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meganoth

meganoth

On 7/7/2024 at 12:46 PM, Lyote said:

First week, are you pulling your pipe gun and unloading on Arlenes? Hell no, You're saving it for that zomdoggo and surprise feral. 

Sledge would let you dance around the turret to give you the breathing room as opposed to the *KILL IT QUICK!* option the other attributes typically use given their stronger gunplay at that stage. 

 

Just a story from my co-op group: When we all got a gun offered as a quest reward, everyone selected the pipe machine gun, not the gun of his attribute. Because of the high fire rate and big magazine that trumps the small increase from a perk point the attribute's weapon did get in the first week. So at least in our group nobody had a better oh-@%$#-weapon than the INT player in the first days, except for the Fortitude player. Who by the way got killed by a surprise feral 😉

 

meganoth

meganoth

On 7/7/2024 at 12:46 PM, Lyote said:

First week, are you pulling your pipe gun and unloading on Arlenes? Hell no, You're saving it for that zomdoggo and surprise feral. 

Sledge would let you dance around the turret to give you the breathing room as opposed to the *KILL IT QUICK!* option the other attributes typically use given their stronger gunplay at that stage. 

 

Just a story from my co-op group: When we all got a gun offered as a quest reward, everyone selected the pipe machine gun, not the gun of his attribute. Because of the high fire rate and big magazine that trumps the small increase from a perk point the attribute's weapon did get in the first week. So at least in our group nobody had a better oh-@%$#-weapon than the INT player except for the Fortitude player. Who by the way got killed by a surprise feral 😉

 

meganoth

meganoth

23 hours ago, Lyote said:

First week, are you pulling your pipe gun and unloading on Arlenes? Hell no, You're saving it for that zomdoggo and surprise feral. 

Sledge would let you dance around the turret to give you the breathing room as opposed to the *KILL IT QUICK!* option the other attributes typically use given their stronger gunplay at that stage. 

 

Just a story from my co-op group: When we all got a gun offered as a quest reward, everyone selected the pipe machine gun, not the gun of his attribute. Because of the high fire rate and big magazine that trumps the small increase from a perk point the attribute's weapon did get in the first week. So at least in our group nobody had a better oh-@%$#-weapon except for the fortitude-player. Who by the way got killed by a surprise feral 😉

 

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