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Riamus

Riamus

4 hours ago, meganoth said:

 

Sorry, the typical new (single) player won't do 3 quests per day anyway because he will usually be pretty overwhelmed with finding his way around, managing stamina and finding food. The only novice player hitting the limit might be an action-game-trained player who walzes through the POIs with ease and has read too much about the game in player guides. And he might actually benefit from being slowed down in progression. 

 

It isn't really artifical. Can you build up trust with some trade partner by simply doing lots of good things for him in just one day? That is how very cheesy crime television plots work, but in reality building up trust takes time and being a reliable friend/helper/bussiness partner for a time. Sure, he will pay you square for every dealing with him (aka the quest rewards), but trust (aka reputation) grows slowly. Look at other games, they usually make sure you can't simply hit max reputation with some faction in early game.

 

 

I fully agree. But it is especially for multi player. The more players the more this limit is needed.

 

 

In my view this is a balance setting that is applicable for all players, veterans included. Veterans can change the default, but then they know they changed it and can't claim that the balance is borked. Vanilla default has to be as balanced as possible, for everyone, even veterans. If you do 5 quests per day the balance is borked. Not necessarily on day 2 when you get your bicycle, but on day 10 when you already can do tier5 quests and then complain the game seems already finished because you went into that tier5 twice already.

 

By the way, it doesn't take long to reach day 4 at default, but because you play on 2 hour days those same 4 days may feel like an eternity in comparison. This may be a reason why day 4 bike is so difficult for you to accept.

 

 

 

I am not Roland. You replied to me, but seem to argue a lot about Rolands ideas.

 

I'd say it's artificial because the game doesn't in any way make it real.  It's arbitrary at the moment.  If the game had real reputation that you can gain in order to do more quests, then that would feel right.  The way it is now, the "reputation" is nothing more than tiers for quests.  And you can't lose progress for any reason, so it's not what I'd consider reputation right now.  It is similar, but so basic that it just doesn't feel like a limit even makes sense.    And yes, I know that's simply a matter of perspective and some people (perhaps many) would still consider it reputation because you do X quests to unlock the next tier.

 

What would make more sense is to not limit anything, but to make each tier require more quests than the previous tier.  Something like 10, 15, 20, 25, 30.  That's not points but "at level" quests.  That removes the delay to getting a bike and makes it take the extended time to reach max tier, which is what some people feel is necessary.  I'd still be fine with a 5 per day limit to keep MP from going crazy (still optional, of course).

 

And again, I don't really care that much.  I don't go too crazy with quests.  I'll do multiple low level quests in a row just because they take so little time, so why not?  And I'll go for the bike as soon as possible for the reasons I've mentioned.  But otherwise, I don't rush it.  Once I have the resources to actually start doing something other than questing, my questing often drops to one or two a day.  I just don't think a limit of 3 makes sense, especially if you can take 5 quests per day (ignoring that you can get more by exiting and loading the game again, which really shouldn't be possible).  Basically, the trader says, "Here, I have 5 quests for you to do today.  Do as many of them as you want and I'll pay your for each.  But I'm going to ignore that you did 2 of them because I don't feel like giving you credit for the work."  Does this sound at all realistic?  Does it actually make sense?  If you are going to make the default 3, then the number of quests offered should also be 3.  Maybe even tie the number offered to the number of quests per day that are allowed, though that would get too long for 8 and wouldn't work at all for unlimited, so not really an option unless it's only done for under 5 and anything over 5 still only offers 5 quests.

 

I was responding to you, but yes, I did mention Roland's comments as a way to also comment on that.  I don't see a reason I can't comment on more than one person's post.

Riamus

Riamus

4 hours ago, meganoth said:

 

Sorry, the typical new (single) player won't do 3 quests per day anyway because he will usually be pretty overwhelmed with finding his way around, managing stamina and finding food. The only novice player hitting the limit might be an action-game-trained player who walzes through the POIs with ease and has read too much about the game in player guides. And he might actually benefit from being slowed down in progression. 

 

It isn't really artifical. Can you build up trust with some trade partner by simply doing lots of good things for him in just one day? That is how very cheesy crime television plots work, but in reality building up trust takes time and being a reliable friend/helper/bussiness partner for a time. Sure, he will pay you square for every dealing with him (aka the quest rewards), but trust (aka reputation) grows slowly. Look at other games, they usually make sure you can't simply hit max reputation with some faction in early game.

 

 

I fully agree. But it is especially for multi player. The more players the more this limit is needed.

 

 

In my view this is a balance setting that is applicable for all players, veterans included. Veterans can change the default, but then they know they changed it and can't claim that the balance is borked. Vanilla default has to be as balanced as possible, for everyone, even veterans. If you do 5 quests per day the balance is borked. Not necessarily on day 2 when you get your bicycle, but on day 10 when you already can do tier5 quests and then complain the game seems already finished because you went into that tier5 twice already.

 

By the way, it doesn't take long to reach day 4 at default, but because you play on 2 hour days those same 4 days may feel like an eternity in comparison. This may be a reason why day 4 bike is so difficult for you to accept.

 

 

 

I am not Roland. You replied to me, but seem to argue a lot about Rolands ideas.

 

I'd say it's artificial because the game doesn't in any way make it real.  It's arbitrary at the moment.  If the game had real reputation that you can to gain in order to do more quests, then that would feel right.  The way it is now, the "reputation" is nothing more than tiers for quests.  And you can't lose progress for any reason, so it's not what I'd consider reputation right now.  It is similar, but so basic that it just doesn't feel like a limit even makes sense.    What would make more sense is to not limit anything, but to make each tier require more quests than the previous tier.  Something like 10, 15, 20, 25, 30.  That's not points but "at level" quests.  That removes the hindrance to getting a bike and makes it take the extended time to reach max tier, which is what some people feel is necessary.  I'd still be fine with a 5 per day limit to keep MP from going crazy (still optional, of course).

 

I was responding to you, but yes, I did mention Roland's comments as a way to also comment on that.  I don't see a reason I can't comment on more than one person's post.

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