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arramus

arramus

Here is a link for the (V1.0) Server Side Weapons:

https://www.nexusmods.com/7daystodie/mods/5067

 

V1.0) Server Side Weapons provides players with some custom weapons, hat mods, and a loot box ticket system using only in game assets. As such it only needs to be installed on the server or client host. Other players who are joining do not need to install it.

The concept for this mod was shared by Snufkin in Alpha 18. Original Snufkin weapons still exist in the mod, but they have had to undergo many changes as the game moved through the Alphas to V1.0. Additions and expansion have been added by Oakraven and arramus. The last few updates and necessary transitions have been shared by arramus. The original concept has been retained as much as possible, but removal of game assets and some overhauls to existing assets has required some necessary changes.

Features are as follows:

- A Loot Box Machine crafted on the Workbench
- 12 custom weapons loosely placed into 3 tiers
- A ticket and loot box system that allows tickets to be traded for a loot box which contains a weapon
- Hat mods which can be placed into the helmet/hat dye slot
- Chance to find weapons, mods, and tickets in loot bags, safes, and treasure chests

Known issues:
- The larger bag mod will not remove from the player until they leave the game and join again. It has been a thing since A20 and just one of those things that cannot be resolved. There appears to be a hard coding issue. That appears to be the only known issue at present.

 

A few images to demonstrate:

 

A player with the Pumpkin Head Mod added to the dye slot in their helmet. They are also carrying a Snufkin Kronos auto shotgun. A very powerful combination that will assist with higher tier zombies or Server Side Zombies.

spacer.png

 

All of the assets found in the Server Side Weapons mod. The weapons have been laid in rows with 4 in each row. This follows below in the 3 separate columns.

That signifies the way the weapons have been tiered for the Loot Box Machine and chance to appear based on a green, yellow, red, or purple ticket.

It is certainly not an exact science, but it has considered balance.

spacer.png

 

The Loot Box Machine can be crafted on the Workbench. Tickets can be traded for a Level 1 - 4 Loot Box. A Level 1 Green Loot Box has a higher chance to pay out a lower tier Server Side Weapon. However, there still remains a chance to receive a higher Tier Server Side Weapon even at this stage. In contrast, A Level 4 Purple Loot Box has a higher chance to pay out a higher tier Server Side Weapon. There is a random and weighted element for pay out.

spacer.png

 

A player wearing the Cow Head Hat Mod while using the Oakraven Zeus.

spacer.png

 

This image shows the Pumpkin Man Mod being placed in the Assassin Hood in the dye slot.

spacer.png

 

The Brainsaw and the updated Dismemberment and Claret system made quite a combination.

spacer.png

 

arramus

arramus

Here is a link for the (V1.0) Server Side Weapons:

https://www.nexusmods.com/7daystodie/mods/5067

 

V1.0) Server Side Weapons provides players with some custom weapons, hat mods, and a loot box ticket system using only in game assets. As such it only needs to be installed on the server or client host. Other players who are joining do not need to install it.

The concept for this mod was shared by Snufkin in Alpha 18. Original Snufkin weapons still exist in the mod, but they have had to undergo many changes as the game moved through the Alphas to V1.0. Additions and expansion have been added by Oakraven and arramus. The last few updates and necessary transitions have been shared by arramus. The original concept has been retained as much as possible, but removal of game assets and some overhauls to existing assets has required some necessary changes.

Features are as follows:
- 12 custom weapons loosely placed into 3 tiers
- A ticket and loot box system that allows tickets to be traded for a loot box which contains a weapon
- Hat mods which can be placed into the helmet/hat dye slot
- Chance to find weapons, mods, and tickets in loot bags, safes, and treasure chests

Known issues:
- The larger bag mod will not remove from the player until they leave the game and join again. It has been a thing since A20 and just one of those things that cannot be resolved. There appears to be a hard coding issue. That appears to be the only known issue at present.

 

A few images to demonstrate:

 

A player with the Pumpkin Head Mod added to the dye slot in their helmet. They are also carrying a Snufkin Kronos auto shotgun. A very powerful combination that will assist with higher tier zombies or Server Side Zombies.

spacer.png

 

All of the assets found in the Server Side Weapons mod. The weapons have been laid in rows with 4 in each row. This follows below in the 3 separate columns.

That signifies the way the weapons have been tiered for the Loot Box Machine and chance to appear based on a green, yellow, red, or purple ticket.

It is certainly not an exact science, but it has considered balance.

spacer.png

 

The Loot Box Machine can be crafted on the Workbench. Tickets can be trader for a Level 1 - 4 Loot Box. A Level 1 Green Loot Box has a higher chance to pay out a lower tier Server Side Weapon. However, there still remains a chance to receive a higher Tier Server Side Weapon even at this stage. In contrast, A Level 4 Purple Loot Box has a higher chance to pay out a higher tier Server Side Weapon. There is a random and weighted element for pay out.

spacer.png

 

A player wearing the Cow Head Hat Mod while using the Oakraven Zeus.

spacer.png

 

This image shows the Pumpkin Man Mod being placed in the Assassin Hood in the dye slot.

spacer.png

 

The Brainsaw and the updated Dismemberment and Claret system made quite a combination.

spacer.png

 

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