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Fox

Fox

6 hours ago, Dorosii said:

The CPU usage is below 50%, and the RAM usage is 10%, so I don't think it's due to the specs, but it's hard to play the game...

 

5 hours ago, SylenThunder said:

Also note that most game servers are only capable of utilizing a single CPU core. That means that if you have four cores, the highest activity you will see by a game is 25% usage.  7 Days will make good use of Multithreading on Linux, and limited use of it on Windows, but the primary process is still tied to the one core.

I haven't done any testing in several years now, so my knowledge might be a bit skewed, but from my understanding and what I remember being told over the years, single core use isn't quite accurate (at least not for this game). The theory is that the client and probably server can utilize 2 physical cores and benefit from 2 virtual cores as well, so 4 threads total. My guess is OP has a 4 core / 8 thread CPU, which would explain the 50% utilization. If the OP has an ancient 2 core 4 thread cpu, then I stand corrected.

 

Of course, do correct me if I'm wrong as I may be a bit outdated now.

Fox

Fox

6 hours ago, Dorosii said:

The CPU usage is below 50%, and the RAM usage is 10%, so I don't think it's due to the specs, but it's hard to play the game...

 

5 hours ago, SylenThunder said:

Also note that most game servers are only capable of utilizing a single CPU core. That means that if you have four cores, the highest activity you will see by a game is 25% usage.  7 Days will make good use of Multithreading on Linux, and limited use of it on Windows, but the primary process is still tied to the one core.

I haven't done any testing in several years now, so my knowledge might be a bit skewed, but from my understanding and what I remember being told over the years, single core use isn't quite accurate (at least not for this game). The theory is that the client and server can utilize 2 physical cores and benefit from 2 virtual cores as well, so 4 threads total. My guess is OP has a 4 core / 8 thread CPU, which would explain the 50% utilization. If the OP has an ancient 2 core 4 thread cpu, then I stand corrected.

 

Of course, do correct me if I'm wrong as I may be a bit outdated now.

Fox

Fox

6 hours ago, Dorosii said:

The CPU usage is below 50%, and the RAM usage is 10%, so I don't think it's due to the specs, but it's hard to play the game...

 

5 hours ago, SylenThunder said:

Also note that most game servers are only capable of utilizing a single CPU core. That means that if you have four cores, the highest activity you will see by a game is 25% usage.  7 Days will make good use of Multithreading on Linux, and limited use of it on Windows, but the primary process is still tied to the one core.

From my understanding and what I've been told over the years, single core use isn't quite accurate (at least not for this game). The client and server can utilize 2 physical cores and benefit from 2 virtual cores as well, so 4 threads total. My guess is OP has a 4 core / 8 thread CPU, which would explain the 50% utilization.

 

Of course, do correct me if I'm wrong as I may be a bit outdated now.

Fox

Fox

6 hours ago, Dorosii said:

The CPU usage is below 50%, and the RAM usage is 10%, so I don't think it's due to the specs, but it's hard to play the game...

 

5 hours ago, SylenThunder said:

Also note that most game servers are only capable of utilizing a single CPU core. That means that if you have four cores, the highest activity you will see by a game is 25% usage.  7 Days will make good use of Multithreading on Linux, and limited use of it on Windows, but the primary process is still tied to the one core.

From my understanding and what I've been told over the years, single core use isn't quite accurate (at least not for this game). The client and server can utilize 2 physical cores and benefit from 2 virtual cores as well, so 4 threads total. My guess is OP has a 4 core / 8 thread CPU, which would explain the 50% utilization.

 

Of course, do correct me if I'm wrong as I may be a bit outdated now.

Fox

Fox

5 hours ago, Dorosii said:

The CPU usage is below 50%, and the RAM usage is 10%, so I don't think it's due to the specs, but it's hard to play the game...

 

5 hours ago, SylenThunder said:

Also note that most game servers are only capable of utilizing a single CPU core. That means that if you have four cores, the highest activity you will see by a game is 25% usage.  7 Days will make good use of Multithreading on Linux, and limited use of it on Windows, but the primary process is still tied to the one core.

From my understanding and what I've been told over the years, single core use isn't quite accurate (at least not for this game). The client and server can utilize 2 physical cores and benefit from 2 virtual cores as well, so 4 threads total. My guess is OP has a 4 core / 8 thread CPU, which would explain the 50% utilization.

Fox

Fox

5 hours ago, Dorosii said:

The CPU usage is below 50%, and the RAM usage is 10%, so I don't think it's due to the specs, but it's hard to play the game...

 

5 hours ago, SylenThunder said:

Also note that most game servers are only capable of utilizing a single CPU core. That means that if you have four cores, the highest activity you will see by a game is 25% usage.  7 Days will make good use of Multithreading on Linux, and limited use of it on Windows, but the primary process is still tied to the one core.

From my understanding and what I've been told, single core use isn't quite accurate. The client and server can utilize 2 physical cores and benefit from 2 virtual cores as well, so 4 threads total. My guess is OP has a 4 core / 8 thread CPU, which would explain the 50% utilization.

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