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bdubyah

bdubyah

Ah, I misread. I think you could make a game event that removes items from the backpack on death easy enough. Maybe something like:

 

<action_sequence name="clear_backpack">
	<property name="action_type" value="Game" />

		<action class="RemoveItems">
			<property name="items_location" value="Backpack" />
		</action>

</action_sequence>

Just add a small effect_group to something like buffStatusCheck01 with a CallGameEvent trigger when you die. Totally untested but seems like it should work.

bdubyah

bdubyah

Ah, I misread. I think you could make a game event that removes items from the backpack on death easy enough. Maybe something like:

 

<action_sequence name="clear_backpack">
	<property name="action_type" value="Game" />

		<action class="RemoveItems">
			<property name="items_location" value="Toolbelt,Backpack,Equipment" />
		</action>

</action_sequence>

Just add a small effect_group to something like buffStatusCheck01 with a CallGameEvent trigger when you die. Totally untested but seems like it should work.

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