Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
wolfbain5

wolfbain5

test these out for yourselves, let me know what you think

 

<configs>

<append xpath="/rwgmixer/township[@name='town']/property[@name='biomes']/@value">,forest</append>
<append xpath="/rwgmixer/township[@name='citybig']/property[@name='biomes']/@value">,desert,burntforest</append>

<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_jen']/@biomeTags">,desert,snow</append>
<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_bob']/@biomeTags">,burntforest,snow</append>
<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_hugh']/@biomeTags">,desert,wasteland</append>
<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_joel']/@biomeTags">,desert,snow</append>

</configs>

this in practice so far allows for some trader dithering through the biomes while keeping progression mostly in tact. should allow for the center biome to be almost any.
and
 

<configs>
    <remove xpath="//biome[@name='pine_forest']"/>
    <remove xpath="//biome[@name='burnt_forest']"/>
    <remove xpath="//biome[@name='desert']"/>
    <remove xpath="//biome[@name='snow']"/>
    <remove xpath="//biome[@name='wasteland']"/>

    <append xpath="/spawning">
	<biome name="pine_forest">
		<spawn maxcount="3" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
		<spawn maxcount="5" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

		<spawn maxcount="2" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="3" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
		<spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />

		<spawn maxcount="3" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="4" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.2" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
	</biome>

	<!-- *** BURNT_FOREST_SPAWNS -->
	<biome name="burnt_forest">
		<spawn maxcount="3" respawndelay="2.8" time="Day" entitygroup="ZombiesBurntForest" />
		<spawn maxcount="5" respawndelay="3.2" time="Night" entitygroup="ZombiesNight" />

		<spawn maxcount="3" respawndelay="0.25" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="4" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="3" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

		<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="1" respawndelay="1.1" time="Any" entitygroup="EnemyAnimalsBurntForestAny" spawnDeadChance="0" />
		<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
		<spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForestNight" spawnDeadChance="0" />
	</biome>

	<!-- *** DESERT_SPAWNS -->
	<biome name="desert">
		<spawn maxcount="3" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
		<spawn maxcount="5" respawndelay="2.1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
		
		<spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />
		
		<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.5" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
		<spawn maxcount="4" respawndelay="3.5" time="Night" entitygroup="EnemyAnimalsDesertNight" spawnDeadChance="0" />
	</biome>

	<!-- *** SNOW_SPAWNS -->
	<biome name="snow">
		<spawn maxcount="2" respawndelay="2.6" time="Any" entitygroup="SnowZombies" notags="downtown" />
		<spawn maxcount="4" respawndelay="1.7" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

		<spawn maxcount="4" respawndelay="0.09" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="4" respawndelay="0.06" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="4" respawndelay="0.07" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.04" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

		<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="WildGameStagNight" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.1" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" />
		<spawn maxcount="3" respawndelay="3.1" time="Night" entitygroup="EnemyAnimalsSnowNight" spawnDeadChance="0" />
	</biome>

	<!-- *** WASTELAND_SPAWNS -->
	<biome name="wasteland">
		<spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" />
		<spawn maxcount="4" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" />

		<spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" />

		<spawn maxcount="2" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="WildGameStagNight" spawnDeadChance="0" />
		<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="EnemyAnimalsWastelandNight" spawnDeadChance="0" />
	</biome>
    </append>
</configs>

in sp I have tested this and the wilderness doesnt feel as empty without causing lag issues, should work for more players without swamping servers.

wolfbain5

wolfbain5

test these out for yourselves, let me know what you think

 

<configs>

<append xpath="/rwgmixer/township[@name='town']/property[@name='biomes']/@value">,forest</append>
<append xpath="/rwgmixer/township[@name='citybig']/property[@name='biomes']/@value">,desert,burntforest</append>

<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_jen']/@biomeTags">,desert,snow</append>
<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_bob']/@biomeTags">,burntforest,snow</append>
<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_hugh']/@biomeTags">,desert,wasteland</append>
<append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_joel']/@biomeTags">,desert,snow</append>

</configs>

this in practice so far allows for some trader dithering through the biomes while keeping progression mostly in tact. should allow for the center biome to be almost any.
and
 

<configs>
    <remove xpath="//biome[@name='pine_forest']"/>
    <remove xpath="//biome[@name='burnt_forest']"/>
    <remove xpath="//biome[@name='desert']"/>
    <remove xpath="//biome[@name='snow']"/>
    <remove xpath="//biome[@name='wasteland']"/>

    <append xpath="/spawning">
	<biome name="pine_forest">
		<spawn maxcount="3" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
		<spawn maxcount="5" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

		<spawn maxcount="2" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="3" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
		<spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />

		<spawn maxcount="3" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="4" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.2" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
	</biome>

	<!-- *** BURNT_FOREST_SPAWNS -->
	<biome name="burnt_forest">
		<spawn maxcount="3" respawndelay="2.8" time="Day" entitygroup="ZombiesBurntForest" />
		<spawn maxcount="5" respawndelay="3.2" time="Night" entitygroup="ZombiesNight" />

		<spawn maxcount="3" respawndelay="0.25" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="4" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="3" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

		<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="1" respawndelay="1.1" time="Any" entitygroup="EnemyAnimalsBurntForestAny" spawnDeadChance="0" />
		<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
		<spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForestNight" spawnDeadChance="0" />
	</biome>

	<!-- *** DESERT_SPAWNS -->
	<biome name="desert">
		<spawn maxcount="3" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
		<spawn maxcount="5" respawndelay="2.1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
		
		<spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />
		
		<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.5" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
		<spawn maxcount="4" respawndelay="3.5" time="Night" entitygroup="EnemyAnimalsDesertNight" spawnDeadChance="0" />
	</biome>

	<!-- *** SNOW_SPAWNS -->
	<biome name="snow">
		<spawn maxcount="2" respawndelay="2.6" time="Any" entitygroup="SnowZombies" notags="downtown" />
		<spawn maxcount="4" respawndelay="1.7" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

		<spawn maxcount="4" respawndelay="0.09" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="4" respawndelay="0.06" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="4" respawndelay="0.07" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.04" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

		<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="WildGameStagNight" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.1" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" />
		<spawn maxcount="3" respawndelay="3.1" time="Night" entitygroup="EnemyAnimalsSnowNight" spawnDeadChance="0" />
	</biome>

	<!-- *** WASTELAND_SPAWNS -->
	<biome name="wasteland">
		<spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" />
		<spawn maxcount="4" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" />

		<spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" />
		<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" />

		<spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
		<spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" />

		<spawn maxcount="2" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="WildGameStagNight" spawnDeadChance="0" />
		<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="EnemyAnimalsWastelandNight" spawnDeadChance="0" />
	</biome>
    </append>
</configs>

 

×
×
  • Create New...