7 hours ago, Riamus said:I think they main thing to consider with this restriction is whether or not it is good for new players to restrict their questing progression rate. Is there a legitimate reason to restrict new players to 3 (the current default)? Roland said to get players to do other things, but as I pointed out, doing those other things on for and with low quality some tools isn't likely to make a new player want to keep playing the game. I know I've personally stopped playing games that might have been great games because the initial gameplay was too grindy. So I don't think that is a good reason to restrict new players. Is it too make the game last longer? Maybe. They want that. But it is an artificial way to do it and it really only affects the first few days because questing isn't required to process and it is really just slowing down getting a bike. Is that worth restricting new players? Is there some other reason to restrict them that is more legitimate?
Sorry, the typical new (single) player won't do 3 quests per day anyway because he will usually be pretty overwhelmed with finding his way around, managing stamina and finding food. The only novice player hitting the limit might be an action-game-trained player who walzes through the POIs with ease and has read too much about the game in player guides. And he might actually benefit from being slowed down in progression.
It isn't really artifical. Can you build up trust with some trade partner by simply doing lots of good things for him in just one day? That is how very cheesy crime television plots work, but in reality building up trust takes time and being a reliable friend/helper/bussiness partner for a time. Sure, he will pay you square for every dealing with him (aka the quest rewards), but trust (aka reputation) grows slowly. Look at other games, they usually make sure you can't simply hit max reputation with some faction in early game.
7 hours ago, Riamus said:The way I see this restriction is that it is for veteran players far more than new players.
I fully agree. But it is especially for multi player. The more players the more this limit is needed.
7 hours ago, Riamus said:Veteran players are the ones who want more challenges, different gameplay, new things, restrictions, and so on in order to keep the game feeling "new." But veteran players don't need this as default. They can switch the setting easily enough. New players may not know how to switch the setting or that it even can be switched. So I think the default is better at 5, which most new players aren't likely to hit and so won't be restricted.
In my view this is a balance setting that is applicable for all players, veterans included. Veterans can change the default, but then they know they changed it and can't claim that the balance is borked. Vanilla default has to be as balanced as possible, for everyone, even veterans. If you do 5 quests per day the balance is borked. Not necessarily on day 2 when you get your bicycle, but on day 10 when you already can do tier5 quests and then complain the game seems already finished because you went into that tier5 twice already.
By the way, it doesn't take long to reach day 4 at default, but because you play on 2 hour days those same 4 days may feel like an eternity in comparison. This may be a reason why day 4 bike is so difficult for you to accept.
7 hours ago, Riamus said:ExpandAlso, although I have nothing to support this, I have a feeling that the average new player will complete the initial intro quests that will bring you to the trader and then the trader offers them a quest. They will probably complete that and when they turn that in, they will not be told to go mining or farming or exploring. They will have the options from the trader to buy/sell stuff or to quest. I think most will quest. And likely continue to do so for the rest of day 1. A restriction will feel out of place, especially when the trader has more quests available.
Yes, the challenges can get you doing other things, but they are set up in a way that feels like just general goals and not really a roadmap to follow. So I do think new players will quest all day on day 1. If the goal is to get them to do something else, I don't think restricting progression of quest tiers is how you do that.
I am not Roland. You replied to me, but seem to argue a lot about Rolands ideas.