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= TERMS OF USE =
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Using arramus' Mods:
Permission is not given to redistribute any of these mods in overhauls, mod packs, or as stand alone versions.
This includes as a complete mod, or any of the assets contained within. Please ask first if you would like to discuss using these mods for your own purposes.
Redistributing will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch.
For more information, read the TFP Guidelines on Modding Policy here: https://community.7daystodie.com/topic/4189-tfp-official-modding-forum-policy/
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Server Side Only Modlets
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Here is a list of some smaller quality of life modlets for server side only (only need to be placed in the server or client host Mods folder) to expand or enhance the V1.0 experience.
(V1) Auto Bots (Automated Mining and Ammunition Making)
https://www.nexusmods.com/7daystodie/mods/5013
This modlet provides automated mining and ammunition making devices that unlock at Workstations Level 50.
Recipe costs require Gas for mining, and other resources in context with Ammo.
(V1) Backpacker Challenge
https://www.nexusmods.com/7daystodie/mods/4972
This modlet removes Workstations beyond a Backpacker Workstation for a more restrictive and challenging type of game play.
The separate 7 Days thread can be found here. https://community.7daystodie.com/topic/35798-v10-backpacker-challenge/
(V1) Bushcraft Bites
https://www.nexusmods.com/7daystodie/mods/5074
This modlet provides simple Bushcraft recipes with a living off the land concept. Many items have curative and buff properties.
(V1) Clear Bulletproof Glass
https://www.nexusmods.com/7daystodie/mods/5017
This modlet adds a clear bulletproof glass helper in the forge recipes. It is used exactly the same as a regular bulletproof glass helper and is hooked up to the same skills. It can be repaired with regular broken glass rather than a whole glass block.
(V1) Dusk Till Dawn Blood Moon
https://www.nexusmods.com/7daystodie/mods/4994
This modlet ensures the horde keeps on coming until 4:00 by increasing the total amount of entities per wave so they don't run out for large parties or other heavily defended bases. It also allows up to 256 zombies at one time, not that it will be needed...
(V1) Game Menu Options
https://www.nexusmods.com/7daystodie/mods/4996
This modlet provides expanded Game Menu choices for 24 hour cycle, blood moon count, loot respawn time, chunk reset time, and party shared kill range.
These features are already more customizable on a dedicated server,
(V1) RWG POI Filler
https://www.nexusmods.com/7daystodie/mods/5019
This modlet expands all town type areas by about 15%. This is achieved by slightly increasing the amount of road tiles that are allowed to be placed. It does not change the size or default location of the Cities to maintain performance and dev progression plans.
(V1) Screamer Beacon
https://www.nexusmods.com/7daystodie/mods/5073
This modlet allows players to unlock an I.V. Stand Screamer Beacon at Forge Ahead Level 50 to attract Screamers and their Minions. Placing multiple beacons will attract more screamers.
(V1) Self Seed Farming
https://www.nexusmods.com/7daystodie/mods/5153
This modlet allows plants to return to seedling when harvested. Plants continue to harvest bigger yields with Living off the Land or Farmer's Outfit. The trade off is no more seed drops.
(V1) Server Side Vehicles
https://www.nexusmods.com/7daystodie/mods/5094
This modlet offers a collection of default vehicles with visual overlays and performance enhancements, along with some novel introductions. Thank you to Snufkin and Oakraven for bringing them from concept to V1.0.
The separate 7 Days thread can be found here. https://community.7daystodie.com/topic/35933-v10-server-side-vehicles/
(V1) Server Side Weapons
https://www.nexusmods.com/7daystodie/mods/5067
(V1) Server Side Weapons provides players with some custom weapons, hat mods, and a loot box ticket system using only in game assets.
The original was shared by Snufkin, and Oakraven and arramus continue to maintain, expand, and enhance where appropriate.
The separate 7 Days thread can be found here. https://community.7daystodie.com/topic/35910-v10-server-side-weapons/
(V1) Server Side Zombies PLUS
https://www.nexusmods.com/7daystodie/mods/5038
This modlet is heavily influenced by Snufkin Zombies, and represents a continuation from over the Alphas. It still retains two of the original Snufkin Zombies along with a variety of weaponized zombies from the Preppocalypse overhaul. Thank you to all members of the community who have assisted over the years. This remains a collaboration effort with Oakraven since the first update became a community project.
The separate 7 Days thread can be found here. https://community.7daystodie.com/topic/35878-v10-server-side-zombies-plus/
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Non Server Side Only Mods
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These mods should be added to every players' Mods folder when attempting to join a server or client host that is using them. This is because they require custom assets, or features that do not function appropriately until installed.
(V1) Old West Migration
https://www.nexusmods.com/7daystodie/mods/4966
This mod only contains default assets, since it is primarily a POI mod. Players will be able to see the POIs, but some features may not be functional such as locks and triggers. As such, it is best to download it when joining a host running it in their Mods folder.
The separate 7 Days thread can be found here. https://community.7daystodie.com/topic/35749-v10-old-west-migration/
(V1) Preppocalypse
https://www.nexusmods.com/7daystodie/mods/5295
This overhaul mod expands on gameplay with more challenging Tiers of armed and boss types zombies, along with a noticeable number of additions to many other features. Since it contains custom code, it has to be played with EAC off.
The separate 7 Days thread can be found here. https://community.7daystodie.com/topic/36092-v10-preppocalypse/