression down, if the average initial reaction is negative, can that be a good thing?
To your question, yes, reloading gives you 5 new quests even if you completed some.
I'm not arguing about it fitting my settings. I'm arguing that it should match the number of quests you can take in a day (unlimited obviously can't, and 8 is too much, of course). As I said, it doesn't make sense that a trader gives you 5 quests but tells you he won't count 2 of those towards reputation with him.
Also, just because you can complete the first few tiers quickly doesn't mean you keep that same completion rate. It takes longer to do tier 4 and much longer to do tier 5 quests. On one hour days, you aren't likely to complete more than one (or two in a group) in a day. So the limitation is really focused on really game, which has already been allowed down a lot lately. If they want to make the game last longer, they should focus on late game instead of early game.